nvm -.-
On the flip side…
There may be a good number of used copies out there…but, at the same time, a lot of people are still buying NEW copies as we speak. SF4 is still in the top 200 bestselling video game items at Amazon (currently #177), and that’s just the PS3 version. Combine that with the X-Box and PC, and you’ll find that newcomers are still interested in this game long after the commercials, banner ads, hype have died.
Haha werd. Same here, the last football game I bought was NFL 2K5 on PS2, and it will be the last football game I buy until someone other than EA makes NFL-licensed games.
But anyways, on the subject relevant to the thread, I’m pretty much just reiterating what most everyone has said. A lot of new people just don’t want to put the time into the game to get really good at it, or they just get pummeled online and think “welp, I’ll never be able to compete with these people” and give up on it. My brother is like this. He tries to play Claw in SF4, but has no idea how to do his special attacks and just runs around and jabs and then wonders why he gets beaten so badly. He was acting a bit of the same way with BlazBlue, but I managed to get him into some player matches with me the other night, and I just played a bunch of characters I had no idea what to do with and took it easy on him for the first half of our matches. After that, it seemed like he started warming up to the game, so I amped up a bit, and even after beasting him, he was enjoying it. So that is one thing I think some of us here can do to help noobs get into the game. As much as we have a “play to win” mentality, it can be beneficial to back off or ease up a bit and maybe even let a new player beat you just so they don’t feel immediately discouraged and are more willing to listen to advice.
if you dont feel the need to warm up for mk then try playing me in ultimate mk3. and fatalitys are definitely not the only reason people play mk. all though deception and on sucked ass mk vs dc being an alright game.
Question asked and answered in the first post lol.
Just to drive the point home I entered a for fun tourny for Blazblue, most people had never played and others had only played it a bit. So one of the people that had never played asked what character he should pick, I tell him V13 since all he would have to do is press D all day when they are far away and C when they get close.
Long story short the organizer who claims to have played Guilty Gear, banned V13 because the guy I told to pick her just pressed single Ds over and over, and the organizer couldn’t figure out how to run, or jump and dash over them.
So ya, thats the type of people your dealing with, this is hard instead of learning how to fight it I am going to call it cheap and ban it, so ofcourse they are going to get rid of the game.
Actually, since SFIV uses a XY-planar (See: 2D) hitbox system, it doesn’t need to track model animations. Shading is purely client-side (See: Not handled by the interwebs) and the stage is simply a couple variables that update when a player triggers something.
What SFIV netcode deals with is tracking each player’s state, inputs, positions, attack data and meters, and whatever else they got tossed in there.
Well for one i started taking fighting games seriously with hd remix before that i didnt get what was so good about them. I wasnt even planning to buy sf4 but for some reason and started wanting it more and more and when it finally came out i bought it and I think I was ok in the beginning, really the flowchart kens made my life easier, but school took over and i didnt have time to play.
Then I bought a te stick last june when i finally found one but got sidetraked with marvel and bb. Again i sucked with the stick and i still suck with it but im a lot more comfortable with it than with a controller. I couldnt adapt easily it took me about one month to get use to it.
Now im starting to play sf4 again and i feel that theres a steep learning curve that i have to overcome before i can be considered average. I have more than 1000 games played and my win percentage is like 35%.
My point is fighting games require dedication and persistence, because if you havent played a fighting game before you will suck, you will get perfected and you will lose a lot. Every day i swear im gonna quit sf4 just to come back to it the next day and im currently playing it in a 12’’ sdtv despite having my 42’’ hdtv because my hdtv lags.
Edit: Just for clarification i dont have intentions to stop playing sf4 I love it!. Im hyped for dash and all, but im not delusional and i realize i will never be good enough in sf4. But I hope by the time sf 5 comes out ill be a beast.
My win percentage was around the 40% at match 1000, it’s gone up to 52% after match 2500. It goes up. Eventually you get almost mechanical at destroying players that use unsafe moves, etc. :cybot:
Ugh, so much win…
Yes. The game needs either actual gameplay tutorials, or even allow people to make their own practice mode tutorials and upload/download them, so that people can have how the game is actually played explained to them instead of just having a mode based around combos, with little to no explanation of which ones are actually useful.
Sorry guys this isn’t guitar hero there is no instant gratification when playing a real fighting game. Even if a lot of people are new to the game they should be attracted to the level of skill it takes to play competitively, not that its easy to pick up. You need to practice and study other players to get better. Some might even call it a E sport now. I can see if it was up to you we would have 1 button specials and what not… but no lets keep it pro. If you cant hit 3 buttons at once then practice. If you play for a year and still cant do it well… if u cant catch a ball u probably shouldn’t play baseball.
This is dumb. You know, I called out a guy the other for not knowing what a Focus Attack was after he was whining himself into a tizzy. I told him to at least read the instruction manual.
One day I decide to flip through the manual provided with the PC version, wondering what page it was on.
Focus Attack isn’t in the instruction manual, aside from a brief mention in Seth Killian’s interview. There’s nothing on cross-ups, meaties, cancelling or reversals. It’s like they were actively hiding information that we would consider the bare essentials to even play the game.
How will people get “attracted to the skill it takes to play” when they don’t even know that stuff like that’s in there? They’d just see a boring game based around who can land their Ultras and combos first.
The game needs a better tutorial. I don’t see how this could possibly hurt the player base and I don’t think you could argue otherwise.
