Is it just me or is he normal jumping instead of super jumping when he actually gets past the first rep?
Fanatiq said that Magneto’s slower dash speed allowed his normals to come out sooner (as in for our trijump game, you can addf :l: much lower now), but I didn’t realize it made that much of a difference.
Damn really they made that ROM that easy buy why? I remember it took me 5 days to learn the vanilla one now you can learn it in 5 mins. -_- Well let’s not this ruin us lets build on it I guess.
In :30 of Nini Heart’s combo video, he does the standard fly combo except with jL instead of jM in the original loop from midscreen. It seems to be working because the jH adf jL jH part has Magnus flying low enough that the pushback from jH can still convert to a xxfly jM. Can someone test this?
Used some of the new ROM and made this nothing fancy really. Does around 800k+ damage, uses an otg assist, and builds around 1.5 meter
[media=youtube]sOvNnDWPneE[/media]
So Magneto can still do 750k+ damage by himself, can still do hyper grav loop, and his high/low mixups are still a threat. All is right with the world >.>
Everything else looks cool though. My main problem with his new combos is that they lost some SWAG-factor. I mean, before it was this steady beat/rythm. tap-a-tap and tuc-a-tuc on the joystick. But now, it’s like… each “rep” looks different. It’s ugly
At least all the damage is still there. Magneto, we in there. Also, check out Fanatiq’s New MSS overview.
These combos are nice, but have you guys been looking to see if his mix ups are still cheap? How bad is his tri jump now? Is it at least Storm’s speed?
His trijump :l: can be done even lower to to the ground now so we’re good.
His mixup potential with assist call + gravitation/fatal attraction is going to be RIDICULOUS once we get our hands on the game and we can do some exploring.