Doom definitely doesn’t lose every matchup…
I don’t think you know how mystic smash works. It would still have a shitty hitbox and durability but simply be throw invincible and cancellable. How is that derpy? I never said that was the only needed fix. I said that it is the #1 needed fix out of everything suggested.
Deadpool with horizontal guns assist, grenade/ninja stars assist and katanarama OTG assist would be awesome
if deadpool’s guns started up faster as an assist and caused a soft knockdown it would be useful… quick work is a low assist which is useful in its own right… katanarama needs a hitbox buff tho… because in the corners it can get kind of iffy…
Just all of the relevant ones. Nerfing him would make him easier to fight for lesser characters, but in the meta he would just lose harder to what he already loses to. With is the majority of characters with a projectile game. He’s basically the game’s Honda/Gief at this point. Dicks some melee characters, gets blown up by projectile characters, good support.
Megacrash would fix so much bs
it would be awesome if every character had 3 useful assists unlike it is currently. but then again that could be really difficult to pull off unless they started including normals into the mix ala skullgirls or something.
there are some characters i honestly wouldnt have a clue what to do with. it was mentioned on the spidey threads it would be cool if his spidersting assist also had the follow up. would make it easy to convert from an anti air and also give him some unblockable setups too. H web ball would be a lot better than the L one we have currently too for the extended capture time.
web throw would be pretty cool as an assist as well but thatll never happen.
Nuh uh. Megacrash is for animu game weeaboos. You’re supposed to take your combos like a man because this is Murrica.
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I’d be completely fine with Mystic Smash now if Devitalization had a use outside of trolling Morrigan, Doom and occasionally Nova and Firebrand. It should have instant recovery, or at least invincible recovery or meter drain to justify why I can’t cancel a successful counter into anything at all. You can Chaos Dimension a whiffed command grab but not a projectile counter. Hell they should have made it its own separate move from the command grab to make it easier to counter on reflex considering the move’s startup.
reduce the recovery on all of shumas moves make the start up of his moves faster.and for the love of basedgod reduce all the invincibility’s on moves in this game
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.eventhubs.com/images/2012/jul/10/steamboy33-ultimate-marvel-vs-capcom-3-sprites-01/</span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.eventhubs.com/images/2012/jul/10/steamboy33-ultimate-marvel-vs-capcom-3-sprites-02/</span><br></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>The. Best. Patch. Ever.</span></font></div>
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<div class=“QuoteAuthor”><a href="/profile/9308/Mr.PaVy-RD">Mr.PaVy-RD</a> said:</div>
<div class=“QuoteText”>reduce the recovery on all of shumas moves make the start up of his moves faster.and for the love of basedgod reduce all the invincibility’s on moves in this game</div>
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Kinda wish shuma wasn’t a charge character though oh well I would say keep his moves the same and give him the fastest teleport in game and a double jump his problem is getting in imo.<br>
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I think one over all nerf/buff I’d like to see applied to the game as a whole, is better defensive options for incoming. For me the absolute worst part about this game are characters that can get a kill and then TOD on an ambiguous or unblockable set up. It takes away the skill of the game at some point and you don’t even get to play, you are losing to set ups, not the player. Now it’s your fault for being in that scenario, but the reward is too great. I feel valid solutions would be:<br><ul><li>Severe hitstun/damage scale applied to hit confirm within the first 4 seconds of incoming from death/snap.</li><li>Advance guard works on pushes point character while blocking an assist until within the first 4 seconds of incoming from death/snap.</li><li>Ability to delay your incoming slightly to bait out timing</li></ul><p>I don’t want them all nerfed, you earned your advantage, but losing to a Viper or firebrand unblockable or Zeros/dante’s derpy ass mix up pressure on incoming and losing the whole character and then doing it again…isn’t playing a game. The team is doing all the work beyond the point vs point fight, this is a 3 v 3 game, 3 characters should be given a chance to at least play, even if they start in a bad position.<br></p>