UMvC3 ToP Tier ANCHORs

while simultaneously not providing a good assist to your team. there’s more to an anchor than just making XF3 comebacks.

An XFC3 Wesker can clean house pretty quickly on his own…

Every basic combo he lands is a dead character

so can everyone else in XF3. it’s not unique to Wesker in the slightest

It is because even without XFC he hits like a truck. So he’s basically XFC lv4. Add on his speed and the game pretty much turns into rock/paper/scissers.

If he guess right or get lucky during the rush-in/teleport flurry, thats a dead character.

my earlier point is still true. Nothing he’s doing is unique to him, and there are characters that provide better assists that are actually better at fighting solo. Dante can DT and gain an XF4 if you really feel the need to have it, and his mixups are infinitely better solo than Wesker’s could ever be. Vergil’s rapid slash isn’t a great assist, but it’s leagues better than Samurai Edge in neutral, and Vergil is probably one of the best XF3 characters right now barring Dark Phoenix.

then you have anchors that make it less likely you’ll come down to just an XF3 comeback. Sentinel, Doom, and Akuma all provide some of the best assists in the game, which give your first two characters a much better fighting chance than OTG gunshot does. sure, when it comes down to them alone, they’re not as good as Wesker would be, but the odds of them being alone are significantly lessened because they actually strengthened the two characters that came before them.

my point being, there is much more to who goes in your anchor slot than the person who has the easiest time killing everything with XF. playing Wesker third is the same as running two anchors, because your second and third are both stuck fighting without assists, basically.

Almost everybody can kill in XF3 dude, that is not impressive, his solo mixups are not that great, has no good zoning tools, his assist is usable but nothing incredible.

I still think he is a capable anchor, but nothing to be really afraid.

If you slip up and he touches you, you die. Thats pretty scarey. Can rip through a whole team just like that.

I once heard someone talk about a “fodder” strategy, where the point character is meant to die to pump up the others or something. Wesker anchor is like the most extreme form of this. Do as much damage as you can with your first two, then once they die, XFC4 Wesker and clean up whats left.

You are not getting the point, if you slip up and almost every chaarcter in the cast touches you in XF3 it is almost sure that you are gonna die, and the strategy is not that good unless you are phoenix, i don’t see why would you let 2 of your characters die and try to make a comeback with a character that needs to eat a full incoming mixup, yeah it can happen but if your gameplan is to let your characters die and make a comeback with wesker i think you need to redo your strategy.

Wesker is not that great of an anchor. Heck I don’t even bother snapping him in anymore. He can still be lamed out and loses to up + back even in XF3. Also spiral swords and ouroburos can easily contain the wesker XF3 derp. Once wesker runs out of x-factor, he is basically free.

Wesker anchor teams are also horrible too. The 2nd and 3rd character are basically anchors fighting with no neutral assist. Once your point character dies, your team just sucks.

The derpy anchors in this game are: Phoenix, Vergil, Strider, Super Skrull, and Dormammu.

Vergil, Super Skrull, and Dorm are actually viable derpy anchors because they all have decent assists and good DHCs which doesn’t really mess up the team synergy unlike Wesker anchor teams.

However, derpy anchors are kind of old news. A lot of people nowadays just run a godlike assist in the back and have enough confidence with their point characters that they don’t need to bank on that derpy XF3 comeback.

Doom, Sentinel, Magneto, Dante, Akuma, Amaterasu, and Hawkeye.

All have godlike assist and can run it back with xfactor if required to. However, it is less of a gimmick than those five above there.

I’m with Wesker being top 5 of the best anchors in the game. I agree with him being easily managed by a good, well balanced team. But that goes the same for almost ever other character (<= is getting said a lot in this discussion lol). But he’s still viable with or without X-Factor and meter, is still one of the best characters in the game anyway. Dormammu, Strider, Skrull, Felicia are only dangerous as anchors in XF3. I’d prefer my chances having Wesker bare as an anchor than with any of them.

I might be missing something, but I don’t think the assists have any bearing on how good a character is as an anchor. Sentinel’s often used as an anchor though considered a poor character. Conversely I don’t really see how Skrull’s or Dormammu’s assists are really any better to have than Wesker’s at neutral or whatever. Besides if you second character has a good assist at neutral, you might as well have your other character provide your team with something else like an OTG, anti-air or an unblockable set up.

You my friend need to smoke some better dime bags if you want to speak some real shit. Real spill.

Wesker may not be top 10 anymore, but him on anchor is still a threat. Heck, ANYONE in XF3 has a shot at a comeback. Its Marvel and XF just adds more chaos to the chaos that is already present. This can even include Phoenix Wright (even without Turnabout Mode) for god sakes! Make a bad mistake and you get lit up, its simple. You can say all this nonsense like… “up-back kills this _____'s options! _____'s nothing if you just keep doing it while he’s in XF!” You need to play some real people with actual anchors my friend. Everything is easier said then done.

'Scuse me while I hit this up.

how would assists not have any bearing on a character being a good anchor? that’s the assist that both of your other characters are guaranteed to get, and usually serves as the glue that holds the team together. your example of Sentinel even proves my point, as he’s generally considered a sub-par point character but is widely accepted as a good anchor, simply because Drones is such a good assist.

