I was at blockbuster the other day and I couldn’t believe how many used copies I saw for sale.
Some developers want to make secondhand resale illegal through stores like Gamestop, because they’re not getting a dime when the game is resold instead of someone buying the new game instead.
…
Ebay
Yah, of course, that’s why I don’t play fps games anymore. Not to mention they just got old.
lol, who doesn’t line their crosshairs like that, especially in CS.
fuck them faggots trying to make selling second hand illegal. they already got paid when the motherfucker bought the initial product, he didnt like it and sold it. whats wrong with that, they already made their money with the guy who bought it og.
its a good thing theres soo many sf4 games second hand. can you name one person who isnt into fighting games that would buy 98um or bb? nobody cause they know they suck at it. whe sf4 cae out i think most people forgot that a real fighter needs good execution and practice, meaning all these scrubs got raped then sold the game cause they found out they do suck. capcom made good money with sf4, but they probably wont make nearly as much with sf4.2. now everybody remembers why they dont play 2d style fighters when they can just mash and win with a tekken/smashbrothers game. oldschool fighters are dead again, cept for the people who really liked them. the casuals gone man.
Developers will lose that battle easily … I think.
srsly? 4rl? You can’t mash and win in Tekken. SFIV is much more scrubby than Tekken. 95% of people didn’t even know how to play play Tekken when Tekken 3 came out, so Hworang and Eddy were “random mash scrub gods” and that hasn’t been the case since Tag, when people actually started playing Tekken. Use a random Eddy/Hwo, and you will get punished.
Secondly, this thread has turned into a big SFIV cock-suck. Like it’s the most hard-core game ever, and only the elite from the clouds of heaven can play it. Get over yourselves, and stop being jealous that people could OMG actually want to play any other game.
This is coming from someone who’s been playing SF since CE arcade. Now days I’m slightly more than a casual (I do go to tournaments) but I’m not spending all day in practice, when there’s just other, better, shit to play, and I’m not spending $200 on a stick. Sorry fellas. Different opinion. Bring on the red bar to make yourselves feel better.
t5 you can still mash with some and win. steve comes to mind. theres always at least 1 mash character in a namco game, that a fact :)…
I share your opinion, but didn’t have energy to write something long. It’s funny how people in this thread are bashing casual gamers for not finding the game fun.
I mean, I don’t find Halo fun, doesn’t mean there’s something wrong with me. I just don’t enjoy the game. In the same way, there are people out there who gave SFIV a shot and figured it wasn’t for them.
I don’t get where all the hate is coming from really.
I disagree about mashing in Tekken. Try just mashing against a high level Tekken player and you will get your ass handed to you. Maybe they will take a couple blows but they will quickly realize you are a masher and start countering that by whiff punishing you. Mashing only works against other mashers, or people that don’t understand how the game system works.
I suck at this game, but I will never trade it in. I just got a TE stick. I WILL get good at this game.
If you lose to a masher in Tekken…it’s because your blocking sucks. There’s no mind game to button mashers. It’s all patterns. I don’t get how anyone gets mixed up by button mashers. Like…there is no mix up you just block the patterns and punish the laggy recovery at the end. :lol:
That what was great back in the day .
A video game was a video game and ignorance was so much fun . I though i was bad asses at street fighter 2 but i was so wrong.hey i could beat my dad and my friend.That was ENOUGH for me.
Now with mplayer… internet and streaming … you just know how much you suck before even starting the game…
Than …
Ye shake your head and return the box after 3 week of getting destroyed online.
If there are no mind games, there are no patterns. A true masher is completely random.
Even the greatest blocker can eat a random hop kick, sky rocket, df+2, wind god fist, sweep, etc.
Since mid low mix-ups are readily available in Tekken (simple button commands unlock really useful moves), I can easily see a true masher putting an occasional hurting on folks with the right character. Especially with high/low crushing…it makes certain moves really slippery. Even a crouch jab (one of the fastest, safest moves in the game) can cost you 40-50 percent of your life is you do if you happen to do it during a low crush, low parry, random hop kick, random high damage mid, etc.
Even so, a good player will still win overall. Go for the knock down, and keep sweeping them. You know they aren’t blocking low.
Lone Dragon…the stuff you’re explaining would work against a masher who also understands many of the basics of Tekken. Which then it would be hard to call him a masher anymore. A true Masher loses to the basics of Tekken every game.
I still can’t buy that a true masher is completely random. When you mash the game presets you to doing certain combinations just based on the fact that you are doing nothing but spamming on the stick and buttons. So it’ll always finish your attack strings which usually leave you at negative on block and even if they leave you at 0 or positive on block the opponent can just catch this pattern and interrupt with a quick attack before the string finishes or they start the next string.
