I hated the co-op in R2, it was extremely boring I found. Bullet-sponge enemies=typically not fun to fight. I actually did hear that about the original R1, but I haven’t bothered to play it yet.
R2 plays nothing like CoD. The weapons are so damn unique, and they made for very interesting firefights. Most berserks took some skill to use correctly as well, and things like those platformer pads that lunge you across maps similar to Quake 3 was awesome. Now as for R3/KZ3? Those games got “CoDified.” R3 had an amazing SP campaign, though. R3 lets you keep every single weapon you get, your weapons had multiple modes of fire, and they leveled up like they do in the Ratchet games. Awesome.
I’m not a fan of CoD at its core, so I won’t bother having to play a game a specific way to maybe get a tiny bit out of enjoyment out of it. I’d rather play CS or even Battlefield over the series.
For the bolded that isn’t the problem, it’s **CoD’s influence **over the market that’s the problem. Way too many FPS games tried to copy the CoD formula and they turned out to be lesser games because of it.
It’s not just FPS trying to copy CoD; it’s every genre trying to copy it for that CoD money, but none of the developers realize that if people want CoD they’ll just go buy CoD.
Naughty Dog is now the most overhyped dev in the biz. Uncharted was mad overrated and the allure of the company was lost post-PS2 retirement.
I have yet to play Bioshock Infinite… But game of the year deserves to go to Borderlands 2 every year for the next few years…
Dead Space is just a re-skinned RE4 (not that that’s a bad thing at all).
Left 4 Dead isn’t as great as folks make it out to be.
DRM isn’t that bad…
I mostly just really like games that a lot of the gaming community don’t.
Wolverine Origins is top 5 pure action games this gen, and were it not for Arkham City, would be the best comic book based game ever.
Army of Two…the whole series is dope. Brought something interesting and different to the 340923943 military shooters this gen. Wish for another sequel
Prototype 2…Jesus Christ that game was fun. James Heller was an awesome black protagonist. This was the pinnacle of the “god game”, a genre that I’m really sad didn’t get more traction. I was never interested in Infamous (until now, obviously) but I always gravitated towards Prototype…enjoyed the hell out of both games.
SSX, best version of the game EA has ever made. Yes, even better than Tricky.
Bad Company 1. I didn’t get that game until like 4 years after it had been out. Folks still played it online so I figured I’d hop on and try it out. Holy shit was it addictive. The maps for BC1 were freaking amazing and very well built for the amount of combatants. BC2’s maps really didn’t live up to BC1’s but it still was a very fun game. Battlefield 3 also is pretty amazing but it’s run its course with me and I’ve moved on.
-Blazblue is way too similar to Guilty Gear. Yes, it has a different control scheme, different characters, and the way it’s played at a high level is different, but just looking at it and playing it, it just “feels” way too much like a slower Guilty Gear Lite. Also while the sprites are cool, most of the art sucks, and got progressively worse with each game.
-Turn based combat is not obsolete. If done right, it can be exciting and intense in a completely unique way from action games (See: Shin Megami Tensei).
That’s how Epic games killed gears judgement. They tried to attract call of duty people by completely rehauling the control scheme in CODs image among other things.
There really was nothing wrong with how the first 3 played, and the different control scheme and cover system made it a different game. When I popped in gears, I wanted to play gears. Not call of duty clone with an extra side of gore in third person. They lost gears fans, and didn’t gain any cod fans because those people would rather play actual call of duty.
I hear people say Borderlands 2 is a step back from the 1st. I put a hundred hours in BL1 and I played BL2 for maybe 30 minutes. It didn’t grip me for some reason like the 1st one did, I think it’s because of how “grindy” it felt and how similar it felt to BL1 that made me not bother with it for too long, it felt like a full-priced DLC.
Dead Space is more similar to Doom 3 in design than RE4, and BioShock copies the shit out of the Doom 3. Both games have a similar atmosphere to Doom 3, and both games mostly use audio logs for narration. There’s more to it than that, but yeah.
DRM is Satan in software form. How about I can only install Batman: AC 5 times total(4 times now) before I can’t ever reinstall it again? Now that’s fucked up. I already deleted it once to save HDD space, and because of its DRM, I don’t want to install it again.
Oldschool FPS games are HUGE on scavenging for items and exploring to progress too. Level design was nuts and that added to the fun. Doom, Rise of the Triad, Duke Nukem 3D, Shadow Warrior and Blood were all fucking off the wall crazy and had something unique to offer. Shadow Warrior is one of the first FPS games to have a secondary fire function too I believe.
Gameplay in these games is great because you had to constantly think-on-your-feet and manage your resources. Running low on ammo and health while being surrounded by hordes of enemies forces you to do something about it, and fast.
Serious Sam games are probably the closest to oldschool FPS we’ll get until the Rise of the Triad remake comes out. Hard Reset is good, though I’ve barely played the Painkiller games. Serious Sam 3: BFE is one of my favorite FPS games in a long time, it’s great, though all the games I just mentioned are still missing something those other oldschool FPS games had.
My only complaint about Hard Reset is that you move too damn slow. Also needs more shooting enemies and less chasing. Still great fun though, I should get back to finishing it.
And they all owe a lot to System Shock 2 (maybe even the 1st one, but I’ve never played it). Bioshock being the “spiritual successor” of SS2 - understand a very dumbed down successor. One thing I didn’t like about Doom 3 was the overuse of the “monster in the closet” trick.
That’s just because multiplayer valve games only thrive on PC.
But it still doesn’t change the fact that the AWP is the most ridiculously high powered sniper rifle in in gaming. The thing one hits from the knees upward. It’ll put the fear of god into you from long range once you hear it popping off, especially knowing that the money you dropped into Kevlar and a helmet means nothing against it.
AWP is retarded. True ballers use the Scout for mobility with a beefy pistol. Soften you up with the Scout, then finish you off with the Deagle. Classic.
That’s true, but if we want to keep going back, you could argue it started with the Marathon games or even the original Doom games when it comes to atmosphere/space setting.
They made it more like COD in the way of adding a retarded aim assist, and making Iron Sights the go-to way of shooting, making classes, taking away the weapon wheel and making it a long gun + side arm combo, and removing weapon pick ups on the map. R:FOM was an arcade shooter, and R2 stripped all of that away. You even had complete custom games in R:FOM with specific weapons or one shot kills.
As far as berserks taking skill, c’mon man, not at all. Iron Heart was pretty much “oh no I’m being shot, activate berserk to become a tank then kill whoever got the jump on me”, Snake Eyes and Laark being run up into an area with people hit secondary fire and kill everyone. Overload being the same, turning yourself into a bomb and just running into people. I know because I used all of them.