UMvC3 ToP Tier ANCHORs

XF3 Shuma is not a bad anchor. In the right hands you can TOD without needing assists and I know plenty of skilled Shuma players that would detest him solely being used on point or second.

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To TOD you need to touch the character first, how is he going to do that with Vergil,Dante,Strider,Zero,Viper,Magneto,Dormammu and assists like Jam Session, Drones, Missiles, etc?

Strider and Vergil are very capable of getting trough a lot of this stuff that is why they are good anchors, if you can’t touch a character the damage you can do is irrelevant.

This thread is a carcinogen.
People are seriously arguing that magneto is not fit to be an anchor? What the fuck

You know plenty of skilled Shuma’s eh? I would like to meet them. People were hating on Shuma and I can seriously understand that even though I love the tako so much, but Magneto not fit for being an anchor? Holy shit, what ever this thread is smoking, I want 2. It must be that good shit cause these posts are killer. How can you not like a character that is already mobile/fast/easy hit confirms/x-factor infinities/option select H-easy hit confirm/jab anti-air/other million things, for an anchor? He has his own combos that can carry from corner to corner that do mad damage and has his own level 3 which you’ll have meter for when he’s already in the anchor spot.

In your opinion what makes Magneto such a great anchor? All I know is no Magneto is NOT opening me by just pressing buttons. Magneto does well with a lock down assist plus tri-dash pressure when he’s on point. As an anchor, what is he going to do to open me up? All I have to do is throw him out of his tri-dash pressure and that’s game. It’s just my opinion, but characters who have to risk so much aren’t great anchors. Characters like Wesker, Super Skrull, Strider, Akuma, Phoenix, Hawkeye, Spencer (Combofiend’s case ONLY), Amaterasu, Felicia, Vergil (I suppose until people learn how to block against him), Wolverine (just for the sake of being ‘dark’, whatever the hell that means) and X-23, Silent Kill X-23 I mean are ‘good’ anchors. They can apply safe and deadly pressure at the same time. Magneto?

So I got this out of your post: "…characters who have to risk so much aren’t great anchors."
and then you name some characters. I agree with some but then I see this FUCKING CHARACTER in the list: SUPER SKRULL
So now I think… hmmm… You just said, “characters who have to risk so much aren’t great anchors.”
… Are you fucking kidding me? Drop the fucking cheap ass dime bags you be smoking and smoke some real shit if you want to talk some real shit. Real spill.

Some of those other characters you have listed apply to this as well, maybe not as much for some but some still have to take risks and shit.

Magneto has to take NO fucking risks in anchor and if he DOES have to, those are fucking miniscule. He’s already moving fast ass hell and that’s going to make blocking him even harder. Ohhh!! I’ll just run away and shit. Have fun blocking some pimp smack H’s that can be EASILY converted off of, and easily able to turn into option select grabs. Get Magneto out of your range? Easier said then done no matter what player we’re talking about.

Its like saying, “MAN! I know exactly how to stop Morrigan/Doom. I can beat that shit like everyday.” Then why don’t people beat players like ChrisG consistently?! I mean, people beat him (RARELY) but I’m just saying this as an example as in, easier said then done.

Magneto has to take no risks, why? Don’t tell me it’s because you say. Why block these H’s that you talk off when you can throw, or is he throw invincible? As for Super Skrull, what does he have to risk exactly, he has a dive kick (for all intended purposes), a teleport, a command grab which can be converted off and silly damage in XF3 (granted, all characters have high damage in that mode.) And yeah, swearing isn’t cool. Just saying. Kappa.

Sorry, I thought maybe if I cussed it would make more sense to you since you’re already smoking some absurd shit. Guess I was wrong, my bad. #nokappa.

I didn’t say Magneto had no risks, I mean I said it but if he did have to take some risks, they’re miniscule. You still didn’t even explain enough about Magneto. I’ve already touched upon him enough in my post and the one earlier. He still has a ton of other stuff. Magneto is still safe on everything he does in X-Factor as in blocking wise minus the disruptor at point blank. Now where you’re real crazy is where you say that Skrull has to take NO risks. Well, what happens if you miss your command grab? What’s he gonna do? “OH! He’s got a OS into super though!” Dude… if the command grab misses and you do the OS… it comes out and then you just wait and punish him…

So you block a Magneto H/OS throw or try tech, if you block it no problem for Mag, its not going to make any difference. You’re in a neutral game again to go for something else. If you tech its the same thing, you both tech and you both fall back down and the situation resets again. This is when that Skrull thing I just brought up. “Teleports” you call them? Those aren’t teleports. Its meteor smash and its a direct hitting move. So he disapears real quick and that’s considered a teleport move? You wish. It’s like saying Wesker’s Jaguar Kick is a teleport. Pshhh… yeah right. Not in anyway saying that move is better than meteor smash. I love Skrull and used him back in Vanilla so when you bring up this nonsense then I gotta speak up. That’s real spill.

