1: All racing games suck
2: All sports games except winning eleven suck.
3: All pro wrestling and boxing games suck (any fighting game that pretends to be a simulation of the real thing)
4: No fighting game will ever match the completeness in VF4evo.
see here is the thing, when people talk like this, they talk about classics, and this applies to EVERY gen systemâŚEVERY, like no joke, for every classic that was released there were a lot of titles that were badâŚi think you need to stop deluding yourselfâŚyou can talk about ratios all you want but it wont change muchâŚ
im outi
Roberth
Wow. Way to bring it. Thatâs probably the least popular opinion in this thread.
My problem with it is they think the fact that is it simply OLD has merit. That age has some intrinsic value because these are the games they played when they came home from elementary school when they were too dumb to know better.
I hear you buddy. Iâm the same way; some guys at hobby shops are cool, but most are the kind of people I canât be around for very long or fists will start flying. Also, Iâm a fat dude and all, but good lord Iâm skinny (and far less smelly) compared to those dudes, fuck.
BD Joe is a far bigger coon ass mofo than Cole.
not really i grew up in the 80âs almost every game was good. Sure there were crappy games but not as much as now adays. Now adays almost everything is crap. Back then there were tons of good games if you grew up though the 80âs youâd know what im talking about. I can give a list of crappy games on 8bit nes if you want, and still it wouldnt be as bad as now adays.
Anyone who thinks 8nit nes is low tier shouldnt be a gamer and just stop playing video games.
Super Smash Bros. Melee is, aside from tournament balance, a perfect game, and Brawl will probably be one of, if not the best multiplayer game ever. The only reason SSBM had fucked up balance (Nowhere near as bad as MvC2 or 3s, but about half the cast is excluded from high-level play) is because the game was rushed, SSBB has already been in development for twice as long as SSBM was.
Fuck MvC2, I dislike most everything about the game. It was terribly made, the âbalanceâ of the game is pretty much to give everyone something far too good, and âbalance by making everyone imbalanced.â A game with almost 60 characters where like 8 are playable at high levels (Which is all the worse considering 3 at a time are on a team) is abominable, and the gameplay is tired. It represents everything I dislike about âtraditionalâ fighters except Guilty Gear- That almost all of the âskillâ in the game is based around memorizing and executing ridiculous combos and links, and that character balance is completely thrown out the window. Smash and Guilty Gear are FAR better games than MvC2, CvS2, 3s and pretty much any other 2d fighters. For the most part, itâs because the games are far more balanced, and the methods of attack/defense vary a great deal more than a few imbalanced moves and block high/block low/parry. Virtual Fighter is also a very well-made game, but I donât find it very fun to play. The methods of attack/defense in Smash/GG/VF make the gameplay much more interesting, fun, and tournament-worthy. FUCK MvC2.
Hahahahahahahaahaha!!! Letâs disect this:
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You donât play Marvel because if you did, youâd know the game was centered around team dynamics. If Justin can win with Cap/Ken/Ruby, then the game is fairly good at high level with all characters in play. You just have to know what it is that youâre doing.
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You never played ST. That is the definition of balance.
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Letâs not go down the wrong path thinking GG is balanced. It is NOWHERE near balanced. That is a very common misconception. Face Eddie in AC, you will DIE. Real talk.
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VF is fun to play, you just suck at it. Real talk.
If you are trying to say Marvel is at all balanced, you are wrong, and almost everyone disagrees with you. I know people that use innovative teams, and in every case theyâd be better off using the scrub characters, and they lose to equal-level players using the scrub characters. Ken of SSBM could play any character and beat 99.9% of the people that play the game as well, but that doesnât mean anything. Your logic is terrible.
ST is balanced but not fun or innovative. To me, it is very boring and one-dimensional. Balanced? Yes, but thereâs a goal in competitive video games, to be as innovative and fun as possible, while perserving balance. ST isnât innovative at all in this day/age (I donât care about 15 years ago), and it has been replaced. By games that are innovative, are fun, and are for the most part balanced. Smash, GG and VF come to mind.
