I thought it would be a good idea to have a thread with stories of online frustration.
Let me start.
So I was playing today against a Chun, a pretty decent one at that. The first 2 rounds were very close and it came down to the last round. We both had a pixel worth of life left, basically cone hit from anything would end the round. So Chun kikokens and I wait till’ the last moment to triangle jump over it then ex messiah her for the win. (Chip damage) I get a lag spike as i jump and it does not recognize my mk input. I just get a huge jump, like a “please come hit me” kind of jump. So it was a free st.mk for Chun. I lost. I know it happens, and I was not angry about that.
Now I go to play another match online in championship mode, with the mentality that I need to redeem myself. No matter where I went I got the message “Unable to play. Search again?”. After the 15th time, I said no, no I would not. Now I’m off to kill a kitten.
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/---------------------------------------------------[Suggestions to improve SF4’s netcode]------------------------------------------------------------/
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- The ability to “avoid” a player when they show up on your list as “Unable to play.” or “Room is full.” would help.
We have all been there before. A player shows up on your list with a solid connection and you attempt to join and you get an error message. Upon refreshing the same name pops up with 2 others. And the cycle starts… This fix would streamline the matchmaking system.
- Lobbies
This is a no brainer. It is a true joy to play some Street Fighter with some friends online, especially when you all can see the same match that is currently going on, and have the satisfaction of winning and keeping your spot in “quarter” matches. Quarter matches are the closest we are going to get to an arcade experience without actually going to the arcade.
- Ping/Bar System
This was always something that bugged me, the bar system for lag. What does a green bar actually mean? It’s pretty damn subjective if you ask me. A “good” connection to me is GGPO-like. But to Capcom, it might be ~10-20 frames of lag. Sometimes green connections don’t feel like green connections. (Very redundant I know, but you get the picture) The bar system is as useful as the windchill factor on the news. I say, take the guesswork out of the bars and place actual #'s for the ping. STHDR did this, and their netcode is godlike.
- The ability to enable a preference to “only show results in my region”.
Let’s face it, we all want to play the Japanese and get really good. But playing a person from Japan on a 1 bar connection won’t really get you that far. We can go further to ask, why not just omit the 1 and 2 bar connections? Who plays SF4 online and says “You know what? I want to feel like I’m just suggesting my character to do something and watch them eat a foot/fireball/fist to the face.” ?
- The ability to choose to just spectate matches.
I dunno, when I’m eating i like to be entertained. Who wants to get grease on their beautiful TE? Not me. So why not watch some flowchart Kens and runaway Akumas while eating for entertainment?
- Uniform features.
Ok, I get it. There is no logical reason as to why the Ps3 does not have the ability to show inputs and the Xbox 360 does not have the ability to see those silly comments. Enough with the “my console has this and yours doesn’t” shit. It’s pointless.
- The Ability To Save Any Replay
Does this really need an explanation?
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