RE 4 is the best RE and the series is better without the balls camera. Imagine if RE 1,2 and 3 had that control scheme and an over the shoulder camera? They would be perfection.
Anyone who says Smash Bros Melee isnāt a fighting game is just too close minded to recognize anything 2d that doesnāt use Street Fighter 2 styled controls as a fighting game. They are also wrong.
Guys, play Doom 64. Thereās a total conversion out there that you can get for free, where you can play Doom 64 on PC with freelook+the original music. Itās amazing. If you need links and canāt easily find it on Google, I should be able to help you out. Check out this fucking music:
Insanely atmospheric and creepy. The spritework in Doom 64 is amazing too, for its time it was the best spritework Iāve ever seen.
This is the darkest the series ever was next to Doom 3. I still think the game looks amazing to this day, the sprites have aged really well.
Playing DOOM 1/2 with a freelook mod+higher resolutions makes the game even more fun. I try to play all oldschool FPS games with freelook when possible, Rise of the Triad is the only game where I canāt freelook up and down+move at the same time.
Brutal DOOM mod is for masochists. Absolutely insane difficulty, all monsters are coming at you at 5-Star Hyper Fighting speed and do insane damage.
But you see thatās exactly what I was trying to explain regarding the influence CoD set. The game was easy to get into because they did what few games did before, make gun skill less important. The hot online games like Rainbow Six, Ghost Recon all had some more rough on the edges shooting so people that understood the mechanics were almost always going to dominate the newbies. Same thing applies for Halo (earlier games) and Quake. Basically the FPS scene was kind of suffering from the same syndrome the FGC suffers from in that the skill gap is waaaaay too large. SF4 was a good intro because the mechanics were different enough for casuals to give it a try, with some cheap combos for newbies (FADC Ultra) and consistent more valuable set ups for pros (Plinking for max damage combos).
The new games copy CoDās multiplayer formula because itās what worked. Halo was technically unchallenged in Online supremacy until CoD4 came along. In the business world, thatās called a āBenchmarkā and few companies would desire to risk a new formula when the winning one has been there for over five years. Thatās why thereās so many copies. Hopefully this wonāt last forever and next gen will have a reigning champ like Halo was last gen.
Halo is a girly-mans version of Quake/Unreal Tournament. Not a fan of those games either, and that shit had auto-aim since last fucking generation. Regenerating health(shields) too. Actually, now that I think about it, Halo started this new era of slow-ass, scrub-friendly FPS probably moreso than CoD, and it influenced the console market the most at the time.
Halo might have been the king on consoles back then, but when people were playing Halo 1 and 2 I was playing Quake 3, UT2K4, Medal of Honor: Allied Assault(legendary WWII game) and Soldier of Fortune 2: Double Helix. In between all of that Iād crack out on Diablo II. Around CoD4ās release I donāt remember what I was playing, but the earliest FPS games I played a lot this gen were Killzone 2, Unreal Tournament 3 and Bad Company 1 so it was most likely one of those games. I slightly prefer BFBC1 over 2 and Iām not too sure why.
R1 being an arcade-style MP FPS makes me a lot more interested. I have a copy, I just never played it. Is the online scene still alive? I also hate you for quoting me before I edited my post a bit where I talk about those boost platforms that are similar to the ones in Quake 3.
lol stfu. Halo is one of the best FPS of this generation and last generation. The vehicles are probably the best (only real competition is BF3), the weapons are creative and fun, and although you knock the regenerating shields, you also forget that damage in that game is a whole different beast. You can unload a full clip of fully automatic bullets into a dude, and still need to melee him to kill him.
There are a few problems with it (battle rifle), but the pros definitely outweigh the cons.
I think SSFIV is easily the best fighting game of this generation. Everybody who hates on it is a grumpy old man who wishes they were the same age as they were when SFIII came out, rather than hating on it because it isnāt 3rd strike or CvS2
Iām gonna have to disagree with that one. I came into 3s extra late after 4 dropped, I found it to be a better more interesting game with better music stages and character sprites/models. I could understand why people like 4 it is the most balanced of the series but its kind of boring to play and watch.
Though I think that FPS games are booty checks, Halo is the one series I constantly had fun with on MP. Killzone 2 is the only other FPS I played for longer than a day
RE4 was when the games started turning into shit.
Second They went to this gay ass third person shooter camera, and threw in 100000000000000ās of QTEās the series turned to shit.
Oh yeah, Resident Evilās tank controls make the games suck. IIRC, RE2 on N64 remedied this, but that was the fluke. The devās reasoning that shit controls make the games scarier is fucking asinine. Figure out how to add difficulty and tension without relying on an archaic, counter-intuitive control scheme that became laughable the day Mario 64 came up.
God Hand has tank controls and itās a wonderful game. Itās proof a game with tank controls can be super tight, response, and extremely fast. Itās QTEs are fucking awesome to.