All right. I haven’t seen a thread dedicated to corner unblockables for all characters yet, so, since many people are confused as to what works on who, this should help!
Alex–
1.cr Fierce, lk tackle, lp sphere, lk tackle xx lp Aegis, rh kneedrop, rh kneedrop
2.(anti-air)mp sphere, lk tackle, lp sphere, lk tackle xx lp Aegis, jump into character, dash, partition rh kneedrop*
*if you can’t do lk tackle, lp sphere, lk tackle on Alex, because of the timing, this is an easier setup
Akuma–
1.cr Fierce, mk tackle, ex tackle, rh tackle xx lp Aegis, whiff rh tackle, rh kneedrop
2.cr Fierce, mk tackle, mk tackle xx lp Aegis, jump into character, dash, partition rh kneedrop
3.(anti-air)mp or hp sphere, rh tackle, ex tackle, rh tackle, mk tackle xx Aegis, rh kneedrop, rh kneedrop(max juggle limit)
*keep in mind that Akuma can just teleport out of these
Chun-Li–
1.cr Fierce, lk tackle, lp sphere, lk tackle xx Aegis, rh kneedrop or whiff rh tackle, rh kneedrop
*She has more, but this is easy, and the only one you should do
Dudley–
1.cr Fierce, lk tackle, lp sphere, lk tackle xx Aegis, rh kneedrop, rh kneedrop. Strict timing required
2.cr Fierce, mk tackle xx lp Aegis, jump into character, dash, partition rh kneedrop
Elena–
1.cr Fierce, lk tackle, lp sphere, lk tackle xx lp Aegis, rh kneedrop or whiff rh tackle, rh kneedrop
Hugo–
1.cr Fierce, walkup lk tackle, cr Fierce (1 hit), lk tackle xx lp Aegis, jump into
character, dash, partition rh kneedrop (thnx to Hol Horse for this one).
2.cr Fierce, walkup lk tackle, cr Fierce (1 hit), lk tackle xx lp Aegis, rh kneedrop, rh kneedrop
*Walkup tackle is just like it sounds, walk forward for a bit before pressing kick.
Ibuki–
1.cr Fierce, mk tackle, mk tackle xx lp Aegis, jump into character, dash, partition rh kneedrop
2.cr Fierce, ex tackle, mk tackle xx lp Aegis, rh kneedrop, rh kneedrop
(max juggle limit)
Ken–
1.(anti-air)mp or hp sphere, rh tackle, mk tackle, mk tackle xx lp Aegis, whiff rh tackle, rh kneedrop
2.cr Fierce, mk tackle, mk tackle xx lp Aegis, jump into character, dash, partition rh kneedrop
3.cr Fierce, mk tackle, ex tackle, rh tackle xx lp Aegis, rh kneedrop, rh kneedrop
(max juggle limit)
Makoto–
1.cr Fierce, lk tackle, lp sphere, lk tackle xx lp Aegis, rh kneedrop or whiff rh tackle, rh kneedrop
Necro–
1.cr Fierce, lk tackle, lp sphere, lk tackle xx lp Aegis, rh kneedrop or whiff rh tackle, rh kneedrop
2. Not technically an unblockable, but not very easy to escape, is to knock him down in the corner, perfect range being a neutral throw. Throw an ex Aegis, and do repeated rh kneedrops. You’ll see what I mean. Again, NOT AN UNBLOCKABLE, but if they can’t get out, some heavy damage.
Oro–
1.cr Fierce, mk tackle, ex tackle, rh tackle xx lp Aegis, rh kneedrop, rh kneedrop
(max juggle limit)
2.cr Fierce, mk tackle xx lp Aegis, jump into character, dash, partition rh kneedrop
Q–
1.cr Fierce, lk tackle, mp sphere(not jab), mk tackle, lk tackle, xx lp Aegis, rh kneedrop, rh kneedrop
*Easy to do, due to Q’s frame.
Remy–
1.(anti-air)mp or hp sphere, rh tackle, ex tackle, rh tackle, mk tackle xx lp Aegis, rh kneedrop, rh kneedrop(max juggle limit)
2.cr Fierce, mk tackle, mk tackle xx lp Aegis, jump into character, dash, partition kneedrop
Ryu–
1.cr Fierce, mk tackle, ex tackle, rh tackle xx lp Aegis, whiff rh tackle, rh kneedrop
2.cr Fierce, mk tackle, mk tackle xx lp Aegis, jump into character, dash, partition rh kneedrop
3.(anti-air)mp or hp sphere, rh tackle, ex tackle, rh tackle, mk tackle xx lp Aegis, rh kneedrop, rh kneedrop
(max juggle limit)
Sean–
1.cr Fierce, mk tackle, ex tackle, rh tackle xx lp Aegis, whiff rh tackle, rh kneedrop
2.cr Fierce, mk tackle, mk tackle xx lp Aegis, jump into character, dash, partition rh kneedrop
3.(anti-air)mp or hp sphere, rh tackle, ex tackle, rh tackle, mk tackle xx lp Aegis, rh kneedrop, rh kneedrop
(max juggle limit)
Twelve–
1.cr Fierce, lk tackle, lp sphere, lk tackle xx lp Aegis, rh kneedrop, rh kneedrop
(kind of hard timing)
2.cr Fierce, mk tackle, mk tackle xx lp Aegis, jump into character, dash, partition kneedrop
(If timing two mk tackles off cr Fierce on Twelve is too hard, just do one)
Urien–
1.cr Fierce, mk tackle, ex tackle, rh tackle xx lp Aegis, whiff rh tackle, rh kneedrop
(easier if you dash back before whiff rh tackle)
2.cr Fierce, mk tackle, mk tackle xx lp Aegis, jump into character, dash, partition rh kneedrop
3.(anti-air)mp or hp sphere, rh tackle, ex tackle, rh tackle, mk tackle xx lp Aegis, rh kneedrop, rh kneedrop
(max juggle limit)
Yun & Yang–
1.cr Fierce, mk tackle, ex tackle, rh tackle xx lp Aegis, rh kneedrop, rh kneedrop
(max juggle limit)
2.cr Fierce, mk tackle, mk tackle xx lp Aegis, jump into character, dash, partition rh kneedrop
(If two mk tackles off of cr Fierce against Yun or Yang is too hard, just do one)
This was all from memory, so if I made an error or something, please feel free to correct me!
For videos of all corner unblockables, go here http://page.freett.com/3rdwanted/.
These thanks to the Urien god himself, RX.
Enjoy people!