UMvC3 ToP Tier ANCHORs

Considering that move is more of a moving hurtbox, doing it outside of a combo is more of a risk for the wesker player.
Felicila on the other hand has Kitty Helper. Dormammu Dark Spells also have greater utility.

And vergil doesnt really need lv3 X factor to kill you, so if he either has 4 bars or lv3 xfactor, you better pray he doesnt touch you, os he’s got 2 ways of killing you quickly, kinda like strider.

You explained your stance valiantly… but I don’t even have to read it to answer your question.

The reason Wesker is not a top tier anchor because, outside of being predictable, he’s largely beaten by the simplest thing in the game:

Up-back.

And every character in the game has it.

It’s not an overreaction to anything. It’s my understanding the character who I’ve been playing since day 1 of Vanilla, and where his threat potential is strongest.

And I really don’t care to hear that “but tourney play” excuse. So many people use Wesker it’s pretty much impossible for there not to be “strong” displays of his XF ability in tournament play. If everyone starts using Hsien-Ko the same thing will happen (ok… maybe she’s one of the few bad enough that it wouldn’t, but you get the idea).

All of the actual top tier anchors either have multiple ways to fuck you over when you’re in the air or have ways to keep you from ever getting in the air in the first place. Wesker has neither. His options are to grab you (which gets teched) or use Phantom Dance (Which, if it hits you at all, will lead to more up-back, and him having wasted part of his XF and a meter). I didn’t mention his options for keeping you on the ground because there aren’t any.

Wesker is largely only a problem in XF if you try to fight him. If you don’t, he’s not nearly as threatening, and furthermore, isn’t likely going to chip you to death very quickly either.

I’m pretty much tired of repeating this at this point, but I suppose I’m resolved to beat people over the head with it until everyone gets it -> “Dark Wesker” is a joke compared to Wesker with assists. If people want a real “Dark Wesker,” folks need to start blowing XF 2 on Wesker and have an assist backing him up. Then you’ve got an actual problem on your hands; especially if the assist is Strider or Doom.

Also, Strider has few issues killing 3 characters solo with XF3. The reason he often doesn’t is because people tend to heavily rely on Ourobo, which is, despite being largely unblockable, very damage/time inefficient.

Deadpoole probably makes it into the top five. His teleport gets scary as fuck in XFL3

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2 gold stars for your abilities at taking words out of context. Out of 10, that is -.-

Two sick anchors you’ll rarely see actually in the anchor spot because they’re so ridiculous on point:

Zero and Viper.

Even Magneto is still in that boat. Magneto should be on anchor more often than he is.

I really need to improve my execution to play him. I took the challenge when I started playing Viper (was a pad player since like '98 - switched to stick for SF and UMvC3) and glad I did. If I could get his MagBlast combos and movement down, I’d be pretty proud of myself.

Up back doesn’t really work when this character can kill you easily off an airgrab

Not just kill you but also embarrass you with retarded gun shot combos.

looks at the title thread

wtf, are you in 6th grade?

If only you couldn’t tech throws -.-

Now, you could be tricky about it if you honestly had another option to mix in there that you could actually convert off of that people had to worry about. That would be a different matter. But that’s not really the case here.

Even if you do eventually get grabbed, chances are by the time it’s happened, you’ve at least ate up a chunk (if not all) of XF.

Hell maybe I’m bad at everything else and am gawdlike at runaway, but Wesker just ain’t that damn difficult to keep away from without assists for me. Don’t really care whether or not anyone else agrees, as I didn’t set out to change anyone’s opinion on the matter and don’t really care to now.

Not to mention the fact still remains that there are -many- other characters who, in addition to potentially killing off of an air grab, can keep you from getting there in the first place, or who could kill you while you’re still in the air. Either of which are impossible or unlikely from Wesker.

Umm, you do know that lows will beat up back yes? That’s why Wesker’s go for dash crLs and crMs(lol why is this move low and 1/3rd screen again) all the time mixed with dash command grabs, it’s a 50/50, and in level 4 xfactor, Wesker can literally whiff a command throw, then punish you for holding up back by air grabbing you, you can’t tech them all and who techs throws after up backing after landing anyways. Not like you can run away from Wesker, in xf3 he can wavedash through the entire stage in less than a marvel second. Also his teleports become extremely hard to punish in XF3, and I’m 100% sure that teleporting post Cobra Strike/Ghost Butterfly/StH is + on block so he still has left/rights. Also if you super jump upback vs Wesker he can simply mash dash and he will cross under so quickly it’s a 50/50 on which side you’ll land, and superjumping is air throw bait for the most part.

