Urien's weakness

correct me if im wrong but, after thinking about it, i realised that uriens biggest weakness is that he doesnt have any solid wake up move?

EX Headbutt is pretty good. I’m no Urien player, but it seems his poking game loses out to some of the other mid-high tiers, especially shotos. That and hes really fucking hard to play.

yea he has no poking as well, and not alot to chain to, hes a one hit wonder lol

well about him beeing hard to play, my only problem is his usual asian erector combos that i just cant seem to pick up, during battle i always flunk it.

He doesn’t have a solid wakeup move indeed. EX headbutt is good against throws and tick throws because of the huge reward and safety if blocked, but loses clearly against any decent meaty. EX aegis can help in some specific situations, but it’s a wast of meter for tiny damage, and there are still good meaties that can deal with it. The lucky wakeup parry into cHP can be a wonderful turnaround move, but good players/characters will often just meaty Urien from a range where the cHP won’t connect properly/at all after a parry. So he can suffer a lot against any character who has a good wakeup game once knocked down.
Being a big target can be painful too sometimes; something he really lacks is a fast horizontal move - those two combined make it hard to deal with stuff like Gouki’s tatsumakis, Yang’s slashes and some other moves. His height and thickness make crossups work well against him, and parrying aerial moves is harder for him compared to short characters. Another weak point is lack of big damage from low moves, so option-high parries are more viable against him than against the top tier.

His poking is actually pretty good and I don’t get why most people underestimate it. It’s just that you have to know you ranges very well, but using the right move from the right range you can beat out lots of things, like, you can stuff Chun’s fierces even!. The only move that really gives nightmares to Urien’s pokes is Makoto’s cMK: learning to at least punish that move on whiff is very important in that matchup. Shoto’s normals can be pretty annoying to Urien but you can work them out with accurate spacing (easier said than done, I concede).

His true weakness is that he’s not potty trained

On a serious note, another weakness is that if he doesn’t have charge, I don’t think he has big damage. Even then, it’s not that big of a problem for him. And it’s more than made up for in the damage potential of Aegis.

From what I’ve seen playing people, Urien’s weakness is pressure.

Generally if you let an Urien player have room and breathe, they’ll dominate the match, but if you rush them and keep the pressure on constantly; he’s pretty easy to topple. (this includes fast recovery rolls if you’re dropped)

Urien’s size is his real weakness. He’s so tall when standing that it’s really easy to mix up jump-ins against him because jump-ins can either hit him at the tip of his head or deep into just chest.

He’s also big when crouching, so stuff like Akuma’s hurricanes and Ibuki’s standing LP will hit him and keep him locked down. The fact that he has no shoryu-like move doesn’t help either.

His normal moves are all really slow, none of them come out in faster than 4 frames.

I just hate him because I can’t do tackle, tackle, headbutt.

pressure/defense.

he has a hard time getting characters off of him.

also unless he has meter, and the opponent cornered, he usually needs a parry or a big mistake from the opponent to start an offense.

thats some good points. I dont really like using him mostly because of all the reasons you guys stated, mostly cos i hate the fact that, just like epsilon stated, that i have to wait for a miracle to start dominating with urien. plus i cant seem to master his fuckin asian erector combos.

Asian erector? Lol. I’m yelling that out next time I use it.

Anyway, Urien is one of the harder characters to use. Technically, he’s super hard. I think he requires the most charge partitioning of all the characters. He has no easy basic combos other than crouching fierce into whatever.

The advantage of playing Urien, however, is the reward you get for being patient. I’ve gone a round or two against a Urien where I’ll be dominating him for about half his life. Then because of one mistake (usually a misparried AA elbow against me) I end up losing something like 3/4 of my life to tackle combos and Aegis traps.

In my opinion a simple way to summarize Urien’s ground problems is that they’re similar to how Dudley’s would be if he didn’t have supers. It’s limited and that forces you to be careful against Ken and Chun because he doesn’t have pokes for every situation and they usually don’t lead to anything. But unlike Dudley, even his seemingly good normals are pretty laggy (s.HK being a disadvantage on crouching hit? Whose idea was that?! HP and f+HP are also unsafe on block). Plus no quick reactive/consistent anti-air (spheres are too slow to be anything other than anticipatory moves, pretty much every he has loses to dive kicks), his size, no fast reversal when using aegis, blah blah all the other obvious stuff.

I wouldn’t say Urien’s difficult to use in general. The thing I like about him is that he’s as difficult as the player makes him. I’ve seen some pretty bare-bones Uriens do pretty well just by being simple (or random, on the flipside). A lot of Uriens want to be like RX and end up using flashy pre-canned setups, and since those things stick in their mind subconsiously while playing since nobody is as good as actual RX, it seems so hard to win because a lot of other players can handle those things just by being sensible.

RX is good, he looks like urien is the only character heve been playing since the game came out, he pulls out all the shit flalessly, when im still having a hard time linking a tackle /aegis/ at least one more hit

but its just like Sean p whos exellent with sean, or daigo with ken etc
evrybody got there character.

Urien’s weakness is Remy.

it doesnt matter who i chose i always have a hard time with remy, i think its because my mastery of parrying is around 60 percent now, and i think you need to parry alot againts remy

i think Urien’s main weakness is that he has no combos starting frow a crouch attack (i don(t count down + HP as it’s blocked high) except the down + lk, lp headbutt–> EX aegis.
And combos starting from an lp or lk are also rare, you have to hit hard with Urien; and at “more than intermediate” play it’s difficult to get an occasion to do so.
Urien = charge aegis and wait for opening :slight_smile:

my crouch attack in corner. Corner downed opponent and hold down back to charge, stand up taking a half step back (this is a fake f+hp), cr.lk -> lk tackle -> lp aegis. Seems to work well.

but then again it’s corner only and won’t always work (people might prefer to eat the f+hp the second time :smile: )
Ken and Chun for example can down+MK–> SA anywhere anytime
but still, Urien is the best :devil:

has anyone ever tried or succeded in parrying at least 2 hits of that combo when, when uriens oponent falls to the ground and does a light punnch asian erector and medium headbutt to crossup and does a foward mid kick and crouching high punch?

I always get hit by that shit when i play my friend and it pisses me off that i cant do shit about? has anyone ever succed in parrying it? i know its impissible to parry all of it but maybe 1 or 2 hits just to offbalance or sumthing?

^ You don’t have to parry. Tech roll out of it when you are grounded. The only thing he can do is throw a forward or fierce Aegis and try to pressure you into landing a cr.fierce. Tech roll is the reason you rarely see that thrown out in match vids. Good for me, though cause a lot of people forget all about it. :tup:

yeah i never ever tech roll, ima think about it when facing urien…thanks man