And I think you’re forgetting the main picture here. I never once said that “yadada” was a bad anchor. All I did was bring up the topic of risks between anchor characters. Don’t get it twisted.

>mfw ----> ಠ_ಠ

Have you guys even played or went up against an XF3 Mags who actually knows what he’s doing? Block a Magnetic Blast at that speed and you could get put into, I dunno, 2 mixups easily. I mean I’m sure his frame advantage from that is way ridiculous because it’s already freaking +22 without XF.

  • he does not need a lockdown assist in XF, Magblast at that speed is more than enough
  • Mags usually has to use two assists or a damaging DHC like Vergil to kill off a throw, doesn’t care if he’s in XF3
  • Magblast
  • Tridash j.L is near unseeable
  • All his normals become safe
  • MAG-FREAKIN-BLAST

And oh yeah, hear that Estaka assist is pretty good or whatever. Yeah, real awful anchor, this guy Magneto.

Reread my post, I never said Skrull doesn’t have to take NO risks. I really should put my brackets in my posts, for all intended purposes, Skrull does have a teleport. It’s obviously not the same as other teleporters.

What I don’t understand is this:

“So you block a Magneto H/OS throw or try tech, if you block it no problem for Mag, its not going to make any difference. You’re in a neutral game again to go for something else.”

How does Magneto just go back in? As you say. He’s not going to pressure for free, I’m sure of that, especially with people who press buttons.

Are you really saying Skrull anchor is pretty much no risk? The fuck out of here. He’s one of the most unsafe anchors in the game. You make him sound like he’s indestructible when really he has to be lucky or the opponent has to press buttons to get a hit.

Meteor Smash is not a decent “teleport”. That shit’s getting punished unless you have Death Penalty.

His wavedash goes right through pushblock if you time it right. Doom’s not the only one who can do that. If you pushblock, just like in Marvel 2 you’re putting yourself at a disadvantage by increasing the length of your blockstun, which lets Mags go right back in.

And don’t tell me about blocking those tridashes, it’s easy to say that stuff online but you are just not blocking that stuff at that speed unless you have some godlike yomi. Auto-guard’s not gonna save you there; that’s what I like about high-low mixups over left-right.

Maybe you didn’t directly say “NO risks” but you did say this, “As for Super Skrull, what does he have to risk exactly” That’s like saying barely no risks and if you compare that to Magneto? Oh lord… Its things like this that cause the Heralds to win this war.

Let’s say Wesker didn’t actually have a dp teleport… I guess this now means his jaguar kick is a teleport. I mean, like you said, *“does have a teleport. It’s obviously not the same as other teleporters.” *Same could be said about jaguar kick like I said before. You block it and he goes through you. WHOA! That’s a teleport dude, how did he go through him?! He must’ve teleported. That’s the only answer!

How does he go back in? Ummm… by getting close to you again with dashing or whatever tools he has to get in? No one pressures for free but Magneto… he almost has something like free pressuring and that would be magnetic blasts. Mazio already shined on that fact but I don’t think you’ve ever dealt with some real magblast Magneto’s before. Hell, even I haven’t dealt with some real good Magneto with magblast. That just goes to show even someone with a average Magneto that knows how to throw some magblasts can already be trouble. Magblast is its own assist, literally.

So you brought up the “especially with people who press buttons” too about that Magneto right? Then you also said this, “All I know is no Magneto is NOT opening me by just pressing buttons.” I would love to see you press some buttons against a tridashing mag while throwing magblasts… Oh wait, you’ll get hit by a magblast and then I’ll get a free combo! Wait, what if I’m not throwing magblasts? I guarantee that pimp smack or H/OS throw is going to catch you.

Am I the only one here actually reading the posts and providing proof here? You’re not even bringing up barely any facts. Do take more notes and study my boy.

