and make shuma and rocket raccoon not suck
<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/9308/Mr.PaVy-RD">Mr.PaVy-RD</a> said:</div>
<div class=“QuoteText”>and make shuma and rocket raccoon not suck </div>
</blockquote>
the problem is how…<div>because their assists are pretty amazing but on point they are terrible.</div>
I say give Shuma the fastest teleport and a double jump. Not too sure what the raccoon is lacking in though.<br>
When are they going to make the lovely Jean Grey playable? I’m really
tired that most of the time when I play her I have to resort to her
gimmick. <br><br>I would say that these should be her changes : <br><br>Buffs - Give her 700k health <br> Modify the air action nerf so that she is able to block as she falls after she air tk shots<br> SLIGHTLY give her a damage buff <br> make her flight start up faster so that she is able to combo off it.<br>
Give her healing field have the same properties as devil trigger(less
recovery?) or for her to be able to combo off healing field also make
the timer a bit longer. The opponent needing to be within the healing
field to heal should still apply <br><br>Nerfs- Make Healing Field heal her at a tag out rate.<br>
Make dark phoenix a lvl 4 changing super with a timer and without the
knockback similar to astral vision in the sense of frame data. Give her
375k health in this form , also when she turns back into Phoenix
whatever lifes she’s left with should be her life but if she has less
than 375k when she activates it she would keep the health she currently
had if that were the case. Lower her damage output. I would say keep the
feathers because they really get in the way of Dark Phoenix’s combo
potential. also keep the health drain for dark phoenix but make it stop
when she turns back. (so if you want to gamble a match for dark
phoenix there you go, sure they can still xfc 3 spam but you just have
to let it ride) (or if you want to style with dark phoenix)<br> <br><br>So
that was really more of a buff for Phoenix as I feel she is balanced in
all her other areas. But she still got that metagame to her with my
changes. So people can still snap her in and end her with one combo ,
all they have to do is actually finish it all and not just chip her with
derpy gun shots , helm breakers, soul fists, foot dives , or spiral
swords. I did say give her a damage buff because she isn’t a one touch
kill type she needs resets. I feel she would be a mix between nova ,
magneto , and strider but not too op maybe top 5 but not op. <br><br>Ah wishful thinking though >.< , or realistically for a patch give her 800k health and remove dark phoenix.
<p>Fuck giving Jean 700k health and fuck giving her air actions after TK shots. People don’t remember how derpy that shit was? Snap her in, she holds adub which she can actually block in, fires TK shots which most characters can’t do anything about, and she can teleport after them to get 50/50s. She doesn’t need 700k health with how strong she is abilities wise and in XFactor 3 and she is fine as she is. She’s a high risk/high reward character in Ultimate versus a low risk/ extremely high reward character like she was in vanilla, if she actually goes Dark and there is no setup vs her she wins the game 90% of the time. It’s actually fun fighting Phoenix in ultimate now, and you have to not be a fraud to win with her. If you want to fraud it out at this point of the game pick Vergil anchor and go nuts with DT/Swords.</p><p>I would say it would be nice if RR got more histun on his normals especially air to airs and anti airs, that would help him out quite a bit. As far as Shuma, the only reason I’d spend 5 bucks on him is to play Mystic Ray assist.</p>
Why when strider can have a derpy teleport and ororburos? and why should opponents get a free hit just becuase of one fireball? Nothing you can do? whats stopping a teleporting character to bring her down and kill her? (ahem dante and vergil) or simply super jumping and air throwing? Or full screen super? Same thing can be said with every other teleporting character… <br>
<blockquote class=“Quote”>
<div class=“QuoteAuthor”>As much as I really want a balance patch when I read things like “Phoenix is unplayable” maybe its better Capcom didn’t touch the game again. <br></div></blockquote>
<br>
She is… The only way to play her is to not get hit, rely on her
counterpart, and plan your whole game around her. I want her as a normal
character is all I’m saying, with at least a few tweaks since she was
obviously made only to become dark phoenix. I suggested a lvl 4 dp super
to try and make Capcom’s concept work but meh it still seems like alot.
FChamp seems to do pretty well with her.<br>
Why does everyone wants to fuck Spencer up?<br>Leave him alone. Zero and Vergil deserve it a lot more. <br><br>
As an avid Iron Man player, I’ve work at him to the point where I am competitive against rank 2+ players (rank the only measuring stick I can think of). In playing as him against a plethora of different teams, I’d say these are his worst attributes:
-j.H and j.S doesn’t hit as far behind him to cross up as the majority of the cast does. I can understand j.H not doing it, but j.S could do it.
