UPDATED (3/10/2012) "This will be over in a nanosecond" - UMvC3 QuickQuestion/QuickAnswer

It has to end a post-launcher air combo. So launcher -> anything -> sentsuizan. You can land on the ground during the combo, but the enemy can’t. That’s why stuff like knockdown -> [call dormammu dark hole assist] -> OTG m Sentsuizan -> Launcher -> j. Charge shot -> L Raikousen -> (land) -> TK M Sentsuizan causes a hard knockdown. You started with a launcher and the enemy never landed before you did the last Sentsuizan.

That was very clear, much apppreciated.

I recently started playing the game and I was trying m.sentsuizan - Lv 3 Buster - l.raikousen on every character. I noticed that for characters like Iron Man and Captain America I have to wait a bit after the launch to use the sentsuizan so that the raikousen connects, but for most other characters I can sort of go at my own pace. However, I was trying this on Storm and I couldn’t get the raikousen to hit at all. Is there a way to hit Storm with this?

Posted the answer in the combo thread:

Is zero considered to be a execution heavy/hard character to learn?

More in the middle, you have to learn how to charge transfer well and most of his harder stuff if his movement.

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I have a question about Lightning Loop. How many reps of the TK lightnings do you guys do? I’ve heard of some people doing Lightning > Sougenmu > Jump Buster > j.623L > 6239L > 6239L > Buster repeat

I like to do 3 6239Ls in my loops. Is that fine or is doing 2 TK lightnings important?

The max you can get is 9 or 10 I think. Using the 3 Raik, Buster you get 7 hits. People use it because it helps to readjust any height issues you may encounter i.e. opponent falling too close to the ground and not landing in the following Raikousen.

If you can get ONLY TK Raikousens out constantly without drop then that’s fine.

If you’re doing 3 TK Raikousens, surely after the 2nd buster you can’t get 3 more TKs AND the final buster can you? If you can then it’s fine you’re still getting 7 Raikousens I find doing 3 TKs is easier but my problem with it is I’ve never been able to get the final buster charged. Maybe I’ll have to look at it again.

TL:DR it doesn’t really matter, so long as you’re doing a metric shitload more damage than Rekkoha consistantly and ending it in a position where you can do Sougenmu then LL loop AGAIN are the only real guideline points tbh.

After Sougenmu you can either do Buster, 3 Lightnings (2 TK’ed), Buster, 3 Lightnings (2 TK’ed), Buster, lightning, or 7 lightnings (6 TK’ed), buster, lightning. The latter does more damage, the former is easier.

yeah I’ve been doing dive> buster > lighning > sougenmu > buster >** lightning > tk lightning > tk lightning** to practice what others do and for some reason it doesn’t seem like I can even charge another buster in between the bolded parts. That’s why I just usually did 6 TK lightning or just wing the whole thing.

Off the top of my head I do:

Sougenmu > Jump Up-back, Buster > Lightning > TK Lightning > TK Lightning > TK Lightning > Jump Up-back, Buster > Lightning > Jump, Lightning > Either Ryuenjin or Sentsuizan.

I do it after the Doom extension, so if I do the Sentsuizan I get the hard knockdown for a Rekkoha, should I need to do that.

You’re probably just doing them too low.

Doing the TK higher means more of the lightnings hit (especially the second one), which lifts them higher, which means you can do the reps slower, which is what allows you to charge your buster in time.

If you can get it consistently without the buster then that’s technically better.

What button do you guys use to charge buster? Im using type layout B on a fightstick.

By default :l: but changing/ transferring charge mid-match is 2nd nature now so it doesn’t really matter, if you’re just holding 1 button down and now switching you’re limiting a lot of things Zero should be using i.e. :l: Hienkyaku during fuzzy guard/ high low mixup.

Basically- don’t use 1 button to charge, learn to switch charge. For example, you’ve got charge on L but want to transfer it to H, all you have to do is hold down H for a split second along with L and then just let go of L. Now you’re charging with H, get it?

I put this in the other question thread which seemingly is the wrong one… I have a friend who played zero in vanilla, but dropped him early in this engine due to frustration. I remember seeing a ToD combo on the front page where zero came out of the second slot as a crossover counter. I don’t recall if it was post patch or not. The concept was basically crossover counter to zero, then the crossover counter was canceled into shadow. If it is still in the game does anybody have a link so I can show my homie? Much obliged

Here ya go

Spoiler

[media=youtube]efTKXnMUhwA[/media]

You rock! Gracias!

Okay thanks. How long did it take you to get used to transfer charge?

Something like this will vary depending on the person. All that’s important is practicing it till you can get comfortable switching charge whenever you need to. Actually a lot of Zero’s Light attacks are among his most dangerous. I’d go as far as to say s.L is his best ground poke, L Raikousen is his most effective entry mixup attack, Air L Hienkyaku for ghetto ADD instant low, L Hadangeki is probably his best ground projectile aside from Lvl 3 Buster, etc, etc

It took me a while in vanilla, like a week or 2 maybe? Was the happiest moment of my life (in 2011) when I finally got it down, it quickly becomes 2nd nature though, very quickly.

As for his best normals there’s no competition cr.M is Zero’s best normal tbh