The item issue could be easy if you gave important shit to Rebecca to hold, set her AI to âoffâ or whatever the option was. And leave her in a safe room, until you need her. I was stacked with ammo and herbs thanks to that.
Iâm 99% sure Obliteration Techniques in NG1/NGB/NGS came about through Onimusha. They were inspired by the stab finishers you could do and implemented them almost identically in NG1.
Onimushaâs gameplay isnât the craziest, but itâs so solid. The mechanics are perfect, you can always do what you want to do in those games. You can feel yourself level up while playing them.
I think when it comes to the three first Onimusha games, that itâs pure preference which one is your favorite. Theyâre all really fucking good games.
**One of the coolest aspect I remember, is near the beginning of Onimusha 1, you see Nobunaga with his little midget helper, then the narrator says âthis man will eventually rule the land under the name ____â
Then, in Onimusha 4, that little midget bastard came to rule the land.**
Onimusha 1 getting an updated port to Xbox 1 made no sense, especially since all three sequels to Onimusha 1 ended up being PS2 exclusive(outside of 3 having a PC port I only recently found out about.) All sequels visually look better than the original, regardless of platform as well.
I kept my list to just the main series. As for Outbreak, only played the first one and I didnât like it. I didnât understand why the controls for Outbreak were clunky than the main series games. The lack of proper communication made online games not worth it and the load times were brutal.
agree, If you let your ai char hold the important items and just let her hold a spray and hangun while you held the power weapons the game becomes a cake walk
I cant remember but I think the game did have item boxes they just where not that common which added to the surivial atmosphere
im not bashing your choice bird but being at the bottom is what I canât see but to each his ownâŚ
Dragonâs Dogma: Dark Arisen is Capcomâs top 3 game of the generation.
Itâs pure crack. Iâm re-playing it on New Game+ and am still going HAM. I might Plat this game if the quest-related trophies arenât too retarded, the rest of the trophies seem pretty straight-forward.
People need to stop using the term âwestern gamesâ.
Just because it wasnât developed in Japan and/or Asia, does not mean itâs Western.
Sensibilities or not, you canât refer to an Australian developed game as a âwestern gameâ; itâs in the same fucking hemisphere as Japan.
In fact, different countries have different sensibilities. Americans canât replicate the kind of style that comes from a French game⌠unless they wanted to make interactive movies like Heavy Rain and Beyond 2 Souls, then whatever. The UK has different sensibilities than Swedish devs. Vice versa, you get the point.
The problem is that America is riding off the cultural success of euro developed games. While EA makes bank off stupid sports fans, and Activision pulls in profit from games that came out of a Tea Partierâs fan fiction blog, the fact of the matter is that, we, Americans suck dick at making games. I think our problem is that weâre letting the zionists have too much influence in the industry. Either that, or the CEOâs watched too many 80âs movies that taught the lesson âgreed is goodâ.
âŚInteractive movies SUUUUUUUUUUUUUUUUUCK. The last good thing to come out of Ubisoft was the teaser for Beyond Good and Evil 2. @black shoemaker
The theory that Americans suck dick at making games is as far from the truth as possible
Citing the Dead Space series, Super Meat Boy, (contrary to popluar belief that all CODâs are bad) the COD entries up til MW⌠Then it went downhill, Naughty Dog (pre-Uncharted)
And letâs not forget about the potential that there are many Americans working as ex-pats or local multi-natâl studios in the US.
God forbid we forget that Rockstarâs best devs may be in the UK but they are led by publishers here in the US.
The thing thatâs worth mentioning is EA and Activisionâs aggressive marketing campaigns and coupling that with annual releases. Not many companies do yearly or bi-annually updates to their titles like EA or Activision so theyâre just naturally going to get more press than ThatGameCompany for example.
So yeah⌠Hold⌠That⌠Thought?
EDIT: Ubisoft does deserve some credibility for the new Rayman games though⌠Still nowhere near Rayman 2âs greatness but I canât expect that to come around more than once in a lifetime.
WRPGS pretty stale 90% of the time. Not by gameplay, but by usually almost using the Medieval Dungeons & Dragons type setting, and not making it interesting.
Not at all.
I feel the strength of western RPGs usually is that they have a good cohesive story and characters you can actually relate to.
What I hate about them is boss fights.
Take Dragon Age: Origins and Star Wars - Knights of the Old Republic for example:
The games are fucking amazing but every single boss fight is boring as fuck.
Japanese developers are the kings of making cool boss fights in my opinion.
-Egoraptorâs idea that games should teach through gameplay doesnât work with every game
-Shazam is one of the funnest fighting game charactersâŚEver
-Beat 'em ups can be really really boring at times