Vergil Changes:
-Make High Time be affected by hitstun decay:
Doing so would not only take away his unnecessary relaunches in XF, but it also doesn’t allow you to end any combo into a hard knockdown and get a full super off of it. It also will make the Vergil player more aware of hitstun decay in their combos rather than end anything into helm breaker, high time, XF.
-Make Helm Breaker -1 and non-teleport cancel-able:
Watching an opponent do a helm breaker+assist shouldn’t turn into a mix-up. Helm breaker should remain as a defensive option, and if the game does end up making downback+H not option select as an air throw, Helm Breaker would be nerfed in that sense as well, since mashing Helm breaker will not tech any air grab attempts.
-Make it so if Vergil blocks a move or projectile while Spiral Swords is active, the Swords disappear:
This is one way of making Spiral Swords not become an instant neutral-win momentum changer, in that if Vergil just activates Spiral Swords randomly without covering himself, most of the cast would have an answer (e.g. Ryu’s Shinku Hadoken; Storm’s Hail Super; etc). Also, if you do manage to hit Vergil’s head while avoiding contact with swords, you should be rewarded with them going away, instead of the swords becoming a punish once your blockstring ends. Swords still retain its viability and will work against some of the cast, but now the opponent has more options and answers rather than just stopping whatever they are doing and taking it.
-Reduce Vergil’s XF damage multiplier to 120%, 135%, 165% & speed multiplier to 107.5%; 115%, 122.5%, respectively:
Currently, XF Vergil can 1-hit kill in XF while being meter positive, due to his various moves causing soft/hard knockdown. At least make it so he has to burn a meter for Spiral Swords to reach 1mil, so that by the time his XF ends, he won’t have several meters stocked for Swords.
-Either remove or reduce the amount of chip and damage Spiral Swords do:
Ouroboros orb’s do not chip. Neither should lvl1 Swords. If you want to go for chip options, Swords can easily setup up for roundtrip and other assists to do that job. But it shouldn’t be the case where if I want to avoid teleport crossups by not pushblocking Swords, I have to be slowly eating chip and letting Vergil do what he wants.
I was going to say about how one little change can ruin Vergil as a character but that has almost become cliche at this point. I don’t think these will ruin him, rather just make the Vergil player more conscious of their decisions rather than oops I messed up Spiral Swords.