Skrull and Dormammu’s assists aren’t necessarily great, but they’re more useable in neutral than an OTG assist. orbital grudge is decent, Tenderizer is a solid lock-down tool, and Dark Hole is pretty good at filling up space on the field. Wesker can set up faux-unblockables with Samurai Edge, sure, but only at almost negative range. if you wanted a low hitting assist last, Deadpool and Felicia are much better at it since they cover more ground.

also, Strider, and Felicia are just as good as Wesker without XF, i don’t know why you think they have to be glowing red to be good.

Rapid Slash, Dark Hole, and Tenderizer can all lock down the opponent and allow for mix ups. They may not be as conventional as cold star or sentinel drones but they work.

Skrull also has orbital grudge which can act like a ghetto version of tatsu. Dormammu also has liberation which has a lot of utility if you can set it up right.

These are all better than Wesker’s gunshot.

You also have to consider the DHC’s. Wesker’s Phantom Dance is pretty ass.

Vergil has dimensional slash, spiral swords, and devil trigger.
Skrull has inferno.
Dorm has chaotic flame and stalking flare.

These are all better than what Wesker provide.

Dormammu can also do good TAC combos and has an infinite. Wesker does not have any of these.

Dark Wesker loses to too much of the hit box flood in the neutral. He also doesn’t provide much support which means if you are down a character your second character will be gimped as shit. You don’t want to be down to Taskmaster and Wesker against a healthy Morri Doom Akuma or Mag Doom Dorm. You’ll just get flooded to hell and Taskmaster will pretty much be a free character loss and then Dark Wesker has to take an incoming mix up before he lands.

Things like dhcs and thcs and neutral assists are just way too important to be sticking Wesker in the 3rd slot. I was playing against TooMuchDamage @ SB (former top mvc2 player) and he uses Zero Wesker style team like Killer Kai except he puts Wesker 2nd and Magneto is the anchor. Its a much better setup that way since Zero doesn’t really need dhcs or thcs to kill people or clear up neutral. Wesker in the 2nd spot is good because as long as Wesker falls to the ground he is guaranteed to have a fast beam assist and a powerful dhc which he sorely needs to improve his mix up and neutral.

Zero gets what he wants (guaranteed conversions off any throw) and Wesker gets what he wants (strong dhc, safe teleports that set up 50 50s) with a strong anchor that can rushdown and clear up the flood better.

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What I don’t understand is why people seem to think that Dark Phoenix is such a great anchor (In a lot of people’s top 5’s as well) then they say that Wesker anchor isn’t that great because he doesn’t provide a good neutral assist.

Seems kinda hypocritical? Phoenix basically gimps your team of meter, a DHC, and a neutral assist (since you should never be calling her outside of combo extension).

Is a low health gamble that completely cripples your team really worth it? Not to mention all the anti-Phoenix tech nowadays.

On to my next point, Wesker is not a good anchor? Give me a break. I realize that he’s not the best, but he certainly isn’t bad.

He’s fast as hell in x-factor especially when he has his glasses off, kills extremely quickly (which is great for preserving x-factor time), has command throws and a good air throw, his normals become even more godlike, non-tracking teleports that can be hard to read, meter-less ToD’s, great level 3 (damage wise), etc.

He is definitely a top ten anchor in terms of solo capabilities, but definitely not in terms of assist capabilities.

Overall, I think he’s a pretty good anchor; and unless I’m using a zoning based team I’m quite scared of him in level 3 x-factor.

The only huge issue with him on anchor is the lack of a good neutral assist, I’ll let all of you decide whether or not that puts him in top 10 or not. Regarding solo capabilities however, he most definitely belongs in top 10.

Rofl.

Spoiler

http://weather.blogs.starnewsonline.com/files/2012/07/tumblr_ldmvzbASCg1qbru86o1_400.png

My god, that team sounds so friggin cheap.

Dark Phoenix is the best character in the game. Phoenix holds her back

edit: ok, this might be a huge overstatement in retrospect. but regardless, people ALWAYS talk about how detrimental she is to the team she’s on. that’s why she doesn’t see a great deal of play anymore, it takes actual work to get wins with Phoenix now, and you’re basically carting around a giant liability in third slot until you get 5 meters.

I’m sorry, but they are attached to each other.

Just like Wesker is attached to his assist, Dark Phoenix is attached to Phoenix.

Since this is un-changeable, we must discuss them as a whole (logically) in order to determine how good she is on anchor; even though they may technically be two separate entities.

This goes for every character as well.

and as i said, we do. Dark Phoenix is no longer guaranteed like she was in Vanilla, and her overall effectiveness and useage has declined as a result. she’s now in the pile of “win more” characters like Frank West and Phoenix Wright who are great when they get going and ultimately useless when they don’t.

that said, you’re still going to have the argument for Phoenix anchor because, honestly, where else on the team are you going to put her? Wesker is a phenomenal point character. Phoenix on point typically just gets chipped to death by any character with decent methods of filling the screen with hit boxes.

Well, that doesn’t make much sense. Just because a character can only play one position semi-effectively it in no way supports the conclusion that they’re one of the best at it. We need to look past that whole notion, we need to look at the tools given to the character and decide for ourselves; a pros+cons list if you will.

That being said, my whole question was why the same people who think Phoenix is an effective anchor don’t think Wesker is an effective anchor while they both possess the same problem (Phoenix’s is even worse to an extent).

that i couldn’t tell you. they both fall under the category of “anchors that don’t provide back to their team,” with the main difference being that Phoenix has steeper requirements to get rolling, but is generally better than Wesker when she’s let loose. Wesker, on the other hand, is more self-sufficient and doesn’t demand all of your team’s resources.

i don’t personally care to play either of them on anchor, myself.