UMVC3 Patch/Balance Discussion *NO PATCH...but word is out of possible ALL CAPCOM VS game coming*

yea because in that thread they were and I didn’t notice I’ve been talking to you twice…

>:(

awkward…

What puts Shuma above the rest of the commonly accepted bottom tiers? At least PW has a solid zoning game and good hypers.

Killing time: Here’s my
UMVC3 RAINBOW EDITION

Viper: Leave as is.

Zero: Leave as is.

Vergil: Leave as is.

Magneto: Leave as is.

Spencer: Leave as is.

Hawkeye: Leave as is.

Pheonix: Returns to Vanilla form.

Frank West: Take away throw up mechanic after drinking. Animation can be cancelled.

Taskmaster: Add level 2 install super where he gets faster + hits harder, but takes damage during life of super. Temporarily allowing him to cancel everything with just anything.

Dante: Slightly increased damage

Dorm: Spells can be cast at super jump height. Old flame carpet. Pillar assist tracks.

Wesker: Return gun shot properties to Vanilla.

Doom: Add more rocks to Molecular shield, increase durability. Now has his electroball super back.

Felicia: Decrease startup on Delta Kick, return her sandsplash super add pounce like Boomerang chick in Samsho 2.

Morrigan: Increasing homing on missiles super.

Wolverine: Red life never disappears. Ability to cancel tornado claw. Remove chest hair super add anti air grab super Level 2.

Deadpool: Red life never disappears. Teleport explosion causes soft knockdown to Pool HARD to opponent. Can now block after air tricks. Chimichanga after quickwork timing less strict. Level 2 super deadpool pushes BLIND AL into the opponent mimicing Franks shopping cart super. Pineapple surprise replaces uppers gone assist.

Hulk: Red life never disappears, does more damage after successful taunt (taunt is hyper armored), Level 3, Turns into Bruce Banner if snapped out. Jumping fierce can be charged for a projectile. (cone effect)

Nemesis: Hyper Armor at all times, can never block. Level 3 is instant. Can crouching rocket launcher.

She Hulk: Super Armor on all dashes. Old slide back.

Chun Li: Dive kick, added invincibility on DP.

Strange: Air Dash.

Jill: Self OTG, Level 3 syringe injection. (Grab super that puts opponents current character in an OTG state for 15 Seconds while their next character jumps on screen.)

Tron: Super Armor on Drill. Can move during Giant Kobun super. Old jumping H back.

Akuma: Raging Demon One hit KO’s. Level 3 from SF3 added (land chop). Air teleport added.

Ryu: Invincible DP. Denjin MODE charge unblockable dragon punch.

Viewtiful Joe: Increase walk speed + dash speed.

Iron Man: Improve airdash, ground dash, and properties of normals. Add Knee Dive cancellable on block or hit.

Haggar: Throwable Pipe. Increase throw range + add super armor to throw animation.

Arthur: Increase walk speed, increase life.

Super Skrull: Invisible force push special added. Soft knock down.

Captain America: Shield still comes back if he’s hit.

Rocket Raccoon: Traps don’t disappear, can grenades can fall all the way to the ground if roundhouse is held. Net trap immune to scaling. New Special Mortar, fires from the ground similar to hidden missiles with no tracking.

Hey look time to clock out from work…yeaaaaaaaaaa

Hold back to block.

because so many people are using hsien ko for her assist nowadays. having characters so bad that they are only good as assist characters is poor design/balance.

ghost rider needs help too.

yea and every things safe so it will be so boring because it’ll take longer to get a hit a lot longer

yea I know but on mvc3/umvc3 she’s just an assist

I think it’s hilarious that you’ve chosen to disregard the bolded part of the post you originally replied to.

It’s also hilarious that people propose changes for Hsien-ko that don’t start with give her a walk.

I care bro. And I’m sure every Marvel Player (and a few admitted Zero Players) will agree that it broke the god damn game. Not to mention Vergil’s range (giving him the stupid ability to keep in you block string for eternity).

The one nerf to Morrigan that would matter is taking away her ability to cancel special moves into flight, but that would be a very harsh nerf. She may not even be playable after that.

Morrigan needs a buff, give her a proper ground dash and shell kick should chip like it did in MVC2.

No one would play her if that happened lol.

She should get Soul Eraser back just because it looks so cool.

AW HELL NAH

Not that it matters, really. I can never block that shit anyway.

soul eraser, instant startup after the super-freeze, pushes to full screen on block, air version hits otg, xfc causes slow knockdown like mighty thornado, giving morrigan enough time to activate astral and juggle with a billion fireballs

health reduced by 50k to compensate

zero, vergil and viper definitely needs to be nerfed.

magneto too, but not too sure how would it need to be implemented. perhaps take away the invincibility on magnetic shockwave and/or nerf the height or give him less time to followup after a throw or take away the otg property on his squeeze.

they need to nerf dooms yolo foot dive. just take away the hard knockdown on hit.

Screw nerfs, I just want to see buffs.

Let iron fist stack powerups and focus his chi for more meter (even while airborne)
Let rockets traps STAY if he’s hit make his little gun do more damage, allow him to drop his grenades like cable.
Let nemesis hit confirm from Deadly reach into a hit throw.

Nerfs forget nerfs…
and lastly make Zeros sword normals do chip Yeaaaaaaaaaah!

Yeah, I’d be 100% ok with footdive no longer causing a hard knockdown. I don’t even think it’s broken or anything, but it is fucking stupid and unnecessary. I’m really not a fan of any air attacks that cause hard knockdowns or ground bounces. It’s easy enough to convert in Marvel, none of that shit is necessary.

Same deal with assists, none of them should cause a hard knockdown.

As a MODOK player, I disagree.