UMVC3 Patch/Balance Discussion *NO PATCH...but word is out of possible ALL CAPCOM VS game coming*

Adding more gimmicks won’t make Shuma much better, despite that being an interesting idea.

and akumas

and missiles

and gold armored hsien ko

and lariat is still good.

so no, we dont need to buff any other anti air assists.

Not to mention, chaos dimension isn’t even that good, so it would be idiotic to go through all of that work to land the least damaging level 3 in the game

rework frame data, hsd and speed before anything else

Ive actually played some very good shumas… However idk id they actually go to tourneys lol

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People underrate Shuma-Gorath too much.

No one is going to say he’s good, but he has some stuff going for him.

I would only change a few things for him.

  • Mystic Smash hit-box increased, destroys projectiles on start-up.
  • Air-ground dash speed increased.
  • Mystic Stare eyeballs do not go away when he’s hit.
  • Shuma’s poses afterward his Supers can be canceled (so you don’t have to always watch through his poses and get punished for it).

Only two of those are legit really. You’re not going to call missiles as a defensive assist when getting rushed down, that’s asking to be happy birthday’d. Hsien ko while good requires her to actually become gold first. Tatsu and Lariat are the only two in that list you mentioned that come prepared to use right out the gate for said rush down situations. Variety adds to the game not hurt it.

it hurts when everyone was either packing tron or haggers assist by the end of vanilla mvc3.

i’ll take hidden missiles over invincible assists any day.

left/right mixup characters gets destroyed by invincible anti air assists.

I think we shoulda kept em like that… look what we have to deal with now… vergil… wesker… magneto?

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so we’ll deal with vergil/haggar, wesker/haggar, magneto/tron instead.

You have that due to lack of variety. As for the left/right mixup characters it wouldn’t be that easy to punish them. Considering most the anti airs in the game are just plain shoryu type moves that would still leave the person being rushed at a bad position of a bad call for happy birthday combos etc. They are there to get the opponent off you not to start you offense while you were helpless.

No dude I paid $40 for this game I wanna hit 8 buttons in a row, OTG super and do 70% life you big jerk!

Marvel is all footsies, its just Marvel footsies involve managing space in a 360 degree space around you, instead of just in front of your character.
Why is it that people tend to just throw fighting game basics out the window just because “ITZ MAHVEL BAYBEE”?

Ryu got the weakest lv3 in the game.

At least those can be combo’d into unlike She Hulk’s; she has the worse level 3 in the game. If your opponent has has x factor, don’t even bother using it.

Nemesis wins that. Short-ranged command grab without invincibility? Hello. At least She-Hulk’s does SOMETHING if it whiffs, and I think it packs some invincibility.

Hmm good point, but if you launch her after xfc you can get a full punish and dodge the car.

And you don’t have to XFC to punish Nemesis into a full combo due to the long recovery animation he has afterwards.

She-Hulk’s level 3 is actually pretty damn awesome. It forces tons of options selects that straight up lead to death.

It’s also the only command grab/projectile super in the game :D.

Is there no setup in which you can use it safely?