out of flight? if you mean air dashing as soon as shes in flight mode, she wont be able to, the character would probably have already recovered by then, you can do regular air dash combos though from divekick into hopscotch.
its not solid enough u.u he didnt even use hopscotch against justin wongs iron fist, that match up is like 9:1 trishs favor and she nearly died
I found a XF2 Trish combo with no assists that does about 1.2mil in 1 super and an XF3 combo that reaches up to 1.4mil with 1 super
You should know how to use all your characters in every level of XF.
I’ve been teaming Trish to be second on my team from now on. XF2 is just as good as XF3 to be honest. Drones is one of the best assists in the game – every character benefits from it. Same effect as when FlashMetroid plays Trish with Ironman unibeam or using Ammy’s coldstar. Those assists allow a character to be a lot more aggressive.
Wins are wins though. If RDK and Jago just use her for unblockable abuse, at least their winning with her on the squad.
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this is me in online play, i wouldnt want an opinion of any sort because i cant do most trish combos online due to lag and i fear in dropping them cause of it.
this is how i use sentinel for trish with help of jam session
Looking forward to watching you vids, hopefully I can get some ideas for my trish/sentinel team. But funny story, so I just realized today-during a 5 dollar money match no less-that I have no idea what trish’s overheads are. Here tri-dash seems very weird to me(storm player), I can’t for the life of me tri dash :l:. I did manage to pull of a fraudulent box dash :h:(or :s: Im not really sure), but it was slow as crap, and only hit him cause we had been playing for half an hour, and I hadn’t gone high yet.
So yea what are trish’s high options please?
Oh and how is trish supposed to deal with someone with a faster projectile than her(like magneto)? I had to switch up my entire gameplan mid-way through the match cause my usual double jump, assist call, trap trap bullshit didn’t work against disruptor. I had to pretty rely solely on akuma.
well everytime i air dashed in the video with her :h: that was considered an overhead, her air :s: is alot faster but less range than the :h: i only use :l: against people that i know in real that like to xfactor block cancel to punish trish but all her normals when she gets into the air are overheads (besides her divekick but thats not really a normal) along with every cr. move being a low also thats what makes her so good and her air dash is really fast, but you need to know what button your going to press so you can descent faster.
For the magneto match or anyone with a faster projectile she needs to cr. to get closer, its certain they will go for a mix up if your too close so you wont have to worry about disruptor after you get near, but either way your going to have problems, magneto can run away fairly fast against trish, if you happen to stumble onto someone doing that you have to buffer a light voltage after the slide under the disruptor.
Thanks, ill work on that, I always tried to tri dash, but I guess I shudda been box dashing. Oh btw, what do you do for your DHC between sent and trish, I tried a few variations last night and most of them barely hit 700k, so I usually just go into a hard knockdown, call drones and proceed to pressure the opponent. But Im sure there has to be an effective DHC between the 2 of them.
well if you saw those horrible quality videos i posted theres a sentinel into trish round harvest dhc that killed off akuma while it was still able to be continued for combo, you can air max voltage and if you time correctly, hyper sodium force would still hit, if not full screen then after a trish combo into air max voltage then into plasma storm.
If you have your buttons in a default setup on stick(LMH on top row). You can use LM to do the airdash and then hit S with your thumb to get a super quick square dash. j.S has a way better crossup hitbox than j.H and comes out in less frames. In XF, square jump j.S is incredibly fast, much harder to react to. Depending on how you connect a blocked divekick, you’ll be at a really good spacing for crossup with a square jump j.S. As always superjump for Trish’s square jumps, their much faster.
For square jumping with j.H: superjump, then double tap MH. First MH will be a airdash and then the next MH will register as a j.H.
You can cancel a divekick at anytime. Something I’ve been playing around with is cancelling into flight as soon as the divekick connects. Then you’re free to do any chain you want which will all of them will count as highs. Depending on how late you cancel the divekick you can be in flight very low to the ground so a new mixup to try out when you have your opponent in the corner.
i don’t know why i haven’t tried that but it sounds interesting although i don’t dive kick grounded opponents a lot if it’s fast enough like fly cancel j.l j.h into ground series would be great
also what does the fly cancel do if they push block? does it negate it or does it keep you still and have them being pushed backwards
Advancing Guard pushes the attacker back a ways, and pushes the defender away a little as well. That makes it slightly less effective when cornered since the defender can’t move back at all, so it feels weaker compared to midscreen.
Dive kicks are already tough to advancing guard as it is. If they advancing guard just before Trish hits the ground, the pushback is negated by her hitting the ground. If you cancel a dive kick into flight right after they pushblock, you’ll both mostly keep your position.
To help with timing it, don’t flight cancel too early. The push of advancing guard doesn’t happen until 1/3rd of the way through the block stun of a move. Even if you input the advancing guard sooner, then push happens 1/3rd of the way in.
So whats trish’s most damaging combo into her lvl 3(no assist used), I currently use, opener into :s: j. j.:d: :h: land :l:
:h: :qcf: :l: lvl 3. It does about 700k, not a substantial amount of damage considering I just blew three bars, so I was wondering if trish has anything more damaging. Oh and I play her with akuma and sentinel, maybe someone knows some assist specific combos with those 2.
Trish seems like such a good character tool wise. Why is nobody using her? Do you guys think it’s because of her low damage output + low health?
Its cause the game is still very early in its life cycle, relatively few people are playing zero as well and dude is top 5 easy. Just give it time, once the whole dark wesker fade fades out people will start exploring other characters. But every one generally agrees trish is one of the most slept on characters in this game.
I’m sure you can find something with Sent drones assist. Just assuming though.
I pretty much use: whatever hit confirm>whatever magic series>:s:>j.>j.:d::h:>:qcb::l:>j.
>j.:h:>s.:h:>:qcf::l:>lvl3
Probably because Dante/Vergil/anyone else overshadow her. She’s always been good but people don’t use her. I’m sure now that vergil is in the game people are trying team DMC (and there have been a few more people playing Trish) but overall she just gets overshadowed by the characters people want to do super hot stuff with.
you have some pretty brutal trish rushdown, specially in vid 2, i dig your style. but um quality is quantity, not many people would want to see the video because of the blurring and lighting. BTW it looks like you keep going for the RDK after jam session, does that regularly work?
Is there a reliable way to combo off of her instant overhead j.L or is it just there to scare people?
Alright, so as a new Trish player I do have a question. One of my teams is Trish/Felicia/Sentinel. I’ve only done training with it, no online yet, but I really like it. My question is this: should I use Felicia assist A (Rolling Buckler, Low) or B (Sand Splash, OTG)? I know that Rolling Buckler gives Trish unblockables, and Sand Splash lets me do some really sexy fly combos with relaunches. I was thinking Sand Splash simply because I like the combo opportunities, but what do you guys think?
Also gonna do some heavy duty labbing with Trish soon. After I realized she can combo after Fly (and I was making it hard on myself, doing it after J.H instead of J.2H), I can’t stop thinking about the possibilities. I’ve already developed my own Sentinel-like Fly/Unfly combos, and I’m going to look into airdashing after Unfly. Looks promising, can’t wait to explore it further.
Combos into dive kick when:
- Counter-hit (Useful on round start until they start air-throwing you effectively.)
- lvl3 xfactor. (Challenge being keeping them on the ground when solo.)
- With the aid of some assists. (Your mileage may vary.)