agreed. In Doom 2, you could open a door and then unleash shotgun after shotgun into monsters. I had no problem using BFG shots non stop in a room full of monsters (and sometimes you had to). In doom 3, I kept feeling the need to save my ammo for a boss battle or something instead. There wasn’t really any new weapons, and then you had the whole issue of the fucking flashlight.
I still really loved that game though, even though there was no Spider mastermind.
I really hated the death’s though. When monsters died in Doom 1&2, they had cool death animations, as well as explosion animations. In Doom 3, everything just fell to the ground and faded away, so you couldn’t even look at the details on the monsters.
Not sure about origionally being overrated, but I don’t think many people would argue that it hasn’t aged badly.
Weird really considering how Perfect Dark stayed awesome, especially when the Xbox 360 re-release let us use dual analogue sticks rather than wrestling with the N64 controller.
DD Crew, and Streets of rage need reboots in the same universe so Bruce lee and shiva can be a end game boss fight, and it needs to be done by platinum.
I’d argue that MGS2 and MGS4 contributed the “wut” part of the series’ story. All the futuristic cyber stuff involving evil government controlling A.I., nano-machines, mental-torture, and whatever else contributed to some incredibly jumbled exposition. I’m not saying any of that shouldn’t have been done, but could have been done in smaller and digestible chunks in terms of audience comprehension (and retention).
MGS4 bears the weight of trying to resolve all these plot threads in one game, but in doing so it becomes one of the worst games in the series in terms of storytelling. That’s more than likely what Kojima figured out after MGS4, that he has to better pace his storylines before it all collapses in on itself.
MGS3 is a prequel to the first game, and a reverse course on how the previous stealth mechanics worked since 1 and 2. It is a game with most (all?) of the previous games’ strengths (gameplay), but little of it’s weaknesses (no ridiculous amounts of exposition to know what’s going on). Is there still some info dumping going on? Yeah there is, but it’s more of an optional explanation on the alternate history of the time period. But not all of it is needed to figure out what the pivotal plot points are.
Any proceeding game revolving around MGS3’s (Naked Snake’s/Big Boss’) story won’t quite have as many issues because of that “start back at the beginning” approach. The slightly heavy exposition and dialogue will never go away from MGS, that is Kojima style and he owns it. But from now on he’ll continue to look back at MGS4 and say “That’s way too much, I can’t ever let this happen again!”.
Sleeping Dogs wasnt that great. Average at best. Predictable as fuck. In comparison So was GTA4.
Only thing i actually really enjoyed about it was the enviromental kills.
The only thing that made GTA4 worth a damn was the multiplayer. Wandering around killing hookers at random got a bit stale over so many installments. Doing it with 3 or 4 friends, the using the swingset glitch to get away from the cops? That was the fun part about the game
Perfect Dark was just a modded Goldeneye anyway. Game shares so many sound effects, enemy animations and more to a point where they feel way too damn similar. Worse framerate, too.
Goldeneye multiplayer was ace. So many good memories. It was an arcade FPS in MP, the more knowledge you had of the maps of where the armor/good guns would spawn meant the better you would do. I love that aspect.
I personally believe everything he did in 4 he did on purpose, and knew exactly what it was going to be when he did it. After it’s a sequel to a game that was never intended to have one, answering questions that where never intended to be answered.