Just want to say one thing about Solo Magnetic Blasts without XFactor 3 in terms of it as a rushdown tool

  1. They aren’t as safe as a lot of you think, free air throws upclose, and if you are using someone like Cap or Task you can just Charging Star Shield Skills and kill Magneto regardless of whether they come out or not
  2. He can get anti aired out of them if not spaced correctly regardless of what of what time of kara or version you are doing
  3. You can crossunder and punish normal Jump Magnetic blasts, you can also teleport through them and get a punish if Mags is unlucky
  4. If he’s using them solo outside XFactor, you can simply pushblock the Magnetic Blast and you avoid all the mixup since it puts you out of the range of a tridash mixup and it’s back to neutral. In the corner he gets free tridashes regardless of pushblock or not, but midscreen it’s a different story.

In XFactor 3 it’s a different story, they are still hittable by Shield Skills and the like, but they lead to free mixups unless you are facing an AI with perfect pushblock.

He’s definetly a godlike anchor and one of the most capable in the game Solo period, with very good solid relatively safe mixups and the best mobility in the game while having godlike zoning abilities with Disruptor and Magnetic Blasts. XF3 Magneto is full retard, but so are a lot of characters even point characters like X-23 and Wolverine, but Magneto’s biggest strength in anchor is that he is a great solo character without XFactor.

It’s all becoming far too situational now. I’ve played great Magneto’s, my friend is a great Magneto, I ran a set against Alioune, and got exposed by Magneto. But guess what, he wasn’t his anchor! I have experience against this character, I wouldn’t state my opinion if I hadn’t. Going back to things being situational, you can escape Magnetic Blast pressure, If your assists are alive you can certainly escape such pressure. (Again, this is all situational, as you can still move around, do things, call assist and use your characters natural abilities to nullify his pressure).

As for seeing me, who knows, maybe one day you will. I somehow doubt I’ll be facing Magneto as an anchor, a who uses him in that position…?

I know a few people who use Magneto as Anchor. Magneto’s viable in pretty much all slots.

Mine (the guy who doesn’t show up to majors anymore for some reason) and Zero/Dante players like playing him on anchor… Oh, and the man himself, Yipes.

Yipes, Mine, Andre used to run him on anchor too before switching him on anchor for Vergil. Basically teleport characters benefit alot from disruptor because it gives them unseeable mixups, so a lot of players that use Teleport mixups would use him on anchor, so Sparda twins/Dorm/Wesker can derp it out with Disruptor in the back.

TBH, most character’s ideal slots are 2nd or point with a few exceptions(Strider/Phoenix), just because a character is stronger in that position does not make him any weaker in the anchor position where he is still amazing with his tools.

Well good that you ran a set with Alioune. The main thing we were talking about were risks in anchors anyways. Its still absurd for Skrull to have less risks to take than Magneto though. That’s the long story short and there’s no way its true.

Go away for a day and a discussion will take legs of it’s own! Lol. And o_O… I don’t smoke (or take drugs at all ¬_¬ ) lol. Still, shout out to insults in making a point.

I’m not going to necessarily argue point for point with everything that’s been said, because theory is different to in-game, and it becomes pretty pedantic and redundant. Still to clarify some of my comments before, when I said I didn’t think Magneto is really an anchor, I was just thinking of what I thought his optimal position would be. I felt he was better more for occupying the other positions in a team, as I thought he was much more dangerous with assists backing him than for dolo. That’s not to say he’s not dangerous as an anchor, I could prove myself wrong with Summer Jam lol.

But yeah I was thinking of Magneto with and without X-factor… and I’m guessing the x-factor we’re talking about is XF3, cos as an anchor we’re talking about him being the last character left on a team, not just being the third character selected in a team right? loool. But being more serious, though he’s crazy with XF3, without it, and with your opponents whole team left (and with them possibly having XF as well), however, speaking relatively, I think thought it would be more challenging for Magneto, then for the likes of Wesker, Phoenix… DARK that is lol.

Of course people have made loads of characters work in a variety of positions. I even use Mags as an anchor usually (and try not to blow X-factor before he’s in lol). But yeah, if I were to recommend an anchor just for the sake off. I’d rather suggest Strider, Wesker, Vergil(…), Ammy, and possibly Super Skrull. I’d rather have Magneto on point, but he makes the strongest anchor candidate out of the teams I play him in lol.

Oh, and yeah we have played good Magneto’s ¬_¬ From high ranked online players to major world tournament competitors! (I guess that was one thing I was gonna answer directly lol, damn, I took so longer typing and rewording this a few other posts have been made! Sorry that this regurgitates some of the things you guys have just said)