-Lack of a true wave dash makes Iron Man’s ground pressure infuriating, especially online play, but that’s another topic.
-Attacking after activating fly and after air dashing is very inconsistent, once again especially online play.
Other than that, all of Iron Mans short comings I chalk up as making him one of those characters that is difficult, but with work you can get better.
One last bit. Many people have been mentioning Doom missiles but my experience has shown Doom is easy to punish. A beam assist, random Hyper, or interrupted by an appropriate move. I can see the frustration though, and rather than a hit getting rid of missiles, a longer start up or longer after missile launch would fix it.
considering how the change from vanilla to ultimate was handled. I actually hope they don’t update the game. I would love to see a surge of new players, but not at the cost of screwing up a really balanced game.
This thread is funny, <br><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/2138/J.D">J.D</a> said:</div>
<div class=“QuoteText”>Why does everyone wants to fuck Spencer up?<br>Leave him alone. Zero and Vergil deserve it a lot more. <br><br></div>
</blockquote>
Because Spencer is derp. Most people can’t play Zero and everyone plays Vergil.<br>
@ free187s Keep in mind most of us are referring to assist Missiles only. I think we can all agree that on point Missiles are fine the way they are atm.<br>
<blockquote class=“Quote”>
<div class=“QuoteAuthor” style=“font-size: 10pt; font-weight: normal;”><a href="/profile/6476/otter">otter</a> said:</div>
<div class=“QuoteText”><b><font size=“7”>really balanced game</font></b><font size=“2”>.</font></div>
</blockquote>
<br> =)) <div><br></div><div>Seriously though, I honestly want to see MORE installs and most installs reworked. Gold Armor should last until Arthur gets put into a knockdown, so you get rewarded for playing a perfect Arthur, Nemesis’ final form from his level 3 should appear as a level 5 that only activates while he dies during XF3. I want to see Shuma grow into the massive beast you keep seeing in the cinematic trailers. </div><div><br></div><div>Fuck it, if ANYONE dies with 5 bars during XF3, they get to access a “Dark” state of some sort. Make DT also allow you to cancel specials into specials on top of everything else. Make Penance Stare like Q’s one-bar super in SF3. Just make XF3 “Dark” characters more interesting if you aren’t going to remove them Capcom!</div>
<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/78706/eivellordsm2">eivellordsm2</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/9308/Mr.PaVy-RD">Mr.PaVy-RD</a> said:</div>
<div class=“QuoteText”>and make shuma and rocket raccoon not suck </div>
</blockquote>
the problem is how…<div>because their assists are pretty amazing but on point they are terrible.</div></div>
</blockquote>
Mystic ray is not even close to good enough to warrant having so many weaknesses<div>not close at all</div><div>Let him keep his decent assist and just buff his mobility options tremendously without giving him a teleport. He really needs more safe air options or needs his existing ones (mystic smash/shitty air dash) to be drastically buffed). Shuma is so much better at moving backwards than he is at moving forwards, which works with his charge design and his patient style, but he should still have much better forward mobility. Mystic stare also needs to be usable once the opponent gets hit but find a way, so it can’t be used while the effect is on during combos because that would be quite silly. Mystic ray and mystic stare in general just need to be better on point, so it actually makes sense for them to remain as charge moves. For mystic stare, I would make it usable if you hit the opponent in the neutral like I just mentioned. (Seriously why are you punished for the opponent’s mistake) Mystc ray should do more damage or something because yeah it’s cool in the neutral for decent zoning, but it’s not actually doing anything at all except making it look like there’s a blockable when in reality ur getting tickled by a 0.0001% damage fullscreen beam. Standing H needs to have its multi hits come out quicker because the animation is misleading. His standing l should be slightly angled higher, so it actually has a decent use. His taunting during his supers need to be significantly shorter. Chaos dimension needs to be mashable in the air (lol), and it should either do a lot more damage or allow for a followup, so it’s not as bad as it is now. Make his command grab slightly safer as well because whiffing that thing is always death because there is so much ridiculous recovery.</div><div><br></div><div><br></div>
<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/48650/Rokmode">Rokmode</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/78706/eivellordsm2">eivellordsm2</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/9308/Mr.PaVy-RD">Mr.PaVy-RD</a> said:</div>
<div class=“QuoteText”>and make shuma and rocket raccoon not suck </div>
</blockquote>
