UMvC3 Magneto Videos: Day minus[-] 3 Combo's

Here’s a little compilation of Magneto combos I put together for everyone who’s trying to learn magneto’s basic stuff (I DO NOT OWN ANYTHING SHOWN IN THIS VIDEO):

[media=youtube]AkzMTfkgrJQ[/media]

Good stuff :slight_smile:

Also, in working on THAT thing

[media=youtube]td_OdY5nPfA[/media]

some food for thought

I got that tech from one of Joker’s videos, shit is mad dirty

Fuck dude, I found this thing, but I didn’t know how to use it, now your video showed it to me:

It’s an alternate setup for that mix-up. Instead of doing :s: > immediate j.:s: , it’s incorporated into the EMP Loop so it goes like:
:s: > j.:h: xx add j.:s: > SuperJump

magneto goes offscreen just like in your video, but I have no idea if the timing is different from that (probably is)

We’re learning???!?!?!?!

On a more serious note, though didn’t Zero or some other character have this exact same shit but it got removed because it was “too broken”?

yep, godlike right

Glad capcom ain’t fuckin with this game for now :smiley:

Nice found a better application for this to cover both back and forward roll . So S > air S > adb L blast > then on the ground dash > plink dash .
If they roll forward , magneto push them into the blast. Both hit meaty .
Also have a new corner combo more dmging than my previous one and trying to emulate it midscreen too . Will make a vid of these when its ready.

Hmm,
I messed with this in the lab, and I tried using this setup, and found out that the blast will not hit meaty. BUT, it’s a very effective way to setup meaty repulsion into Jam session/ColdStar.

So the setups are S in the corner, JS addb any blast, land repulsion + meaty lockdown assist which gives you a free mixup of your choice

OR a forward roll specific setup

S, JS ADD any blast, land repulsion + meaty jam session. IT WILL CROSS UP and you get a full confirm, so cheap. Or you get another meaty lockdown.

Jam Session is so cheap for Magneto, and I predict it will be used in all end game Magneto teams. I’m currently working on Magneto(disruptor)/Task(Horizontal Arrows)/Dante(Jam Session) and the team is as cheap as hell with lots of stupid tech but I have to step my dante up. Attraction at any point in neutral + jam session = full confirm or free mixup and that’s really stupid. Cross Box Dash blasts + Jam Session are absolutely stupid too due to the pushback of the last hit of jam session which can create some really stupid stuff, double crossups, and very stupid high lows. Jam Session also hides flight animation which is also derp.

Agreed^ , Mags W Jam Session is pretty ridiculous. Only neg with using it really is that the damage gets scaled pretty hard and it can be a little difficult to confirm from it at times.

It’s meaty against forward and backward roll , i mean u cant jump on wakeup if u do it right.

magneto dante sentinel has potential to kick ass if you think jam session is that good. i know its gdlk with zero but scaling doesnt matter for him, but then you got drones for mixups and pressure… so you become king of zoning AND rushdown.

BUT, it seems like its counter productive, dante with drones and disruptor would probably be way better

[media=youtube]kDZFUOXYBGI[/media]
There , recorded against forward roll. Works also against backroll and dummy set to jump.

Alioune-Sensei!
dat combo is soooo steezy! :smiley:

stealing the shit outta that

downloading right now. i smeel dirty shit

OOOOH

Sorry guys, I was using addb instead of adb, and misread Alioune’s message haha. But, doing addb or add + blast will set up easily timed meaty repulsions, and I think add + blast is a really sick setup if you have the assists for it since it will crossup forward rolls depending on timing. add + blast land repulsion + assist is a easily timed true meaty, not sure about addb + blast though.

This technology is cheap.

You know back in Vanilla I was always saying that Magnetic Blast is one of Magneto’s best tools and was underutilized. I had no idea how right I really was.

Hey guys. I trying to do up TAC staircase combo (both midscreen and in the corner) with hyper grav ender ender but i guess hsd kicks in. Is there like a maximum number of hits or watever before tac? I really don’t know how this combo system works. Anyways, I use doom missiles as during St. H then launch and All I can do is H, S. To hav it land I guess I have to hit the H, S high in the sj range? Then I do H hyper grav into tempest. Sometimes the doom missiles are too close to the corner so I guess to remedy this I have to do a short adf on the last adf H? Sometimes I have a problem with the character being too high and bc of hsd I guess i have to slow down my combo? here’s a vid since I’m too lazy for notations.
[media=youtube]5gkPEtLu1KI[/media]