And if you want to get into what defines innovation, just look at methods of defense.
ST: Walking backward, blocking high or low, jumping backward.
SSBM: Dashing/moving backward (Can use pivot, or not), Shielding (There are at least 3 distinct stages of shielding, Power, Light and Firm, all have different effects on attacks and are executed different ways) (Additionally, you influence where your shield appears with directional influence), Wavedashing (Can be executed forward or backward depending on the attack, and when combined with other defense mechanisms makes for a very dynamic form of defense and offense), Directional influence post-attack (Determines for the most part whether or not you can be comboed), Teching (Tons of different kinds and timings), Dodging, Air-dodging, Rolling, jumping/short-hopping backward.
And Iâm sure I forgot something. There is a similar list for GG. These games have SO MUCH MORE there than ST, and remain almost as balanced. And yes, GG is a very balanced game, it has something like 20 characters with very different playstyles, all of which are useable in casual and almost all in tournament levels when I played GG. I havenât played the most recent game, but at the very least GGXX there were many characters to choose from. As many as ST. But they were not nearly as one-dimensional.
The most balanced game ever is also the most boring. Like a fighter with only one selectable character, or pong. The highly balanced games with much more to offer are much better games overall.
VF is fun for YOU to play, I donât think itâs any fun, so I donât get good at it. Real talk. I enjoyed playing 3s, MvC2, Smash, GG and many other games when I sucked at them so donât bring in the âYou just suck so its not funâ arguments. I never said VF was bad, I just said I donât think itâs fun, but I respect itâs good design and intricate gameplay.
The entire idea of competitive games is to be as innovative and fun as possible, but this often compromises balance, making the game unplayable at a high level. The best competitive games are the ones that remain balanced while being very innovative, having the most options and the most solid gameplay. In the case of Marvel, it is not balanced. In the case of ST, it is not innovative. SSBM, GG and VF are all balanced, while being extremely innovative. Also, you accuse me of ânot playingâ these 2d fighters, but what the fuck do you know about smash?
Iâm not a gamer so yeah. Iâve only bought four systems altogether with my earned money. Half of those low tier ass systems were given to me as a presentâŚnot to be ungrateful I was happy that my parents cared enough. Well, anyway itâs your opinion. But if it were up to me. Nes is definitely low tier. You must have missed that sentence. The one I said most of the games on that system were better at the arcades. Not only gameplay wise they also looked better. Let me see the only good games i played on that system wereâŚ
Contra-Ninja Boy-Astyanax-Wrath of Black Manta-SMB to SMB3(honestly I liked 2)-Duck Hunt-Castlevania-Karate Champ-Gauntlet series-Ninja Gaiden seriesâwell, it looks like I coulda played most of those on teh play action. Can you say Mikeâs Punch-out and Double Dribble? And son how can you forget Bad Dudes on arcade. Well, itâs time to name all the crap I did not like on nes.
Wolverine-The Rocketeer-Krustyâs Fun House-Robocop-Bill and Ted : (
Captain Planet-Festerâs Quest-Home Alone-Bart vs The Space Mutants-The Uncanny X-Men-Friday The 13th (roflmao).
It just did not set well with me. But on the other hand, Gyromite was one of the best and addicting games I ever played in my life.
lol @ terrible logic. If you dedicate your time to learning the teams, then you can win with just about anyone. Itâs just that players want to win fast and efficiently. Learning a game has lost all merit in this day and age. Learn the top tiers and call it a day.
Again, GG isnât balanced. Youâre dellusional on that one. The only reason why you see character variety is because team tournies enforce it. If not, youâd see Eddie/Ky/Sol/Slayer/Pot in like, every match. The rules force people to learn the game. And itâs not a bad thing at all, but donât think itâs balanced by any means. No fighter is balanced 100%. And GGXX was nowhere near balanced. I know Slayer was one of the top 3 and with the Bite Loop, he was godly.
