Ok, before I say anything I am just going to come out and say it: I am an avid Vanilla MVC3 Phoenix Hater. I see WAY too many of them every match I play and I feel 95% of Phoenix players are complete and utter garbage and pull the wins they accumulate straight out their asses. HOWEVER, after playing some pretty crafty Phoenix players recently and trying her out myself just to see how easy it is to get hits on my opponent, my viewpoint on Phoenix players and Phoenix as a character has changed quite dramatically. She is not wolverine in the sense of pick up and play as it seems when on the other side of the tk fireball. She requires a certain level of finesse and patience to be effective on her own and I can now understand the nervousness of those who have had her snapped in before her meters were full. Most players however don’t work towards that and use the typical superjump into tk fireball 3x into d+H and rinse and repeat. And because of the mobility and speed of certain characters in the roster, along with the fact that 99% of the time people have had gone through hell to finally make it to Phoenix only to be missing that necessary character for that anti-phoenix setup, chucking fireballs is usually more than enough to lame out a win or at least the necessary meters to get to DF mode. However, this Is Phoenix that I am referring to. Dark Phoenix is an entirely different story and solely where the problem with this character lies.
Dark Phoenix is power absolute and in my opinion with all of the downsides to normal phoenix (most notably the low health), I feel the power is warranted; EVEN with the super boost lvl3 X-Factor gives her. All of that is NOT what gives scrubs who rely on Phoenix as opposed to players who have learned to utilize phoenix wins. There are 3 things in my personal opinion that are what Capcom TRULY needed to fix in regards to DF and if these 3 things were adjusted, EVERYTHING else about Phoenix from her INSANE power boost to her teleports and so on would be absolutely fine and warranted.
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Limit her aerial attacks from 3 to 2. NOT 1 then drop to die. That’s not fun nor fair and in all honesty just gives me a free kill on the spot hands down. Getting past her first two fireballs with certain characters isn’t too difficult. I personally main Wesker and with a well timed teleport, I usually always am capable of making it underneath a super-jumped Phoenix. It’s always the 3rd that gets to me either punishing my recovery from the teleport or putting me in blockstun and allowing the phoenix player to d+H me and then go for either mixups or the same routine. By limiting her options in the air from 3 to 2 it makes it so that those who have the ability to get past the two fireballs a chance at nabbing phoenix In some way before she superjumps yet again to repeat the process. Also now it makes the Phoenix player have to choose whether they want to use up their two moves in fireballs and leave themselves open or 1 fireball to teleport mixup and so on. This would just take a little bit of the laming out spamminess that currently is done.
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Change the properties of her Enhanced Firebirds so that if the opponent is caught by one of them due to her teleports mixups, she cannot full combo them into Super afterwards. This is primarily called for incoming characters being blown away because of teleport and fake teleport traps setups being near impossible to read and react to. The risk/reward is just WAY to high for such a simple setup. It’s like a 75/25 mixup as either way you’re going to get hit or you’ll be chipped and then thrown into blockstun followed by another mixup if you aren’t killed immediately. It’s just too much reward for something you can’t react to (kind of like berserker slash except better and at no risk to Phoenix.)
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The most important and probably the absolute strongest element of the Dark Phoenix Persona… GET RID OF THE F*CKING FEATHERS!!! They are absolutely unnecessary and gives Phoenix an ENTIRELY unfair safety that no character should be allowed to have. NO character should be able to mash buttons with absolutely no fear of consequence for doing so. If Phoenix wants to mash cr.l/st.l all day, they should absolutely be FULLY susceptible to counter supers and counter specials just like everyone else. People should not be put into 100% block strings with no way to counter the Phoenix player back because she is too far for a command grab (which would get stuffed by the feathers anyway) and surrounded by projectiles in EVERY normal (standing or aerial). She has other tools, traps, and teleports, and overheads that should be having to be used to mixup and open up an opponent not putting them into an inescapable block string and chipping their life away second by second. It’s retarded and probable the worst idea implemented into the enter game. GET RID OF THEM.
If only these changes were made and nothing else, EVERYTHING about Phoenix would be absolutely fine. Let her keep her teleports, her insane power boost, her traps, her invincible super (not a huge fan of it but some lvl 3 CAN go through it so I really can’t complain). Just fix the things that make her stupid in DF mode and everything would be A-OK in my book.