Unpopular gaming opinions SECOND IMPACT

Except for the fact that WC3 is the most popular WC game oustide of WoW and still gets played to this day.

I was trying to make a point about sticking to roots all the time would kinda blow, haha. That said…

I prefer FFT over TO because I feel like I don’t have to hit my own guys over and over and over just to keep up with the enemies.

Also the best Snes game of all time was Soul Blazer.

It’s also probably the best Adventure/RPG style game of all time.

i liked crystalis…it had some really catchy music to go with all the great gameplay. also, it had a teleport cheat, which was fun to mess around with.

Video games suck for the most part. I don’t count fighter games though because the competition makes it awesome.

It’s not like there’s other competitive videogames…

Except the whole hero idea was so well-liked it spawned one of the most well-known and played mods to date in DotA.

imo.

Its a well known fact that RE games have been plagued by poor controls in virtually ever iteration of the game. You’re obviously a fan so you’ll deny the truth of the matter but that doesn’t change the fact that the games were simply clumsy.

RE controls for the most part worked for what it was. I think people just didn’t like the angle and confusing place of direction, but it certainly worked in a technical sense.

It worked in the sense that it was playable but it was very clumsy and unintuitive.

imo.

I agree it could have been better. The Nintendo revisions should have been done the first time around.

It could have been extremely better. A character should not be controlled like a car and should have smaller window of movements.

If you guys played a lot of adventure games, they usually didn’t have the greatest controls. Or at least they never replicated anything current action games were doing because frankly, they didn’t need to. Adventure games never really needed any reflex type inputs or combat oriented stuff. Then Alone in the Dark came around and they threw in monsters. They were more to spice up the action between running around solving puzzles, but they gave you a few bullets here and there to deal with some of the more annoying ones. I don’t think they realized however many years later the games would evolve into something completely different.

The thing about RE4 is that it’s focus lies entirely on the combat side of things, whereas combat was just one part of the bigger whole with the older series. The focus was more on exploration and puzzle solving. There’s practically NO puzzles in RE4. All the paths are linear. There’s some goodies crammed away but exploration never really gets you further in the game.

I realize that I must be batshit crazy to have enjoyed the older format of RE games, but I did. It saddens me to know there won’t ever be another game like that.

Not to argue semantics/split hairs but what do you mean by “nintendo” revisions? Nintendo didn’t revise anything. Unless you mean REmake/RE2/3/cvx? Or do you mean RE4? Either way none of those were done by nintendo, they were just on the gamecube.

They should bring back the exploration and puzzle solving. They should never go back to the old way of controlling a RE game. Ever.

i know people like wc3, still people find anything to complain about since it was nothing like the other WC games

to FiveTwelve, im not saying RE controls are perfect, or the best. It should make sense to see a wall and stop and not run into it.

As for Snes, Terranigma and Chrono Trigger were the best Rpgs ive played on it

I don’t know if it completely justifies the old school Tank RE controls - But I think a lot of people forget that Tank Controls were probably one of the few viable ways of moving a character through pre-rendered backdrops in a game that had any focus on combat whatsoever - I always felt that the controls were a “necessary evil” in order to achieve the awesome visuals (for the time) that the early RE games had. Full 3D over the shoulder just wasn’t too common in the early days of PSX development.

Now, when you get to RE3, and Code Veronica and whatnot, then that excuse carries a lot less merit… But the controls were something that I feel made sense at the time.

They were a pain in the ass though. Playing that thing on the Saturn without auto lock on was mind numbing.

The tank controls can give you a weird zen like sense of accomplishment when you’ve got them down, however.

Yep, once you get those controls down you can dodge everything.

Yea I got pretty damn good at RE3…but still.

you have to remember RE1 was one of the 1st 3d games ever on console, id say it did pretty well

Don’t you mean it the other way around? There’s absolutely no reason to do that in TO.