I’m dissapointed in all of you thinking Megaman Legends was better than other Megaman games.
Sure, they were fantastic games, but not good Megaman games.
I’m tired of Megaman being viewed as shitty anime otaku fodder thanks to Legends, Zero, etc.
Megaman 2 and Megaman X1 both played an enormous role in my video-game soaked childhood, and I’ll be damned if I see them overthrown by some damn spiky haired kid impersonator.
I haven’t played many WRPGs (Diablo II was fun though) so I don’t know if I agree or not. I think branching dialogues for every fucking mundane conversation is a terrible idea though.
Some FFs have engaging stories and characters, but all are horrible game concepts. Really really basic strategy (use fire on ice opponent, heal sometimes, use adequate equipment) and mostly boil down to choosing the same most powerful attack over and over and cure / revive occasionally. I’m still fond of FFVI and IX’s characters and story, but I think they are terrible games.
FFT gets it right, since it’s basically the same as a normal FF (a strategic game) but more complex (terrain types, positioning, etc.).
Tactics Ogre is clearly superior for several reasons: branching paths, more characters in battle (reducing from 10 to 5 severely dumbs down the strategic aspect of the game), higher difficulty (you really have to think what you are going to do or else you lose a character forever; reviving characters is much harder than in FFT), among others. FFT’s only arguable improvement is the job system, which is much more complex, but the same system makes the game even easier since it’s easy to pull overpowered stuff with it.
Star Ocean (2) is great, but Valkyrie Profile beats it in the battle system. Star Ocean has deeper micromanagement, but the randomness of Item Creation gets very annoying quickly. VP beats it clean in the innovation department. Playing VP is an unique experience in the genre.
In non-game related aspects, VP rapes it in music, voice acting, graphics and story. Although VP has a huge defect, which is the completely irrational way to get the best ending.
Your opinions are perfectly respectable, and this is the Unpopular Opinions thread after all, so don’t mind me too much heh.
Branching dialogue depends ont he game, really. There are some games where you can really be a pacifist throughout the whole game through the use of proper branching dialogue choices.
And I somehow fluked the A ending in VP and I could never figure out how I did it until I read an FAQ.
Right, unpopular opinions, okay.
I prefer Suikoden Tactics’ battle system over FFT and TO.
-FFT and Tactics Orge might as well be the same damn game.
-The Halo series is an overrated FPS, great for consoles, it can suck PCs schlong.
-The DC and Saturn were great fucking systems (except the controllers, those things are terrible, especially the triggers/shoulders), but they had no support in the US market. Tons and tons of games ranging for godassawful to fanfuckintastic were released in Japan that never made it to the states.
-Sega CD and 32x was such a dumb move by Sega
-Games are so much easier now, I still can’t beat Battletoads or Batman legitimately. Every game now I can beat without really trying, not counting those crazy modes where enemies never miss, have 1000% more health, and your character is a hemophiliac.
-GTA series is garbage. 1st one was somewhat original, 3rd one was original, now it’s just the same shit over and over.
As I’ve said I haven’t played many WRPGs so I admit my ignorance, but when I tried to play Baldur’s Gate II the constant (as in, for every dialogue line) branching dialogue options pissed me off immensely.
Do you have any recommendations? I’ve been wanting to get into WRPGs for a while, but I don’t know where I should start. Besides Diablo 2 years ago, I tried BG2. But the result was me dropping it at the first dungeon for the reasons I’ve posted.
Septimus is right: nostalgia is some bullshit. The only reason I like old-school games is because I liked them when I was younger. And a lot of those games aren’t enjoyable at all, now. I decided to play my 40 or so NES games a couple years back. I wish I hadn’t. Remember watching movies when you were little? Like, Little Monsters, Mac and Me, The Never Ending Story part 2 (you watched it), and other ones like that. Watch them again. Fucking awful. New “old-school” games are only as enjoyable as they are because they’re novel and often times appeal to our sense of nostalgia as well.
If games are easier now it’s because we usually have a few options at our disposal. It’s not as unforgiving as jumping the exact right distance over an 8 pixel gap. When I lose a game these days, I feel like I messed up, rather than the game itself fucking me somehow. I suppose it’s possible that as I’ve matured, I’ve gained the ability to accept reponsibility for my failure. It’s more likely, though, that the red car is just going to fuck you every single time because that’s what the fucking red car does.
I’ve owned every Grand Theft Auto since III dropped. IV, too. Grand Theft Auto IV is probably the most over-rated game I can remember. I have to imagine each critic felt like Jidge Ito when it came time to write their review. I’m glad the majority of people seem to agree with the ratings it got…But I would have loved to see just one publication drop an 8.2 or something on it.
My branching choices one was particularly referring to Planescape: Torment. Very strong narrative in-game, where your…Wisdom and Charisma I believe affected your dialogue options. Higher these are = more sophisticated. There are also ways to reduce yourself to a degenerate that can’t communicate properly.
I believe Fallout 2 has something similar, where dialogue options actually dictate certain ways that the game’s events go. Can’t remember this one too well though.
Besides that, I really dunno what to recommend unless you give me some rough guidelines to work with.
What I dislike is excessive use of the branching dialogue options like in BG2. And I highly value the battle system, too. So I would like something that doesn’t force me to choose tons of dialogue options for banal conversations, and has a competent, action oriented (think of Star Ocean or something) battle system. Is there anything like that?
tl;dr: I want a balance between kicking orc ass and choosing dialogue options.
