This is my personal shortlist of effective and damaging shit to know that I couldn’t find in a single, complete and updated source elsewhere. Some of it I’m still learning, I don’t claim to be a great player but hopefully, as a concise resource, it might help somebody else. My knowledge comes from scattered sources on this forum, youtube and lab time. Thanks and credits to Acku, RagingStormX, Loopiz, Dinkleberggg, The-Olympian, Theory Fighter +Filipinoman & Luffy (for being awesome) and all the other cats on Rose forum!
Preface:
*Remember that any combos done after jump-in/crossup opportunities are more hit-confirmable.
*Spiral combo enders can be replaced with LP spark or just block for safety on block.
BASICS
BnB basic hit-confirm:
c.lp x c.lk, c.mp xx EX or lk Spiral (end with fireball or nothing on block. C.lk, c.mp is also a 3 frame trap)
cs.mk, c.mp xx spiral (228. plinked 2 frame link. Great off crossups and even as a punish. Cs.mk has the added benefit of throw invincibility and wakeup mixup of course)
Miscellaneous:
Anti air Piede- combos into spiral or super.
Anti air hp reflect can combo into hp soul throw.
Frame trap combos
c.lk, c.lp (2fr trap), c.lk, c.mp (3fr trap) x ender
meaty c.lk, s.mp (2fr trap), c.mp (3fr trap) x ender
meaty sc.mk, c.lk (2fr trap), c.mp (3fr trap) x ender
meaty c.lk, sc.mk (beats lows/throw), c.mp x ender
c.lk, c.hp (4 fr trap) x hpspiral or fb fadc … or reflect, soul throw if hit in corner (can link c.lk to c.hp on Counterhit otherwise it frametraps)
Counterhit fishing:
meaty cs.hk or cs mk CH, c.hp (or mp) x hk spiral or fadc combo etc. (cs.hk only -2 on block)
Simple no metre punishment: (Key: damage/stun/stun if s.hk instead of c.hp)
c.hp xx hk spiral (210 damage/stun250/s.hk stun300) | c.hp xx hp reflect, ST in corner (278/st330/hkst380)
U2, c.hp xx hk spiral (373/st190/hkst230)
U2, slide, c.hp xx hk spiral (400/st245)
c.hp xx hp reflect, U2, ST in corner (414/st310/hkst360 -good stun) (useful off fake j.hp crossup, s.mp x reflect)
U2, c.hp xx hp reflect, ST in corner (427/st250/hkst290 -better damage)
U2, cs.hk, c.hp xx hp reflect, ST in corner (476/st375, Best!)
**1 bar ex spiral juggle, extra stun, less dmg in corner: **
c.hp x hp reflect, ex spiral (254/st410/hkst460)
U2, c.hp xx hp reflect, ex spiral (409/st310/hkst350)
U2, slide, c.hp xx hp reflect, ex spiral (429/st345)
**Easy mode 2 metre punish from anywhere: **
c.hp xx lp spark FADC, c.mp xx hk spiral (c.mp is 4 framer if plinked)
Real Rose with 2 bars, damage queen
C.hp xx Lp Spark FADC, C.hp xx hk Spiral (337/st390/hkst440)
C.hp xx Lp Spark FADC, U2, C.hp xx Hk Spiral (451/st340/hkst390)
C.hp xx Lp Spark FADC, U2, slide, C.hp xx Hk Spiral (466/st375/hkst425)
C.hp xx Lp Spark FADC, C.hp xx hp Reflect, ST (in corner, 391/st450/hkst500)
C.hp xx Lp Spark FADC, C.hp xx hp Reflect, U2, ST (in corner, 479/st430/hkst480)
C.hp xx Lp Spark FADC, U2, CS.hk, C.hp xx Hp Reflect, ST (in corner, 514/st465/hkst515. EPIC. If you skip the cs.hk, damage will be 485)
*Use c.hp as written to start the string for full punish situations.
*Use c.mp or cs.mk etc instead to start string for hit confirmations. If you go as far as the FADC on block, perhaps try throwing for a mixup. Use these eg. with a crossup/jump-in for a great hit confirm into big damage.
*Replacing the LP spark with EX makes the link easier but if not in the corner, C.hp will whiff so replace with S.hp or c.mp. Personally, I’m not sure that EX is worth it. It’s more tech to practice, will be used less often and eats valuable meter for an extra 20 damage.
3 bar ex spiral juggle for extra stun, less damage in corner:
C.hp xx Lp Spark FADC, C.hp xx hp Reflect, EX spiral (373/st510/hkst560)
C.hp xx Lp Spark FADC, U2, C.hp xx hp Reflect, EX spiral (473/st420/hkst470)
C.hp xx Lp Spark FADC, U2, s.hk, C.hp xx hp Reflect, EX spiral (505/st495/hkst545 CORNER, EPIC stun)
C.hp xx Lp Spark FADC, U2, slide, C.hp xx hp Reflect, EX spiral (481/st435)
All the meter in the world
**Super: **
c.hp xx hk spiral xx Super, U2, slide (591/st250/hkst300 Anywhere on screen. Timing of U2 must be right…)
**Easier punish version: **
U2, c.hp xx hk spiral xx Super (553/st190/hkst230)
Variation: U2, c.hp x hp fireball, c.hp xx hk spiral xx Super (583dmg/295st/335hkstun!! corner only)
For those about to shamwow
3 bar U1 tech:
(tricky but big damage)
Confirms:
j.hp/j.mk, c.mp (or sc.mk) xx EX spark FADC, U1 (530/500)
c.lp, c.lk, c.mp xx EX spark FADC, U1 (420, gotta start point blank)
sc.mk xx EX spark FADC, U1 (524, good off slide mixup, crossup or against throw/wakeup etc)
**Punish: **
c.hp xx EX spark FADC, U1 (576. 589 off j.hp)
Good luck! Please post any feedback or errors