If by whole attack animation, you mean the lightning then yes. He can buster cancel during the startup of raikousen and the lightning will still come out.
Is their a thread explainig this more in detail? I feel it makes Zero have some great offensive/defensive options.
What is STEB ender exactly and how do I perform it in Ultimate?
Saw colour 4 and had to pick him, got a bajillion questions though
-Which button do you use when charging buster outside of a combo, not sure which teleport I should be sacrificing, light or medium?
-Trying to build a team around him, what does Zero need/benefit from? Got stomped 24 times by Trish/Morrigan/DP, just couldnāt get in. Also looking at Viper and Deadpool but their assists seem meh
-Less effective second? Toying with the idea of playing Spiderman on point, Zeroās one of few that can dhc from maximum spider
-BnB iām doing is {abc, f+c, s, a.b, a.b, a.c x3 s, heavy dive thing xx lv3 buster xx lightning thing, s, a.b, a.c x3, s, hyper] for around 550k, seems like a lot of work for not much damage. Anything better other than replacing hyper with another relaunch off an assist?
Use L to start but you should get good at switching buttons for the situation eventually. M and H are more important. Shippuga, cr.M and j.H and such.
For a Zero team you should get him an assist for mixups. Something like Doom Plasma Beam or Sent Drones. You get the idea. Another assist for lockdown is also good, like Ammy Cold Star or Dante Jam Session. Zero doesnāt really need an assist to get in since he does that fine on his own. For that Trish Morrigan DP team if you had Strider-Y assist that would have worked pretty well.
You should put him on point. And I donāt think Spider-Man works too well with Zero but go for it. With DHC glitch gone thereās not much of a reason to play him second anymore and he builds meter fine on his own. With the meter gain nerf Iād say heās one of the better on point batteries now.
That combo is actually one of the easier Zero combos. It only gets harder from there but the damage is worth it. For example, my Zero BnB does 845K before DHC. You just need assists that let him extend combos. After that relaunch thereās not much else he can do alone, itās better than his Vanilla solo combos though.
After going 0-2 at a local tournament yesterday, I realized that Iām struggling in finding the middle ground between offense and defense. I know Zeroās mixup game and low health encourages offense, but at the same time I feel that his low health means I should be more defensive. I felt that really messed me up because both of the people I went up against were Wesker players and knowing his damage, I really didnāt want to go in and risk being demolished. I wish I had vids but Iām kinda lacking in recording stuff atm. I might have footage after the next tourney I go to on Dec. 10th.
ok im new to zero so I just have a few quick questionsā¦ My current team make up is Zero Doom Spencer does this seem like a decent team? Currently using slant shot assist for command dash mixups and doom beam to get in. whats the main combo people use mid screen in order to drag people to the corner? I cant find anything besides assist specific combos. Also whats the max dmg corner loop I can do? I wanted to have dante on my team to extend combos but I feel like Iāll never be able to do his longer combos so I kind of gave up on the idea
Hey, what are the B&Bs of Zero?
might wanna check the combo thread
Does anyone know why the last hit of air H doesnāt connect during a happy birthday?
must be some kind of programming issue, maybe the move has a counter that wonāt activate the hitbox if this move caused 3 hits or moreā¦
anyway, it really never hits thrice on happy birthdays, just get used to it and it should be no problem.
Iāve noticed a similar effect that supports the counter theory. In wakeup situations Iāve thrown meaty s.H where the 3 hits still occur. The active window is larger than it seems when you connect it in combos.
Question: Do the Sougenmu cloneās attacks count as overheads? if yes, then zero has self-unblockables, correct?
yes
yes you can create an unblockable. I usually do this w/ zero and ammy and i usually do it in the corner since itās easier. Get them in an abc combo and call ammy before they pushblock, then activate shadow super and go for unblockable.
Is there anyway to help you time when you should go for the mixup/pressure on an incoming character after a kill or snapback? Itās annoying to go for a crossup L Raikousen only to mistime it and get opened up by a footdive to the face :C That and, what are the best/safest ways to mixup an incoming character?
I do H raiko on come up and of it doesnt hit cancel into buster followed by a L raiko lolā¦ basically they have to guess which side they will get hit on cause I whiff the H raiko just to hit em with buster.
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Iām new with zero. Any good videos you watch? Fuck reading lol.
I was thinking of zero/wesker/Dormammu. How does that sound?
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Better off putting Dormammu second since he benefits stupid amounts from Wesker assist. + You get Dark Wesker.
The DHC/ TAC synergy between Zero and Dorm is a lot stronger too.
Sorry if this has been asked before, but does anyone know what the exact requirement is for M/H Sentsuizan to cause a knockdown? Iām trying to extend a long combo but want to end it with Rekkoha, but canāt seem to get this move to knockdownā¦
Thanks.