Yea, Nightshade is definitely more forgiving. No Akujiki to drain your health (unless you’re playing as Hotsuma). There are level checkpoints, which makes up for the bullshit of having to restart the round. The camera is also easier to work with. I died a lot in Shinobi from not knowing where my character was going to land when falling sometimes.
Also, the girl’s charge attack is better than Hotsuma’s, since it’s a projectile (unlike Hotsuma’s, which sends him careening forward?usually to his doom).
My friends all play fighting games. And at $50 a pop, I can’t be wasting money just to “shit around.” I like solid experiences from the get-go. RE4 and Viewtiful Joe delivered that in spades. Mario Golf was trash and Hot Shots Golf is just that much better. And let’s not get started on MGS: Twin Snakes. Great graphics, but just a shitty update. Mario Kart: Double Dash is fun until you have no one to play with.
And from a gaming standpoint the PS2 had more games. I never knocked the GC from a tech standpoint, so in all fairness, that point is moot. And it’s a sub-par controller at best. Better than a Dreamcast controller, that’s for sure.
Though that is just my opinion, I never felt that the story or dialog options were as good as BG2 but it still has plenty of action like thsoe games and the gameplay is very similar. Still has plenty of story and dialog so it isn’t mindless or anything.
With icewind dale 2, The only changes come from the fact that it uses a DnDs 3rd edition rules instead of 2nd edition. But that just changes a few of the rules around it all still works out near enough the same.
Give them a try. It might be what you are looking for.
Okay, basically you want something that does not have too many dialogue options for stuff you’re going to ask anyway (I believe BG2 and D2 suffered from this). You also want a real time battle system.
Look into Gothic 2. It has branching dialogue, but none of them seem go on forever, and the ones that do tend to be choices you have to make (who do you help, which faction you join, etc).
The battle system is real time, but you might find it slightly slow. It punishes rushing in headlong though, and you gotta learn how to properly defend yourself if you get the chance. Dodging is particularly important.
Then there’re all the choices you can make (align yourself with who? Solve which quests? Which faction?) so there’s quite a number of ways to play.
About the only thing I personally dislike is that it feels a little slow. But besides that, it’s dope. Try looking at vids and see if it looks promising to you. It’s for the PC, but it’s a pretty old game; any half decent PC (or even less than half decent) should run it fine.
On topic: Klonoa’s kinda boring.
Quick edit: Icewind Dale 2 is a lot like BG2 (same dudes) but with a much larger emphasis on combat, I believe. If you enjoyed BG2’s combat though, why not give it a shot?
I second the Planescape Torment recommendation. Just remember to prioritize charisma and wisdom on your first playthrough. And be warned that the battle system sucks.
Character interaction, NPC design, world setting, atmosphere, music and story (except the ending, which was left unfinished due to deadline constraints and doesnt make proper sense) are the best in any RPG I know, apart from (possibly) Ultima IV, VI and VII.
Edit: I just saw that this doesnt fit the specifications you mentioned in your last post at all. You might still want to give Planescape a try though, as it is an immersive and totally unique experience; Ive been playing RPGs since the 80s and know nothing like it.
Games now aren’t easier then previous games. They are just designed well. Basically in todays games I the player die because of MY actions and not because of the games actions.
I still love it when these wanna be hardcore old-school fanatics come along and start talking about how gaming was so amazing back in the early 90’s as they give reference to shoot-em-ups full of beginners traps (Battle Mania II) and nearly impossible executions and RPG’s with broken enemies and unfinished level design (Shin Megami Tensei II).
Saying this I do love many of the “signature” games between 1994 - 2000. But before that I honestly don’t care for much because gaming was just a little too pre-mature for me. Yes I mean there were some games that raises my interest such as Gunstar Heroes and Metal Gear 2 but overall there really isn’t much that I’d be willing to trade in for todays games.
Well unlike most JRPG’s dialogue is a big thing for a fair share of WRPG’s. I would recommend Fallout 2 but that too is sorta dialogue heavy, just not as much as Baldur’s Gate II from my understanding. Though Fallout 2 is kind as dialogue heavy as you make it.
Yeah I’ve played every GTA since the first one. I was one of the few people who was hyped for GTA III because it was the continuation of the series instead of being the “epic 3D full world runner”. I haven’t played IV yet though (Wii, DS, and Cutting Edge PC Gamer) but I will with the PC release. I definitely will keep my expectations lower then most.
Game looks ugly graphically speaking, but the gameplay aspects sound very interesting. I’m definitely trying that one. Is Gothic 3 worth a try too or should I avoid that one?
Aw, that’s a huge turn off for me. I’ll probably end up trying that one too though since I’ve read lots of good things about it, but I’ll play the others first.
What about KOTOR 2? Game seems to be really talky, but I could overlook that since the battle system is exactly what I want (from what I’ve seen in videos).
I found KotOR 2 to be a coo’ game. I was lost on some of the story [as I never played much of part 1], but that was easily looked over by all the battles and different stuff you could do in-game, such as following the dark side and not only changing your appearance, but those of your followers.
Plus the Dark Side has that one move [I think it was Force Lightning]. Nothing like zapping a bunch of bitches on screen with one shot. Bzzt! Shit was kinda broken, but that’s what made it fun for me. The Dark Side.