Unpopular gaming opinions SECOND IMPACT

I never said it was better than third strike. Just that it was the best fighting game this gen, and the haters are wrong.

Tank controls aren’t always bad, sometimes they’re tied to the learning curve of that specific game. 180 turns in old RE’s were pretty huge, and if the controls really were shit, then you wouldn’t be able to dodge/react to all the enemies in those games.

Speedruns of RE are hilarious to watch, it shows and proves that even with tank controls, you can still skip and dodge a huge majority of enemies in those games. Honestly, once you get a accustomed to them, old RE could control really tightly. I wouldn’t have been able to beat all oldschool RE’s if the controls were bad. You could just run past all threats all damn day in those games if you had the skills to pull it off.

I just imagined us hanging out and staring at a blank screen in our frustration at trying to decide on a video game to play together.

Capcom FG’s with the number ā€œ2ā€ in them. Alpha 2, SSF2T, CvS2.

I think both tank controls and smooth/fast gameplay have their place in horror games. Doom 3 was one of the last games that genuinely freaked me out with its atmosphere, sounds and graphics, and it was supported by 60 FPS smooth gameplay. BioShock can easily be considered a horror game, and like Doom 3, the game is anything but ā€œtank controls.ā€

Doom 3/Silent Hill 2 were the last horror games to genuinely freak me out. I haven’t played anything since or in between those games that was remotely scary.

I honestly consider Doom 64 to be the real Doom 3. The Doom 64 mod is called The Absolution fyi. I was kinda’ meh on it at the time because I didn’t like the fact that I still couldn’t jump or free aim like other shooters at the time (circa 1997) but coming back to Doom 64 it really has aged well.

Brutal Doom is possibly the greatest Total Conversion I’ve ever seen for a game. Amazingly fun.

I also consider Doom to be the best FPS or at the least the best single player FPS experience. Great monster and weapon variety, music and atmosphere to boot, and you can mod it to your heart’s content and play original content more than 20 years after the game came out. Now THAT is longevity.

Doom 64: Absolution isn’t completely faithful to the original Doom 64, especially when it comes to the music. It uses Doom 2 music instead. I’m talking about Doom 64 EX, I’ve played both and prefer EX.

doom64ex.wordpress.com/about/

^ Check this shit out, guys. You need the actual Doom 64 ROM, then you CONVERT the Doom 64 rom to a Doom64.wad file. Mindblowing. Freelook is added too, if you want to use it.

Then you have to admit that every single RE game in existence is ass (unless you like the Chronicles/Rail Shooters for the Wii).

I actually thought Mega Man X6 was good. It was sloppy in areas, but I enjoyed how difficult it was to beat especially after how piss easy X4 & X5. Add in the fact that I beat on on an emulator, keyboard only and u can imagine my frustration. But I enjoyed every minute

Metal Gear Solid is a boring series.

MGS series is fun as fuck based on the ridiculous amount of interactivity alone. You have so many ways to interact with the environment, it’s fucking great, and I’m not even talking about messing with the AI.

It just never clicked with me.

Having recently replayed Doom 2, I can safely say that the level design in this game is nothing short of amazing - you have open maps where you’re constantly harassed by teleporting monster hordes (Suburbs), levels where you have to walk across narrow walkways while being attacked by flying monsters (The Living End, The Chasm), gimmicky trap oriented levels (Tricks and Traps), an open ended castle level that has three keys but only requires two of them for the player to acess the exit (The Citadel), a level where you have to evade barrel explosions and use them to kill monsters (Barrels O’ Fun), a city map where the player is forced to move to indoor areas to scavenge for weapons (Downtown), a city map with an amazing element of verticality and clever use of lifts (Industrial Zone), a map where you have to rely on monster infighting to survive (Gotcha!), and so on. That’s already far more variety than you’re likely to see in your average Cawadoody game. Hell, even modern games that claim to be inspired by early 90s FPSes (Serious Sam, Painkiller, Hard Reset) still fail to recapture the sheer intricacy of the level design of of the classics, IMO.

Doom 64 is indeed a good game, but it’s a pity how the programmers had to scrap some of the most interesting creatures in Doom 2’s bestiary due to lack space in cartdriges. I really missed Revenants, Chaingunners and Archviles, especially the latter, since it is my favorite monster in the series. But at least the final boss wasn’t a lame wall texture, lol.

Oh, and Doom 3 sucked BTW. Level design consisted of nothing but poorly lit, tight corridors and monster closets, the flashlight gimmick was dumb and it had none of the amazing sense of speed and gunplay of the original games. It felt like the designers were simply trying to copy games like Half-Life and System Shock 2 rather than Doom, while not properly understanding what made these games so beloved in the first place.

Great post. While I kind of agree with you on Doom 3, the one thing I can’t hate on in that game is the gunplay. It’s really good, and still shits on a majority of FPS games out there. Yes, all other elements that make classic DOOM what it is don’t exist in this game, but damn it, the gunplay is damn good. Edit: I love the atmosphere and sounds of Doom 3 as well.

I thought the gunplay in Doom 3 was generic. Just has the same old weapons from the original Doom games with the addition of that Cube. Plus the shotgun had a really slow firing rate and average sound effects.

2.5d looks perfectly fine in 2d games, and the games themselves tend to be more fun to play and less full of themselves than a lot of pretentious traditional hand-drawn games. As long as the gameplay is solid I don’t think anything is inherently lost just because a 2d game uses evil polygons. Thankfully the new Guilty Gear will really bridge the gap between 2d and 3d, so the hand-drawn fanatics will lose any credibility they had left, and we can go back to discussing play mechanics and other things that are relevant.

Metal Gear is fun gameplay-wise, but the stories after MGS3 are ā€œwutā€ at best and annoying at worst.

twitch.tv/sonicabid/b/427435547

Streamed some of dat DOOM II. Modded for dat freelook.

Stream some Brutal Doom.

The controls for Kid Icarus: Uprising aren’t that bad.

All Halos are ass compared to 2, besides 1.

Gears 1 had the best 360 Live experience. Idk how I ran into so many comedians, english speaking Germans/Russians/Eastern Euros in that game. It felt as if I was in pre-WW1 era and niggas were trying to kill Franz Ferdinand.

EA Big and Criterion was EA’s pride and joy, then they killed them.

I have no idea but I’d definitely recommend giving it a run if it’s still up. I doubt you’d be able to get a normal match though lol. Most of the people I played with back in those days don’t play anymore and didn’t move on to the sequels.

Yeah they had those vents in R:FOM also.