Unpopular gaming opinions SECOND IMPACT

Wow all those RE games, and everyone neglects The best one they ever developed:

Resident evil outbreak was fucking awesome,

Outbreak really needs online. GOOD THING FILE 2 ONLINE IS BACK.

The item issue could be easy if you gave important shit to Rebecca to hold, set her AI to “off” or whatever the option was. And leave her in a safe room, until you need her. I was stacked with ammo and herbs thanks to that.

I’m 99% sure Obliteration Techniques in NG1/NGB/NGS came about through Onimusha. They were inspired by the stab finishers you could do and implemented them almost identically in NG1.

Onimusha’s gameplay isn’t the craziest, but it’s so solid. The mechanics are perfect, you can always do what you want to do in those games. You can feel yourself level up while playing them.

I think when it comes to the three first Onimusha games, that it’s pure preference which one is your favorite. They’re all really fucking good games.

**One of the coolest aspect I remember, is near the beginning of Onimusha 1, you see Nobunaga with his little midget helper, then the narrator says “this man will eventually rule the land under the name ____”

Then, in Onimusha 4, that little midget bastard came to rule the land.** :rofl:

:rofl:

Onimusha 1 getting an updated port to Xbox 1 made no sense, especially since all three sequels to Onimusha 1 ended up being PS2 exclusive(outside of 3 having a PC port I only recently found out about.) All sequels visually look better than the original, regardless of platform as well.

Wut?

Whatdayya mean online is back?

I kept my list to just the main series. As for Outbreak, only played the first one and I didn’t like it. I didn’t understand why the controls for Outbreak were clunky than the main series games. The lack of proper communication made online games not worth it and the load times were brutal.

Bunch of nerds got together and brought back File 2 online for the japanese version of the game. Hear they will soon do the same for the NA version.

agree, If you let your ai char hold the important items and just let her hold a spray and hangun while you held the power weapons the game becomes a cake walk

I cant remember but I think the game did have item boxes they just where not that common which added to the surivial atmosphere

im not bashing your choice bird but being at the bottom is what I can’t see but to each his own…

To seal in my final comment about Onimusha,

this theme kept me strong everyday throughout High-School:

Fuck that shit, I’ll just plug in my PS2.

Dragon’s Dogma: Dark Arisen is Capcom’s top 3 game of the generation.

It’s pure crack. I’m re-playing it on New Game+ and am still going HAM. I might Plat this game if the quest-related trophies aren’t too retarded, the rest of the trophies seem pretty straight-forward.

Quests ones aren’t bad, but had a guide handy since some of it is pretty cryptic.

People need to stop using the term “western games”.

Just because it wasn’t developed in Japan and/or Asia, does not mean it’s Western.

Sensibilities or not, you can’t refer to an Australian developed game as a “western game”; it’s in the same fucking hemisphere as Japan.

In fact, different countries have different sensibilities. Americans can’t replicate the kind of style that comes from a French game… unless they wanted to make interactive movies like Heavy Rain and Beyond 2 Souls, then whatever. The UK has different sensibilities than Swedish devs. Vice versa, you get the point.

The problem is that America is riding off the cultural success of euro developed games. While EA makes bank off stupid sports fans, and Activision pulls in profit from games that came out of a Tea Partier’s fan fiction blog, the fact of the matter is that, we, Americans suck dick at making games. I think our problem is that we’re letting the zionists have too much influence in the industry. Either that, or the CEO’s watched too many 80’s movies that taught the lesson “greed is good”.

…Interactive movies SUUUUUUUUUUUUUUUUUCK. The last good thing to come out of Ubisoft was the teaser for Beyond Good and Evil 2.
@black shoemaker
The theory that Americans suck dick at making games is as far from the truth as possible
Citing the Dead Space series, Super Meat Boy, (contrary to popluar belief that all COD’s are bad) the COD entries up til MW… Then it went downhill, Naughty Dog (pre-Uncharted)
And let’s not forget about the potential that there are many Americans working as ex-pats or local multi-nat’l studios in the US.
God forbid we forget that Rockstar’s best devs may be in the UK but they are led by publishers here in the US.
The thing that’s worth mentioning is EA and Activision’s aggressive marketing campaigns and coupling that with annual releases. Not many companies do yearly or bi-annually updates to their titles like EA or Activision so they’re just naturally going to get more press than ThatGameCompany for example.
So yeah… Hold… That… Thought?
EDIT: Ubisoft does deserve some credibility for the new Rayman games though… Still nowhere near Rayman 2’s greatness but I can’t expect that to come around more than once in a lifetime.

dragon quest series>FF series

Kotaku is a reliable source for game news.

WRPGS pretty stale 90% of the time. Not by gameplay, but by usually almost using the Medieval Dungeons & Dragons type setting, and not making it interesting.

Not at all.
I feel the strength of western RPGs usually is that they have a good cohesive story and characters you can actually relate to.

What I hate about them is boss fights.
Take Dragon Age: Origins and Star Wars - Knights of the Old Republic for example:
The games are fucking amazing but every single boss fight is boring as fuck.

Japanese developers are the kings of making cool boss fights in my opinion.

-Egoraptor’s idea that games should teach through gameplay doesn’t work with every game
-Shazam is one of the funnest fighting game characters…Ever
-Beat 'em ups can be really really boring at times

Better than the Disney tranny zipper wonderland some JRPG’s go for as an aesthetic and setting.