the problem is how…<div>because their assists are pretty amazing but on point they are terrible.</div></div>
</blockquote>
Mystic ray is not even close to good enough to warrant having so many weaknesses<div>not close at all</div><div>Let him keep his decent assist and just buff his mobility options tremendously without giving him a teleport. He really needs more safe air options or needs his existing ones (mystic smash/shitty air dash) to be drastically buffed). Shuma is so much better at moving backwards than he is at moving forwards, which works with his charge design and his patient style, but he should still have much better forward mobility. Mystic stare also needs to be usable once the opponent gets hit but find a way, so it can’t be used while the effect is on during combos because that would be quite silly. Mystic ray and mystic stare in general just need to be better on point, so it actually makes sense for them to remain as charge moves. For mystic stare, I would make it usable if you hit the opponent in the neutral like I just mentioned. (Seriously why are you punished for the opponent’s mistake) Mystc ray should do more damage or something because yeah it’s cool in the neutral for decent zoning, but it’s not actually doing anything at all except making it look like there’s a blockable when in reality ur getting tickled by a 0.0001% damage fullscreen beam. Standing H needs to have its multi hits come out quicker because the animation is misleading. His standing l should be slightly angled higher, so it actually has a decent use. His taunting during his supers need to be significantly shorter. Chaos dimension needs to be mashable in the air (lol), and it should either do a lot more damage or allow for a followup, so it’s not as bad as it is now. Make his command grab slightly safer as well because whiffing that thing is always death because there is so much ridiculous recovery.</div><div><br></div><div><br></div></div>
</blockquote>
you are right but the move is very unique because of it being full screen (I think), otgs and hits such a large area and I can’t think of an other assist that does that. I weren’t saying he was like hsien-ko where because of the assist it kinda makes sense they are bad (because we do not want another gold war machine).
<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/45295/just5moreminutes">just5moreminutes</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor” style=“font-size: 10pt; font-weight: normal;”><a href="/profile/6476/otter">otter</a> said:</div>
<div class=“QuoteText”><b><font size=“7”>really balanced game</font></b><font size=“2”>.</font></div>
</blockquote>
<br> =)) <div><br></div><div>Seriously though, I honestly want to see MORE installs and most installs reworked. Gold Armor should last until Arthur gets put into a knockdown, so you get rewarded for playing a perfect Arthur, Nemesis’ final form from his level 3 should appear as a level 5 that only activates while he dies during XF3. I want to see Shuma grow into the massive beast you keep seeing in the cinematic trailers. </div><div><br></div><div>Fuck it, if ANYONE dies with 5 bars during XF3, they get to access a “Dark” state of some sort. Make DT also allow you to cancel specials into specials on top of everything else. Make Penance Stare like Q’s one-bar super in SF3. Just make XF3 “Dark” characters more interesting if you aren’t going to remove them Capcom!</div></div>
</blockquote><p>
<br>That’s not what they will do. They will say “Well we watched one stream and Vergil and Zero looked really good, let’s make them useless and then make some intelligent changes to the mid tier characters.” </p><p> </p><p>It’s just not worth it. 99% balanced is better than taking another crap shoot where the odds of it being this good are low. You bitch about Arthur, and though your concerns are valid, Kinderparty just won his pool with him at Winter Brawl. This would be outside the realm of possibility in Marvel 2.</p>
The only characters I think I’m qualified to talk about are Hsien-Ko and Nemesis. To a degree Zero as well.<br><br>==Hsien-Ko==<br>-Increased dash range, lower start-up, etc…<br>-Can block during air dash<br>-Senpu-Bu is cancellable [hit s at any point]<br>-Throw air items<br><br>==Nemesis==<br>-Automatic armor of 1 hit for lights, 2 for mediums and hards<br>-Projectile dodge move<br>-Faster dash<br>-Armored command run with moves that come off it.<br>-Metallic Hyper Armor on all Hyper Combos<br>-Fatal Mutation has minor invincibility and can grab really close airbourne opponents.<br>-Reduced stun scaling on all moves.<br><br>==Zero==<br>-No Changes. If you remove the air red buster cancels of specials, you return him to the exact way he was in Vanilla<br>
Seriously, just nerf anchor vergil. I’m not even asking to remove sword loop or any of his other cheap shit. Just make his xfactor less overwhelming and none of that devil trigger/swords + xfactor godness.<div><br></div><div>And devil+trigger + xfactor rapidslash into combo needs to go.</div>