I know this is only for system/gameplay changes but there are a few aesthetic things that could be improved. The hud should be redesigned or they should revert to the vanilla hud. Made a quick test image:
Also the more they use Shinkiro, the better. He could easily character select screen 100x better by adding portraits of each fighter instead of 3D models.
Deadpool - for the love of god do something about the explosion on the third teleport gimmick. It completely kills his momentum and he’s a really fun character.
x23 - needs more options for extending combos or an otg that coverts with more assists and a better way to covert out of the air. It doesn’t have to be footdive simplistic but she can’t do anything vs a character like doom or trish.
Make TAC’s cost a meter or make it a 50 / 50 where if you get countered you can be combo’ed from them. They would be much better if it cost you something to use them to get another character in or had a drawback other than a 30% chance to basically reset in neutral.
Give characters like spiderman / x23 / deadpool and some of the other midtier characters better neutral assists so that you can put them on more teams.
Zero - really need to make some of his shit less safe and make lightning readable or always cross up or not. Full screen, unpunishable, cross ups are stupid.
Vergil - swords are ridiculous. The range and priority on his normals are enough to control matches, he doesn’t need swords. Let him use devil trigger to make things safe.
Game: replay feature, fix online netcode maybe give us sfxt netcode, fix ps3 lag that drops to to 40fps, give heroes and heralds a separate vs mode, give us 3on3 online everyone 1 character , survival mode, training has hitboxes,
Marvel:
Doctor doom: hidden missles disappear when he’s hit, nerf the amount of meter he gains
Wolverine: lower hitbox on his dive kick
Deadpool: buff he’s health and give him new move qcf S
Ironman: buff health and damage give him higher hitbox on normals
Superscrull: nerf damage on inferno
thor: increase overall speed on normals and movement
Spiderman: new web move qcf S web lunge pulls back himself with web and lunged towards with dropkick
Ironfist: hitbox increase on normals, launcher can now link with crouching normals and new air move
sentinel: increase health back to vanilla maybe 900k
Pheonix: health buff from vanilla
Doctor strange: air dash
Capcom:
Vergil: damage nerf and sword loop nerf
Dante: lower hitbox on air S
Ryu: increase denjin mode and make shin shoryuken damage increase in denjin mode
Nemesis: increase armor on normals and armor on 2nd rush hyper
Zero: nerf lighting loop and clone hyper duration
Wesker: get rid of glasses damage buff but keep speed and health at same when they are off to when when their on as well and give his counter hyper the same invinciblility as it was in vanilla
Jill: damage increase
Chris: can shoot his pistol at angle upwards as antiair
Trish: lower hitbox on dive kick
Cviper: make her qc S special moves cost a full bar instead of half and increase health slightly
Hsien: buff Idk how just make her a usable character maybe speed increase
Strider: damage buff
Some of these characters may not have the moves that we as super fans of a certain character would like them to have. For example Spider-Man’s spidey sense should really be incorporated as a normal special that involves a pretty acrobatic because that is, at least to me, what makes Spider-Man so wonderful. I feel that all characters should be able to grow in the Fan’s eyes by gaining something new while still getting nerfed if it is needed. With Vergil, I would like to see that more of his move set involved judgement cuts. Remember when you were fighting Vergil and running away from those purple balls In dmc 3?That should be part of his marvel gameplay and probably replace the devil trigger version of round trip since it can have similar properties to round trip but Vergil could disappear and it would have a larger hitbox. I feel that Pheonix really lacks a moveset that reflects her character accurately.basically give each character a present in some form so that our love for the character can be somewhat renewed and our characters tier will once again be in question. More moves is what will allows for character diversity which makes playing this game so fun.
The more I think about it, the more I wonder if a feedback thread should be less about suggesting improvements to characters, and more about identifying their problems. Why doesn’t this underpowered character’s playstyle work? What makes this overpowered character overpowered? Is someone not rewarding enough for the amount of work demanded, or is someone so rewarding with such simple moves that they become braindead to use? Is someone boring to play as, and what could make them more fun, both to play as and to watch?
I imagine this would be more helpful to Capcom than just suggesting buffs or nerfs. Developers commonly have to distinguish between what their community says it wants and what it means it wants, especially when it comes to controversial matters that are delicately designed (e.g. Doom, Morrigan, Vergil, etc).
… Why? So JRosa can set the standard for Doom TAC combos? (TAC in -> Foot Dive)
Please no Batsu. Put in someone interesting from Rival Schools like one of the athletes or teachers.
Every time I read “make Hidden Missiles disappear on hit” it’s safe for me to assume the rest of the suggestions are garbage. Wesker doesn’t get a “damage buff” from removing his glasses… it brings him back to his Vanilla state. Make Wolverine’s dive kick hitbox worse? He already can’t combo two characters anymore. Do you want to minimize his chances of comboing one? Make Viper’s EX moves cost a full bar instead of half? Do you even play this game?
Fair point. I recall the Team Fortress 2 Lead Designer Robin Walker exclaiming “As far as community feedback goes, [the devs] are looking for problems [in TF2], not solutions.” I feel that’s what any devs would prioritize in their respective games’ communities as well, not just the TF2 guys.
It’s a general principle in all markets, not just in game balance; a university module I did, Usability Engineering, highlighted the distinction for when it came to analysing user feedback.
There’s a good quote from Henry Ford: “If I’d asked my customers what they wanted, they’d have said a faster horse.”
Removing flight based TAC infinites doesn’t really remove TAC infinites though. There are plenty of characters with no flight mode that can do TAC infinities(see Ammy/Jill/Dante/Heck even Hulk). And some characters like Magneto don’t even need fly to do infinites.
Removing hitstun immunity period is what should be done, because as long as moves ignore hitstun there will be infinites.
I don’t really understand why, when during an exchange, Capcom had to remove hitstun scaling altogether. You’d think it’d be possible to just change the “hitstun” variable value to 0 once an exchange is made and then let it build freshly from there!
TAC infinites like that are caused by bugs that should be removed, yes. However, additionally, I think the state should be cancelled by more than just landing, since characters with flight get much more out of it than characters without it. This is not the same as wanting post-TAC combos to go away, because I don’t want that, I think TACs are an okay system and I don’t have an issue with the consistent hitstun state in and of itself.
Or more likely it was a mechanic designed for scrubby new players to spam on and they wanted their chains to work the entire time. Just saying.
I highly doubt they ever predicted this kind of stuff. The infinites were in vanilla marvel and we only found out regarding them 7 months ago. TACs are the shoddiest mechanic in the entire game, as dumb as XFactor is, atleast it makes the game more interesting and “hype” even when you get bopped by level 3 Vergil/Strider outplaying you, XFactor is a broken mechanic but it’s a very interesting mechanic and keeps a lot of things in this game in check with it’s properties despite how stupid it can get.
TACs are just absolutely retarded, stupid unreadable guess that leads into meter positive ToDs based on a RPS mechanic that’s found in Dragon Ball Z games? It needs to be patched/drastically nerfed.
I doubt they meant it to allow complete infinites. Much of their design mandate, with every other infinite in the game having a limit of sorts, defies that.