UMVC3 Patch/Balance Discussion *NO PATCH...but word is out of possible ALL CAPCOM VS game coming*

i was being sarcastic, i know how ridiculous mvc2 doom rocks were.but doom needs something to happen to him

no he doesn’t.

Doom is a solid character made ridiculous by stupid game mechanics that a sizeable chunk of the cast can abuse anyway. there’s nothing wrong with Doom at all.

Doom barely has any weaknesses, he doesn’t need to be made better. He already has three fantastic assists.

Make Doom better. He sux against projectile characters.

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I’d be ok with them getting rid of the hard knockdown on footdive but keeping the speed boos they gave it in Ultimate.

Apart from that, his damage is a little ridiculous, but I don’t think there’s anything glaringly broken about him. He does kinda suck on point (just like I said over a year ago). It only took people this long to realize it.

Would making j.H butter gun special cancellable like it was in mvc2 make him too strong?

Oh man, I really don’t think he needs that. He can already get full hit confirms off of butter gun as it is. :rolleyes:

just get rid of those filthy ugly stiff f champ hit confirms into s footdive
please

what i think he needs is a hitbox fix,when he footdives he still manages to hit you when your right below his ass cheeks

He should probably do a little less damage and/or Foot Dives outside of air series (aka YOLO footdives or footdives to force an air-to-air conversion) should probably cause more HSD so the resulting combo isn’t as huge.

Guilty Gear used to do this well - if you use an ‘easy’ move to start a combo, that combo will be heavily scaled.

To not completely nerf him, these losses can be compensated by giving him more condescending quotes and mean voice files to heckle his opponents with.

Doom is fine as he is.

Footdive doesn’t need nerfing. It makes you respect the character and fear challenging it and trading into him ToDing you after air/ground teching. I’m glad they gave him those buffs from Vanilla, he feels like a much more threatening character now with a grappler archtype.

nobody should be doing as much damage off of a random and lucky guess with a braindead hitconfirm like Footdive… to be honest doom should be doing damage more like magneto, having to rely on a DHC or a reset to kill of a high health character… especially since doom can dash cancel normals…

lol@using dash cancels for Doom needing to do as much damage as Magneto. Dash cancels are good and all and give him a ghetto jump cancel but he’s nowhere near as good as Magneto point wise to justify nerfing his damage. Magneto has far better mobility, better mixups and a stronger zoning game along with better air normals and a ground dash to make his ground normals more effective in the footsie game.

Footdive isn’t the only braindead hitconfirm/move in this game, there are plenty of them out those spammable moves that plenty of the cast can abuse:
-Most Divekicks
-Shield Skills,Vergil entire grounded normal set
-Every fucking thing Zero does
-Pipes, level 4 frank jM, jS
-Helm Breakers

The game is simply derpy and filled with plenty of derpy hitboxes. Having a good move that keeps people from going ham vs Doom and making people respect him is not a bad idea.

the conversation wasn’t about anyone else… if you want to discuss them then yes… i believe there should be some nerfing for the others too… but Doom needs a nerf in at least one area… having the 3 great assists… while others have none… doing spectacular damage… while others are crappy… the fact that he can fly AND airdash in general gives him better mobility than the majority of the cast… PLUS he can dash cancel normals which makes him much more oppresive… multiple OTGs… while some only have Hyper OTGs… exellent okizeme… and excellent throws… he has all of the tools to open up characters nerfing his damage just a little would not hurt him as much as you think…

His ground dash is one of the worst ones in the game. That’s why they threw him a bone with the dash cancel normals. I’ve yet to see anyone really use them in a particularly threatening way. It gives him a bit of character.

Getting rid of that gimmick and giving him a proper dash (which I’m sure capcom would do)would end up making his pressure game much scarier.

Vergil, Zero, Viper and Magneto all deserve to be on the chopping block long before Doom.

What if they gave everyone decent assists? I don’t think anyone would be against that idea if it’s done with a bit of forethought.

I’d love for each character to have decent assists. Most of the top characters have good assists already and a lot of the mid and low tier aren’t as good on point and have shitty assists.

I’d love to somehow be able to put deadpool and x23 on a team together without just playing the 2 of them with 1 assist.

Shinquickman’s very late responses time.

So, you want to turn Mystic Smash into a rolling foot dive? I’d rather Shuma not be a 1-dimensional derp character, and this is coming from the guy who’s a proponent of “Let’s give Shuma a teleport”. Also, I have my doubts that this would actually make Shuma good. Derpy, but not good.

Wesker’s also a patience-based character who relies on strong normals, yet he has a teleport :stuck_out_tongue: Plus, wouldn’t the Mystic Foot Dive above just detract from Shuma’s normals just because that one move alone would be able to do so much work by itself?

http://t0.gstatic.com/images?q=tbn:ANd9GcS8OIHZSDLxRus-NyKkoogMyO7f0Ahl57q9B7nB5YA388bzBAAx

Where have you been the past 17 years?

patient based character…on a marvel game

But Doom loses every matchup so you at least need to give him somethin.