You have to actually try to be completely random. A person just mashing is going to get preset stuff (especially in a 3d fighting game with pre set strings) based on what the game thinks they are trying to do. 3D fighting games take random mashers inputs and turns them into preset strings in which you can easily react to and punish. It’s like you’re the training dummy and the opponent is practicing strings in the command list menu. You just watch the string come at you and you punish it.
Not to go too far off topic…but, it’s not so much the mashed strings that can be troublesome, it’s the fast, mid hitting, single hit knockdowns. Or the relatively quick sweeps that some characters have. Or the wide assortment of other non-string moves in Tekken.
Because of the nature of Tekken, every single attack you do exposes you to risk. Long range moves are rare (with the exception of the occasional fire breath, laser beams, or T6 items), and so if you want to do damage you will eventually have to approach that magic “Tekken” range, where the hurting happens.
You can try to be super safe, staying out of range as much as possible, sidestepping and guarding, using only your safest, fastest pokes/launchers. But, the moment you commit to ANY attack (and you have to commit sooner or later if you want to inflict damage) a perfectly timed counter hit (whether intentional or mashed) is always a possibility. Always.
In SF4 or Fatal Fury or GG or most 2D style games, there are plenty of long range moves you can use to kill mashers and scrubs from a far, with zero risk. Can’t do that in Tekken. You always have to expose yourself to danger to inflict damage.
And, if they aren’t a truly random masher, it’s even worse, because they’re smart enough to mash ONLY when you’re close. Makes it harder to try and bait those preset strings. And, even if you do bait out a preset string, there’s no guarantee that they’re complete the string. They’re mashing, after all.
But, I’m not trying to say that Tekken is a mashers game or anything stupid like that. I know how to deal with mashers in Tekken. Better players win, plain and simple. I’m just saying that the nature of Tekken’s range game allows mashers to do some damage once in a while.
That pretty much applies to any fighting game… If you lose to a masher, you either can’t comprehend that character or just don’t understand the game.
Actually, most masher rely on the same pattern if it gets them that win… thats mashing in the same pattern. lol
sry if i sound cocky
i’m a pad player (and proud of that) buyed me a madcatz even i’m living in bosnia,
and yes i play SF4 on PC.
all i can say is that i know what a stick is and i would love to have one but unfortunately i dont have that much money to buy one.
i would never say some shit like ‘‘mouse+keyboard 4 life’’ even i am a call of duty 4 player cause every game has its best i’ll say toys (because i call them like this) to be played.
bottom line as to why theres so many copies of sf4 sitting in bargain bins, is all the hype that surrounded it drew in a lot of people, they realised they didnt like it or whatever or it wasnt what they expected and just passed it on.
pretty much exactlky the same things happen when a game is overhyped to the max and then doesnt live up to the hype. last game i reaklly remember it happening to was driver 3. that game had insane amounts of hype and sold by the bucketload only to be traded back in as it was a shitty buggy mess. i loved the game mainly for all the cray glitches (cars going through walls, getting off a bike upside down, retarded pedestrians and cops) and plus the awesome movie editor.
maybe SF4 is a victim of its own success if it wasnt hyped up so much there wouldnt be as many people disappointed with it and like somebody said earlier SF4.5 is probly not gonna sell half as many copies as the original did…
THIS
this actually reminds me of the sales technique that i used to TRY and shift copies of DMC4 when it was released after being a long time veteren of the other games and was kkinda excited it was getting attention finally.
‘you get out of it what you put into it’
choose to only put in an hour a week, or not be bothered to try some of the more complex stuff and the game is going to PUNISH you without remorse, youll never see or do any of the really cool stuff or experience some totally edge of your seat matches. put in a few hundred hours maining someone, learning all the matchups and then doing it all again with another of the 20+ characters and its almost like relearning the game.
ive probably put more hours into sf4 than any game for the last few years (maybe close to 200 hours)
if youre keen to learn then SF is a very good thing, otherwise its not really for you…
- training mode and tutorials should be much, much, much more in-depth with both general mechanics and character specifics (best pokes, anti-airs, crossups, block strings, BnBs, escaping wake up pressure etc.)
being the first SF title in 10 years, Capcom should assume a LOT of people are new to this game and 2d fighting games in general.
also when asking people to do stuff in Trial mode, show them first how it’s done ffs.
- SF4 is too easy and too hard at the same time. the learning curve is not progressive at all, there’s a huge execution gap. Sirlin was right!
- shortcuts overlapping with other moves
- 3 punches/3 kicks ultras. imho, supers should be done with LP/LK and ultras with HP/HK in order to avoid the pressing of 3 buttons at the same time
- the link combos are ridiculous