They probably got bored as hell with the game the online MP fighting Ryu and Sagat over and over isn’t exactly the most exciting time in the world and tick throws get annoying really quick the only thing that throw should beat is is block or neutral
i was talking less about tutorials and more about
3 punches/3 kicks ultras. imho, supers should be done with LP/LK and ultras with HP/HK in order to avoid the pressing of 3 buttons at the same time
- the link combos are ridiculous
Of course having more info in the tutorial would be a good thing and it would not hurt the player base. Its just really hard for me to believe there are people who pick up SF4 and its there first fighting game ever. They haven’t heard anything about any other fighter ever and they don’t know anything about them. If one was really “that noob” i cant see any kind of tutorial really helping them grasp the game… This is a game where you need other players input. Like your friend who didn’t know about FA while your right something like that should be in the guide, in 2009 its just as easy to IM a friend or check a msg board both of which give you way more understanding then a little guide would. If you friend didn’t have any friends who played and FA was explained to him in the guide do you think that he would be better off in understanding how its used in competitive play?
My point is this game like most competitive fighting games aren’t meant to be easily picked up and played so regardless if the tutorial is extensive it wouldn’t make a difference to the overall skill level of someone who is totally fresh to the scene. In BB the tutorial is very in depth compared to sf4 but you don’t see total noobs watching it and now have this ultimate understanding of the game. They would of been just as “good” from watching 2 pro’s play on youtube.
EDIT: strange how FA isn’t in PC ver. was just flipping through the PS3 booklet and its all in there… technical’s, reversals, counters, stun recovery, ex focus ect…
Looks like the PC crowd got stiffed with a shitty instruction manual. :\
Well you could say sf4 was my first fighting game. And I had to learn all that from the internets.
An in game tutorial would do wonders for the game. Every genre has it except fighting games and in my opinion they need more stuff like that and less things like retarded shortcuts to appeal to beginners. Most people dont have the dedication to learn from srk and youtube tutorials.
Hey, hey. Hey. Whoa there.
I like shortcuts.
I think people need to realize there are 2 kinds of players the casual ( which most gamers are) and the professional. The problem SF4 has that other sports don’t is the casual player gets many chances to play the pro’s. Like any other sport “Most people don’t have the dedication to learn” so weather there are shortcuts ,easy modes, or amazing tutorials that show you how to be pro they are still just casual gamers. Many people play casual basketball, softball, ect. They accept they will never be “pro” and just have fun. People need to realize the same thing about SF4 or any E sport. This is the reason why they make futile attempts to allow new players to get “in on the action”. I don’t care what anyone says you can have the top SF4 players in the world give seminars on how to play, and the player base of “pros” would still be the same. There is a reason why the people who dedicate the majority of there life to something are the “best”.
This thread is pretty much why actual gamers see SRK as basically NMA, but even dumber and more impotent. Why yes, high-repped forum vet who is CLEARLY insightful and intelligent, the go-to answer is that OMG people are teh nub. Why, if one were to read between the lines it might seem that you, in relation, are so tough and hardcore! And you wouldn’t be so mindlessly arrogant as to fabricate an entire rationale for someone else just to puff your own chest, now would you? Of course not.
Or – and this is a huge leap what with how polished the online is – most take it back because it’s one of the trashiest console ports ever produced by a AAA company. Here’s what actually happens:
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SP sucks, because they didn’t even try to do something like VF’s AI being modeled after real pros. It reads inputs mostly, which is hard enough if you barely have a grasp on special moves. And jesus fuck, CPU Seth.
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Trial mode is the complete opposite of instructive. Not only will it jump fairly quickly to asking you to FADC without even telling you it’s necessary, it will force the player to sit there for half an hour trying to get a “simple” 1-frame link. On top of that, not only does it fail to tell you that it’s a 1-frame link, or even that 1-frame links exist, it will not demonstrate the timing for it. Because apparently the videogame equivalent of playing “guess the number” with the target number being 1-1,000,000 is really useful.
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HEY, you stumbled into doing a link once! Clearly you’ve mastered it, so let’s move on to the next one, where you spend another hour fumbling through the same mind-numbing process! You haven’t learned shit yet, but you got a TITLE! Wasn’t that worth it?
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They will try to go online, which i guess ace vet over there suddenly forgot is so poorly implemented that there’s no possible excuse. The joining method’s fucked; you can filter for stability (which is still bulllshit) or skill, but never both at the same time; and even the connection indicator seems to be measuring something that has absolutely nothing to do with the actual connection quality, so have fun playing a 4-bar only to discover after the match that his profile says he lives across the fucking ocean.
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Get in a game, it’s laggy scrub bullshit anyway.
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Since laggy scrub bullshit is the only option that seems to do anything for them, they gravitate to Ken/Ryu themselves. Unlike most other chars, their trials are barely feasible, and ryu can even pull off a super without going through EX link FADC histrionics that, again, the trial mode does a wretched job of teaching you.
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Get bored, take it back.
End result: the only real reason to keep the game is if you already have things in place to make up for not only the online play’s utter lameness, but also the fact that the game doesn’t care about teaching you anything you need to know. No sane newbie is going to look at this bullshit and go “Oh, sure, i’ll take a chance, drop an additional $150 on a stick, and ride this out!”.
So yeah, i guess DevilJin was really on to something there. Not putting up with endless and abusive design/implementation pitfalls like someone who has an S&M bent but is too much of a pussy to just hire a dom == being accustomed to things being easy.
P.S. don’t demand for any of this to be fixed. It’s totally normal, in the age of internet-enabled consoles with harddrive storage, to still expect basic improvements in entirely new retail SKUs.
im confused are you trying to list what a noobs thoughts are while playing SF4?
i think deviljin did that already…