[Shuma]
Allow Chaos Dimension to be stored.
(Meaning he can invoke it and tag out and still be glowing on the next tag in.)
I think this would make him a more interesting/viable character.
Essentially it would create a cool meta game around him where a player is essentially trying to lock in a level 3 while attempting to rebuild the lost meter with another character then trying to get Shuma back in safely to hit a “Free” Chaos D before time runs out; possibly setting up back to back Chaos D. Situations.
I don’t think it would be OP here are some reasons.
Chaos D. Can be avoided with good keep away so it’s not guaranteed.
Shuma could be killed as an assist character, essentially wasting 3 meters.
Raw tags have initial pose animation which eats at Shuma’s Chaos D time.
Chaos D animation eats at X- Factor time. (So back to back Chaos D in X-Factor is tricky)
Thoughts?
Adding more gimmicks won’t make Shuma much better, despite that being an interesting idea.
and akumas
and missiles
and gold armored hsien ko
and lariat is still good.
so no, we dont need to buff any other anti air assists.
Not to mention, chaos dimension isn’t even that good, so it would be idiotic to go through all of that work to land the least damaging level 3 in the game
[Shuma]
Allow Chaos Dimension to be stored.
(Meaning he can invoke it and tag out and still be glowing on the next tag in.)
I think this would make him a more interesting/viable character.
Essentially it would create a cool meta game around him where a player is essentially trying to lock in a level 3 while attempting to rebuild the lost meter with another character then trying to get Shuma back in safely to hit a “Free” Chaos D before time runs out; possibly setting up back to back Chaos D. Situations.
I don’t think it would be OP here are some reasons.
Chaos D. Can be avoided with good keep away so it’s not guaranteed.
Shuma could be killed as an assist character, essentially wasting 3 meters.
Raw tags have initial pose animation which eats at Shuma’s Chaos D time.
Chaos D animation eats at X- Factor time. (So back to back Chaos D in X-Factor is tricky)
Thoughts?
rework frame data, hsd and speed before anything else
Ive actually played some very good shumas… However idk id they actually go to tourneys lol
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People underrate Shuma-Gorath too much.
No one is going to say he’s good, but he has some stuff going for him.
I would only change a few things for him.
Mystic Smash hit-box increased, destroys projectiles on start-up.
Air-ground dash speed increased.
Mystic Stare eyeballs do not go away when he’s hit.
Shuma’s poses afterward his Supers can be canceled (so you don’t have to always watch through his poses and get punished for it).
xero15
July 13, 2012, 6:20am
787
and akumas
and missiles
and gold armored hsien ko
and lariat is still good.
so no, we dont need to buff any other anti air assists.
Only two of those are legit really. You’re not going to call missiles as a defensive assist when getting rushed down, that’s asking to be happy birthday’d. Hsien ko while good requires her to actually become gold first. Tatsu and Lariat are the only two in that list you mentioned that come prepared to use right out the gate for said rush down situations. Variety adds to the game not hurt it.
it hurts when everyone was either packing tron or haggers assist by the end of vanilla mvc3.
i’ll take hidden missiles over invincible assists any day.
left/right mixup characters gets destroyed by invincible anti air assists.
it hurts when everyone was either packing tron or haggers assist by the end of vanilla mvc3.
i’ll take hidden missiles over invincible assists any day.
left/right mixup characters gets destroyed by invincible anti air assists.
I think we shoulda kept em like that… look what we have to deal with now… vergil… wesker… magneto?
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so we’ll deal with vergil/haggar, wesker/haggar, magneto/tron instead.
xero15
July 13, 2012, 8:25am
791
You have that due to lack of variety. As for the left/right mixup characters it wouldn’t be that easy to punish them. Considering most the anti airs in the game are just plain shoryu type moves that would still leave the person being rushed at a bad position of a bad call for happy birthday combos etc. They are there to get the opponent off you not to start you offense while you were helpless.
Dunno why everyone is taking issue with this. There are many intelligent ways this could be done. Unfortunately Capcom is not known for thinking these things out logically. Right now it’s stupid how, for example, both Zero and Viper scale to 20% and 30% for their normals and specials respectively whereas Nemesis scales to 10% for both? Like wtf man?
I also don’t mind the fact that different strength buttons are subject to different scaling up until they reach the minimum cap, but 5 hit combos should not inflict 600k whereas you have 40 hit combos that inflict about 750k. The base damage on everything should be lowered, but scaling could be made more severe. That way everyone does less damage and you actually need to know what the fuck you’re doing to get fat damage. There is not enough of a disparity between shit combos and fully stretched out “if you flip out of this you’ll probably kill me with your 5 hit combo because I just built you tons of bar by kicking your ass” combos. Also consider that Capcom just compounded this moronic system with the advent of mashable supers.
Mashable supers are fine per se, but it should be extremely difficult to get full hits and full hits should be the same damage as they inflicted in Vanilla, not 200k fully scaled for practically everyone. Raw level 1 supers doing 350k if fucking stupid.
And yes, I totally agree that hit confirming to death from anything and everywhere is one of the worst things about MvC3 and makes it incredibly scrubby.
No dude I paid $40 for this game I wanna hit 8 buttons in a row, OTG super and do 70% life you big jerk!
Marvel is all footsies, its just Marvel footsies involve managing space in a 360 degree space around you, instead of just in front of your character.
Why is it that people tend to just throw fighting game basics out the window just because “ITZ MAHVEL BAYBEE”?
Ryu got the weakest lv3 in the game.
Zovea
July 14, 2012, 8:50am
795
At least those can be combo’d into unlike She Hulk’s; she has the worse level 3 in the game. If your opponent has has x factor, don’t even bother using it.
Nemesis wins that. Short-ranged command grab without invincibility? Hello. At least She-Hulk’s does SOMETHING if it whiffs, and I think it packs some invincibility.
Zovea
July 14, 2012, 8:57am
797
Hmm good point, but if you launch her after xfc you can get a full punish and dodge the car.
And you don’t have to XFC to punish Nemesis into a full combo due to the long recovery animation he has afterwards.
She-Hulk’s level 3 is actually pretty damn awesome. It forces tons of options selects that straight up lead to death.
It’s also the only command grab/projectile super in the game :D.
Zovea
July 14, 2012, 12:21pm
800
Is there no setup in which you can use it safely?