Seriously, you saying that Wesker is not a good anchor because you can tech all the throws and hold upback is like saying you can block Strider Orbs and Vergil just by mashing pushblock to automatically block the left/right 50/50, when one mistimed pushblock means you are getting counterhit and you’ll die.

I still agree with him being worse than Phoenix/Strider/Vergil anchors which are I can mash to win tier with meter. But Wesker and Skrull are right under those with their stupid mixups and ability to clean up 2 characters with half the time on xfactor left with their damageoutput.

IMO Best Anchors:
Derp mash to win Tier:
Phoenix
Strider
Vergil

Oh Fuck not again Tier:
Wesker
Skrull

Stupid Tier:
Magneto
Felicia

Solid Anchors(Can run it back, but aren’t cheap enough to generate tremendous amounts of salt and have even matchups generally but have some minor flaws):
Dante
Taskmaster
Akuma
Dormammu
Hawkeye
Trish
Ammy

What in fucks name do crouching ground moves have to do with attacking someone in the air -.-

Common sense says that if he’s nearby on landing you’d need to block for a bit (as opposed to getting tagged during PJFs[not the best thing to rely on to combo with in itself, btw]), but again I repeat, Wesker has no way of keeping you on the ground. Assuming you don’t try to stick something out there and end up getting punished, you can happily jump back into the air and wait to tech another throw. There’s not really a “tech them all” to worry about either. You might have to tech all of 3. Even if you get 2/3, you’ve pretty much ruined the whole “Dark Wesker” matter. You can’t run away from Wesker? Hell, then you can’t run away from Haggar either. And baiting him into his only real air option of air throwing you is a good thing -> you don’t have to worry as much about blocking him before upbacking again if he’s not already on the ground. Even if you get grabbed, again, you should have still eaten up some XF time by the time it happens, and eating a scaled combo is better than eating an unscaled one regardless.

I’m not doubting the fact that that Wesker can wreck shit if you’re on the ground (“Dark Wesker” is irrelevant to that). But the fact of the matter still remains -Wesker has limited air options and has 0 “keep you grounded” options-

And again… it’s all still irrelevant because (last time I’m going to broken record myself for the moment, I promise) -other characters either have better air options or can keep you from getting there and pretty much everyone kills everyone in XF3 pretty damn quickly-. So regardless of whether you want to worry about “Dark Weskarr” or not, he’s still not a TOP tier anchor. Not a bad anchor. Just not top either. You seem to agree with that given that he isn’t in your top anchor tier either, so I really don’t see what relevant point you’re trying to make here. If you dislike my opinion on the Dark Wesker matter, so be it, but that is entirely irrelevant to the discussion. Now, I’d recommend not bothering since you’re not going to change my mind, but given that it’s wholely irrelevant to the topic at hand, at least complain about it in my PMs or something.

FFS

:coffee:

Well, you better hope that your characters have a double jump or air-dash, or flight or something, because she is just gonna pick off every mother-fucker that decides to jump in on her with xfc.3 and her charge; especially if you’re in a corner.

I agree that Strider and Phoenix are better anchors than Wesker, but I still think Wesker is a top 5 anchor. Maybe 4-5th. Too much evidence (you guys sure tend to have hypocritical double standards about tourney results) to prove otherwise.

Holy shit wow lol. Did I miss a j/k at the end of this? If so, my bad. Kudos for sticking to your guns but… wow.

Hey, sarcastic exaggeration never needs to make sense :slight_smile:

I think in order for Strider to be most effective and threatening as anchor, you have have killed the point or have him pretty much dead. At this point, Strider with meter or XF can easily take down the other two characters. His incoming mixups and oki setups are damn strong, add in the fact he can go for overheads and crossups with his weird ass double jump, and he is pretty hard to block (also his dash becomes GDLK in XF; I wouldn’t walk backward if Strider was less than midscreen from me). The only problem is if you fuck up your done, but that’s Marvel in general though.

Also, Viper in XF is retarded. Her ABCS, jBBC, dj. BCS, Seismo, TK BK, S, j.BBC, j.CS, Seismo, Burst Time combo can kill all of the other ‘regular’ anchors doing 1M+ in a short amount of time. Her FA nullifies beam teleport mixups (w/ XF giving her red health back), EX. Seismo is invincible, EX. TK nullifies projectiles and is fast as fuck, and rapid seismos deal a fuck-ton of chip and become even more oppresive…too bad I am not so good (terribad actually) with her though haha

level 5 frank