I think all of us have rocked Mag/Doom/Sent at some point in Ultimate.
NickScum is actually really impressive as well.
I think all of us have rocked Mag/Doom/Sent at some point in Ultimate.
NickScum is actually really impressive as well.
RDK posted a few ft5 of people vs Joker
HERE:
removed because RDK hid them on purpose
first time I’ve used mag since mvc2.
this dudes getting old
At a first glance, yeah, but you get used to how different he is from marvel 2 and he’s not that much slower.
I’m looking for it again but I think I’ve seen someone do hyper grav with 's in the loops. Anyone know what I think I’m talking about?
SJ, ADF j., j.:h:, s.:h:, Hyper Grav :l:
[:l: HypeGrav > super jump > dash forward >j.,j.:h: [land] st.:h:] x whatever
Much appreciated My fellow mutants clinches fist
Would the variation of the Hyper Grav Loop be easier to do or the regular :h: loop? I figure that the loop could get you more meter than the regular one but less overall damage after a long combo without a Squeeze at the end.
is arguably easier to do, but H is better for more reps and damage.
It’s been a while that I’ve played with Magnus extensively and I can’t believe I am getting a bit inconsistent with the Hyper Grav Loop
Its actually more beneficial to the j. version at the end of combos when hitstun and damage scaling are at their peak. For example if I do the standard MB Loop and then finish with Hyper Grav loop, I get more damage and meter doing the j. version. Even if you do the :h: version, you won’t get more than one rep anyways. My damage for the combo using the :h: version is around 790k, while using the gets me 805k
Whatsup Guys, I’m finally throwing in my Dante Towel to get up with my hommie Magnus. So i feel my execution is fairly good. and i can do magnetic blast loops fairly consistantly my only real issue is landing this stuff of air to airs and after my assist eats a bit of the hst. currently runnin Mags Vergil Ammy so i dont have any hefty otg assists for extenders but as everyone knows a dhc into vergil 90% of the time means a dead character.
So i guess my question is this… what do you guys usually do for hitconfirms that have a chunk of the deterioration taken off already AND what about air-to-air?
This is what I’m using now for Magneto in my current team (Dorm, Mag, Wesker). That’s while I’m cornered, I can get an HG loop if I’m a little off the corner. I belive I can get more damage somehow, any tips?
[media=youtube]ed4BhLrTJMc[/media]
And this is just for showing how to TAC and going into M.Tempest for the ones that have some problems with it:
[media=youtube]VY_wan-oP24[/media]
hey guys, new mags players here and was just curious if someone could notate for me the standard hypergrav loop, the MB loop, and the ROM (whichever is easier…i think I read that is was the normal jump ROM, but idk. )
Also, considering never having done ROM’s before, I can get maybe 3 or 4 j.H’s to connect, but after that theyre too low to the ground. Is there any particular rhythm for the new rom, or any tips that could help (idk, delaying airdash maybe ? ) or is everything just done as fast as possible ?
thank you !
some lobby casuals featuring [LEFT]PsYcHoCI2usHeI2[/LEFT]
[media=youtube]l9-rv15nbSs[/media]
Came up with a temporary combo to practice and utilize moar mag blasts while practicing Alioune’s midscreen:
cr.HS, j.H, j.adf j.H Mag Blast L, land, jump MH Mag Blast L, jump MH Mag Blast L, cr.HS, MMHS
Roughly ~523k iirc.
I’m thinking about learning this character, is there any beginner combos that will help me get into this character?
[media=youtube]C9LqiU2btL0[/media]
Thanks! =)