Updated SSF4 Akuma Matchup Thread (2011)

That’s only if it hits on the very first active frame. IDK many walk-up slide Ibuki’s. It has 11 active frames.

Thanks for the info.

About the twins, I’ve seen people mention different startup times for their reversals, is there any confirmation about how fast are they yet? I couldn’t find their frame data even though I heard they exist.

Are the regular upkicks 4 or 5 frames? If it’s 5 frames that’s really good for us unless they wakeup faster than normal. I swear it feels like Yun’s EX upkick has 3 frames startup, I don’t think I’ve ever seen anyone safejump that! If it’s at least 4 frames startup it’ll be easier to empty jump it and do a late cr.lk OS tech.

Yes I am aware of that. The problem being that even if you tip with Ibuki’s slide it still leaves you at little to no advantage.

Ibuki’s slide has 11 active frames and it is -10 if it hits on the first. Which means at best the move will be about +1 on block. Even on hit it rarely leaves you at an advantage. Many Ibuki players agree that the slide should only really be used to get under fireballs and other moves. As an attack it just sucks.

Compared to Rose’s slide (At worst -6 with 12 active frames.) or even Sim’s slide it doesn’t come close.

I need to know how to time/beat rogs dash punches. Pretty sure im doing it horribly incorrectly. Whenever i see him do any sort of dash punch i will automatically low mk and then get hit. Im pretty sure i cant do anything about it from full screen if he does a lp dash punch i still get hit lol.
So yeah any advice on what to do otherwise to beat out his dash punches.

It seems you hit c.mk a bit too early. It beats his dash punshes clean and you can OS a hado or srk, too. In this case, c.mk xx hado is pretty much safe. Otherwise (if you ain’t point blank) don’t finish your poke strings with c.mp xx hado or c.mk xx hado because he can punish you through with headbutt, super and ultra.
If you hit him with a canceled hado and have some meter for fadc into bnb, always remember to make him stand with c.HP or far st.HK.
A c.HP after fadc has a more strict timing than close st.HP but it’s worth the practice. :wink:

well…even if ibuki slide leaves them at -1 or -2 they are still on mental advantage in my opinion because they have an uppercut as backup predicting akuma c.mk. and if ibuki mentally established opponent not to counter with normal she’ll probably start poking with far lk into that spinning kicks again which is irritating.

Ibuki’s uppercut is super risky because there is no way to reasonably cancel out of it. Even that Kunai after the upper cut doesn’t work against players who are looking for it. Not to mention from tip range it can whiff.

Look Ibuki is my secondary after Akuma and I can tell you from experience, that slide is a piece of crap for attacking. It’s only use is when you need to slip under something, and that’s about it. If you are getting beat by it you need to go back and evaluate your response to it. Ibuki has way better options for getting in than a unsafe slide.

Compared to Rose or other slides, Ibuki really shouldn’t threaten you.

I think Tokido uses ex DF to grab them. It has extended range. For the most part I see him use safe jump setups to pressure Yun rather than DF. Probably due to the reasons you mentioned.

What OS are you using against Yun’s wake up? Can you punish whiffed upkicks with OS DF palm?

What is Akuma able to do about adon’s close up jaguar spam instead of accepting all the chip/ teleporting around like a mad bastard / DPing and hoping / focusing the air ones if you know they’re coming

Aren’t neutral jump attacks an option too to either stuff jaguar kicks in the air or combo if you landed the hit while they recover? I don’t have much experience vs Adon but I’ve seen other players (using different characters) doing that. Most of Akuma’s air attacks have crappy amount of active frames so I don’t know how viable is this option for us.

I would compare it to Adons reversal. Though the problem is, it has invincibility on startup and if you delay the kick so you will hit them late the Yun can do heavy DP and is out for free. And yes, the safejump window is very difficult. Its a very bad matchup for akuma, low health, no vortex, teleports punishable. Im learning Zangief right now just because of how fucking awful the Yun matchup is. Yun is very cheap even Japan has said this. Tokido was interviewed at the final round tourney a couple weeks ago and said that in general Japan does not like AE. Yun and Yang are both too good. I would suggest learning a character that you can use to counterpick Yun because it is very very difficult. You will all see

I’m gonna counterpick Yun with Yun. Let’s see if he can deal with his own bullshit, hahaha

Thanks for the info TWB, I’m so NOT looking forward for AE lol :stuck_out_tongue:

If Yun’s hard to safejump but still doable, then his upkick must have 4 frames of startup, otherwise why would Akuma have trouble mixing up someone with a 5 frame startup reversal (assuming his wakeup time is normal)?

On block, how hard is it to punish his upkicks (all versions)? because if he travels far enough behind you and still be safe ON BLOCK, I really don’t know what to say. I’ll use Gief too if that’s the case lol :stuck_out_tongue:

Ya that is the only way to punish it. OS DF palm, or OS DF into RH. Im uneasy about OS’ing anything into palm I feel like I mess it up EVERY TIME. What is the best strat for ensuring accuracy when it comes to landing the palm? I mean like wake up times are different and I feel like sometimes im trying so hard to safe jump that I just palm to early and Im os’ing so the OS comes out.

Most yuns will only use light up kicks (for when you are right above them) and heavy upkicks( for when you appear to be in front) the heavy up kicks are not punishable with anything except a Option select with demon flip or i guess tatsu but if youre gonna OS you might as well use DF. Its stupid as hell, their uppercut is not only a reversal but also a free escape from pressure. Heavy up kicks on block is the same deal as whiff im pretty sure. Light up kicks if it for some reason was to whiff or if it is blocked is indeed punishable. I think Yun is akumas new worst matchup. Yang is not as bad, I would say 4.5/5.5 for akuma. maybe a 6/4. But with Yun, Its extremely difficult to lame him out because he can get in so easy. THEY HAVE A FULL SCREEN EX DASH PUNCH THAT IS SAFE ON BLOCK. Why the fuck would you have that? Along with a command grab (that combos into a 250-300 dmg combo or super that does insane damage), dive kicks, an ultra that punishes fireballs and teleports, a good focus, 4 frame reversal(that is a free escape if it whiffs for some reason), they are also the smallest characters(Smaller than ibuki). They are too fucking good im sorry.

Ex cmd grab has so much range it’s not even funny. I saw someone ticking it after 2 blocked c.mp. Looks like gief spd lol

yun ex range is 1.3 which is insane. with 5 frame startup and throw invincibility.

yun upkick is 5,6,8,4(ex) only his ex is threatening.

zangief grab is 1.75 for light spd, and 1.35 for others.

I think i remember hearing that it’s not only safe, but + something for Yun. Can anybody with frame data confirm?

+1 on block

Maybe it’s just me being paranoid, but the damn command grab scares the crap out of me.