SNK decided to make the sockets super deep which sets the pins back meaning you wont get good contact (or any contact). Additionally, the shape of the socket is just different enough that its a pain. Same physical pin layout but the shroud is more angular in the corners.
Can the decoder force a certain USB polling rate (e.g., 500 Hz, 1000 Hz) to minimize input lag?
Can we expect dummy-ready solutions for using Xbox360/PS3 controllers in the PS2 and older consoles in general? If so, I’d imagine that a good idea would be to support that RJ-45 pinout used with the McCthulhu and PS360+ so that the player can simply switch cables…
Is it realistic to expect this converter to introduce minimal input lag (e.g., 2 ms)?
Yes, but it’s hard to say how much time it actually takes. Running MC Cthulhu, the entire process (from button press to output change) is 2ms, so the decoding time is something something less than that.
-ud
Firmware update cables (USB A Male - A Male) and extension kits (for easier panel mounting) are not up yet, but there’s the Screw Terminal version Decoder itself.
-ud
Just got a bunch of the DB-15 versions of the UD-USB, albeit sans DB-15.
These things are super-tiny! Can’t wait to use them in cool places.
Still looking forward to some firmware updates to add support for even more devices. The last I recall from months ago, the Hori Fighting Commander 3 (both Pro and non-Pro versions) was a little buggy with the UD-USB.
They are old board design and would not work for you (they don’t even have connectors or case). They are perfect for modding, though I’ll make more of those “mini” boards available available soon (esp. for @Gummo!).
-ud
I just clicked on the link to the UD-USBs at Paradise Arcade Shop, and for some reason, looked at the new documentation.
Pretty sweet, the 8-button version; I like the addition of the player-LED feature.
I’ll probably need to get my hands on one of those down the line as well.