UMvC3 Magneto Videos: Day minus[-] 3 Combo's

I think all of us have rocked Mag/Doom/Sent at some point in Ultimate.

NickScum is actually really impressive as well.

RDK posted a few ft5 of people vs Joker

HERE:

removed because RDK hid them on purpose

first time I’ve used mag since mvc2.

this dudes getting old

At a first glance, yeah, but you get used to how different he is from marvel 2 and he’s not that much slower.

I’m looking for it again but I think I’ve seen someone do hyper grav with :m:'s in the loops. Anyone know what I think I’m talking about?

SJ, ADF j.:m:, j.:h:, s.:h:, Hyper Grav :l:

[:l: HypeGrav > super jump > dash forward >j.:m:,j.:h: [land] st.:h:] x whatever

Much appreciated My fellow mutants clinches fist

Would the :m: variation of the Hyper Grav Loop be easier to do or the regular :h: loop? I figure that the :m: loop could get you more meter than the regular one but less overall damage after a long combo without a Squeeze at the end.

:m: is arguably easier to do, but H is better for more reps and damage.

It’s been a while that I’ve played with Magnus extensively and I can’t believe I am getting a bit inconsistent with the Hyper Grav Loop

Its actually more beneficial to the j.:m: version at the end of combos when hitstun and damage scaling are at their peak. For example if I do the standard MB Loop and then finish with Hyper Grav loop, I get more damage and meter doing the j.:m: version. Even if you do the :h: version, you won’t get more than one rep anyways. My damage for the combo using the :h: version is around 790k, while using the :m: gets me 805k

Whatsup Guys, I’m finally throwing in my Dante Towel to get up with my hommie Magnus. So i feel my execution is fairly good. and i can do magnetic blast loops fairly consistantly my only real issue is landing this stuff of air to airs and after my assist eats a bit of the hst. currently runnin Mags Vergil Ammy so i dont have any hefty otg assists for extenders but as everyone knows a dhc into vergil 90% of the time means a dead character.

So i guess my question is this… what do you guys usually do for hitconfirms that have a chunk of the deterioration taken off already AND what about air-to-air?

This is what I’m using now for Magneto in my current team (Dorm, Mag, Wesker). That’s while I’m cornered, I can get an HG loop if I’m a little off the corner. I belive I can get more damage somehow, any tips?
[media=youtube]ed4BhLrTJMc[/media]

And this is just for showing how to TAC and going into M.Tempest for the ones that have some problems with it:
[media=youtube]VY_wan-oP24[/media]

hey guys, new mags players here and was just curious if someone could notate for me the standard hypergrav loop, the MB loop, and the ROM (whichever is easier…i think I read that is was the normal jump ROM, but idk. )

Also, considering never having done ROM’s before, I can get maybe 3 or 4 j.H’s to connect, but after that theyre too low to the ground. Is there any particular rhythm for the new rom, or any tips that could help (idk, delaying airdash maybe ? ) or is everything just done as fast as possible ?

thank you !

some lobby casuals featuring [LEFT]PsYcHoCI2usHeI2[/LEFT]

[media=youtube]l9-rv15nbSs[/media]

Came up with a temporary combo to practice and utilize moar mag blasts while practicing Alioune’s midscreen:

cr.HS, j.H, j.adf j.H Mag Blast L, land, jump MH Mag Blast L, jump MH Mag Blast L, cr.HS, MMHS

Roughly ~523k iirc.

I’m thinking about learning this character, is there any beginner combos that will help me get into this character?

[media=youtube]C9LqiU2btL0[/media]

Thanks! =)