Upcoming Site Improvements

What about tapatalk? Any update?

Guys, I’m really dissapointed with these changes. I can live with my avi looking terrible, but I’m working in the honda section and try to sort out all his combos, and make a list wit hall his character specifics - first you put a character limit, so now I can’t edit my previous posts and add new combos, so I had to start again and change everything, adding combos in smaller posts.
Today I tried to add more combos, but now I found another weird change - when I edit one of my post, I can’t use bold, underline, or any other options, and the text looks like egyptian hierogliphs - I simply cannot work with it, it’s a nightmare. :frowning:

I really don’t understand all these changes. A smart aforysm says “if ain’t broke, don’t change it”. And I thought all these changes are suppose to make things better, but for now they simply make my life harder.

I guess hard-coding it to use profile pictures for avatars instead of thumbnails screws up either the profile page layout or the actual posts, huh? Since the desired avatar size is 160px and profile’s is 200px. Or is that actually treatable and less headache-inducing than making the damnable thumbnails work?

Also, what is the profile pic size limit exactly? Says 2 “mb” right now, whatever that is…Mb? MB? Might want to correct and lower that later when things calm down.

Seriously, I don’t envy the SRK guys the work they still have ahead of them.

@KasperIsager
As an interim solution for avatars what about changing the CSS to “width: auto” so they won’t be stretched? (They’ll just be small.)
".Section-Discussion .Author .PhotoWrap img" in custom.css looks to be the right place, at lest for the avatars used in comments. Things are a little different for avatars used in, say, notifications, but you may not want to affect those.

On the old forum, there were a ton of special emoticons that were related to fighting game controls. There were several for individual buttons, such as heavy punch, and commands such as :qcf: would put a down, down-right, and right arrow in a row, like a quarter-circle forward motion. I don’t have a complete list of these, but there were probably 20-30 different emoticon commands.

A lot of strategy pages were written with these codes in mind, and now that the smileys are broken, these pages are just a mess of unreadable code. We would like to have these custom emotes back.

I’ve noticed today that some people have large avatars and some are small. Is there a way to choose between the two?
I had the large blurry avatar when the site changed, and thought that I needed a change to my avatar, so I put up a different image and now all my avatars are small.
Is there a certain size & resolution to stick to when building one in photoshop?
(Pardon redundant avatar comments, but I’m of the GI Joe mentality where knowing is half the battle B-) )

Quoting this so everyone who just passed it without reading it actually see it.

I haven’t heard any updates on Tapatalk support yet I’m afraid, but I definitely think it would be a cool addition. The issue currently at hand is that the official Tapatalk plugin for Vanilla didn’t pass QA (If I remember correctly, my head is pretty swamped :-/ ).

The cool thing about Vanilla is that it’s one big environment of community boards all running on the same super optimized codebase and infrastructure. This means that we can’t hack the core software without affecting all installations. My guess is that the avatar issue is related to a configuration conflict as setting config vars directly through plugins doesn’t have the desired effect (which I’ve never experienced before) so we’ll have to sort this out to get the problem fixed - this is however not something I’ll personally be able to do. Stay tuned!

If the choice is between huge, crappy looking avatars or smaller great looking ones, I know which one I’d choose :slight_smile: Took your advice and let the avatars adjust themselves for the time being - hopefully the SRK masterminds will approve of this temporary solution until things get sorted out.

Sweet, thanks for the clarification! I’ll see if there’s something I can do about this, if not I’ll pass it on to the core guys. This definitely needs to be fixed as it sounds like it’s a pretty darned big art of SRK. If all else fails, I know for sure that Javascript will get the job done. Any chance someone could compile a list of emoticons and commands? That’d be a huge help!

Everybody will be able to get 160x160 avatars once we locate and fix the cause of the avatar issue.

All the best,
Kasper Kronborg Isager
http://webhutt.com

whoever decides to do the emoticons, can I suggest to add a few more for games such as Tekken’s button notation numbers 1-5? Much appreciated~

For the longest time, SRK has had special smilies that correspond to the attack buttons and directional notations used in these fighting games that we play. They’re useful when writing out notes for hot to do special moves and combos

On a related note, why is it that some people have correctly sized avatars now, yet mine is back to the small one?

Also, animated gifs?

EDIT:
Any chance we can get the ff. config setting added to the config.php


$Configuration['Garden']['Thumbnail']['SaveGif'] = TRUE;

I’m not really a good judge of pixel size but when the avatar size exploded a few days ago, was that 160x160? For some reason it felt like 200x200 to me… confused

Anyway I’ll continue to wait patiently while this. As a student majoring in Electrical Engineering who also has to take a few programming classes, I’m aware of how painful it can, so again thank you for all your work.

That would absolutely suck. As someone with experience with MathJax, it’s just a huge mess when you try and do this on the client side (not to mention, a shit ton of repeated work across every client that downloads the page and has to render it).

Larger thumbnail size on the offchance that it’s something that isn’t already known.

I appreciate the feedback!

The :atk: stuff was code for image notations. For UMvC3, instead of writing c.LMHS, sjc.MMHS, we would do c.:l::m::h::s:, sjc.:m::m::h::s: and everything surrounded with a " : "s would be replaced by an image icon of the button. This included directions and even a series of inputs like quarter circles being :qcf: == :d::df::f: (down, down forward, forward). Currently a LOT of the combo threads are a disaster since this was removed and look very messy. I think it’s widely regarded we need those back or some replacement as visually it really helps the readability of the forums.

I guess talk with an SRK mod or someone in regards to getting a listing of all the notations and the paths to the image icons. I guess this could also be done by adding all the old icons as emoticons if the " :atk: " can’t method can’t be restored in the same manner as it is now.

I browse SRK in 1 tab, and I suspect most people do the same. It’s terrible design because the default behavior of clicking the scroll wheel already does what you want, and the context menu provides the same functionality. If you force every link to function this way, there’s no easy way to open links in the same window anymore, but 3 different simple ways of doing what you want. It’s also contrary to how every other site on the internet works for what thats worth.

tl;dr - Use the fuckin mouse wheel bro. You only have to move your index finger a few cm.

I’d just like a fix on the BBCode stuff, as the new layout when editing large posts is quite a nightmare.

Otherwise I love the steady improvements and feedback. Great job guys.

Ah, so that’s why the forums are so screwed and have been for so long - the person doing the “fixing” has apparently never been on SRK before.

Please don’t let the combo threads die.
Is there any chance of getting the old emoicons so the OPs on each section can be presentable again?

One of my threads got screwed up because I tried to do a simple edit: Me sinto como se estivesse dançando! - The Christie Combo Thread

First it was filled with those stupid <br> things so I went ctrl+H to get rid of those. But now it’s all in one block.