STâs innovation is not in itâs gameplay, it is in itâs matchupâs that the game displays innovation. The game forces you to learn the matches 100%. Hence, the gameâs balance. Itâs a lot of walk forward, walk backwards, but the matchups are key. You canât walk in thinking your Ryu is gonna beat every character hands down because heâs your best character. Doesnât work that way. Itâs also about limiting options. Blanka sits there charging for a ball, you make him walk forward to lose that charge.
Iâm not going to argue GGâs balance because Iâve never played it at a tournament level, only watched videos/read tourney results/etc, and to me it seems the game allows a rich gameplay variety with a fairly high level of balance, but I will argue you on the quoted.
You canât say ST is some special game because of the matchups, shit the matchups in Smash are so incredibly different that even beyond the characters, the way you play them can dramatically influence who is going to win the match. And having a game based solely on matchups to me is boring. The characters in ST are, again, non-innovative and for the most part boring, but some people find fun in the game, fine. Itâs still a worse game for being so limited in scope. To bring in things like âCharacter matchups make ST so goodâ you are implying the same is not true in smash. Which is, in short, 100% wrong. Simply amoung the top 4 smash characters (Marth, Fox, Falco, Shiek) there is an enormous discrepancy in how the characters are played, what methods are used to attack/defend, and how the match goes. This discrepancy becomes ever-larger when the next tier of characters come into the picture, especially Jigglypuff, Peach, C.Falcon and the Marios. Each of these characters requires a specific style of play from EVERY OTHER CHARACTER to beat, and completely change the way any character plays. If you play Falco vs Marth for 100 years in a room with someone, then traveled through time to today and entered a smash tournament, youâd be knocked out by âworseâ characters on the tiers in seconds, because of their extremely innovative style of play vs what youâre used to with Marth.
Bottom line- the âcharacter matchupsâ from ST are nothing special, and are just as important in more complicated games.
totally agree on this one. The DS still only has 2 or 3 games at the most that seriously interest meâŚactually, just one. I already forgot what the other game was(one is DBZ Supersonic Warriors 2), so apparently it didnât interest me that much after all. DBZ SW2 isnât really enough on its own to justify a system. PSP on the other hand, at least has a portable Darkstalkers, Powerstone collection, Twisted Metal, and at least 2 dbz games(though they appear to just be Budokai style, so they probably suck and donât count for much)
Iâm still surprised that DS is somehow more popular with âreal gamersâ along with non-gamer types. âReal gamersâ apparently would rather play Cooking Mama and random Dora the Explorer/Barbie/randomPuzzlegarbage games as opposed to things like Twisted Metal and that recent Megaman? Iâve obviously slipped into the Twilight Zone at some point.
At least it isnât as strange to me as the surprising majority of folks that consider mildly interactive movies with 5 billion menu screens controlling your fruity-ass looking heroes to be âthrilling gameplayâ.
Portrait of Ruin-Puyo Puyo Pop made the decision for me. PSP made me feel empty after I bought it. Especially my pockets.
You know nothing about the DS, and it is painfully obvious from this post.
shock troopers >>>>>>>> any metal slug
Did anybody liked the Shadow Hearts games? I think the judgment ring system is the tightest system for any rpg, and should be a standard. Game makes you work for it without all that damn pointless grinding you see in all rpgs.
I owned a DS Lite and 2 PSPâs so far, and ONLY games I had both castlevanias. I had more games on teh PSP, but will admit that those Castlevanias are better than anything on PSP.
Now I own niether. I will get another PSP, for Bleach Heatthe soul 4 (JP) I can get PSPâs for $60 a pop. All I have to do wait on someone to sell one at work (Gamestop) and hell, if they do cash, I drop my proce to just beat Gamestops price of $52 cash.
Yes, but they are UNpopular here.
I have these red bars SIMPLY because I think GTA IV is going to destory any fighting game ever. And as of 2007 anyone thats normal would rather play something magnificent like GTA IV over some old crap graphics ass Street Fighter.
Yeah, Iâm old school and played teh hell out of/appreciate those games, but times are changing.
Seems like the real popular opinion, is the unpopular one here.