UMvC3 - List of Changes

Viper is definitely top tier if she only spends a 1/4th meter for EX.

Well I hear the meter gain in general when you land combos is supposed to be nerf so if anything that will help a bit. The bigger issue is that now Phoenix players trying to fish for meter when their team lands a hit only get one tag that actually builds them meter.

What the opponent can do to a Phoenix team with the TAC is marginal still IMO. Which Phoenix teams being able to build retarded ass meter on you with down and forward TAC’s was a much bigger issue that this will address thankfully. No more derpy get 2 plus meters towards Phoenix on a guess. Definitely going to be hitting down tag when Phoenix teams land a hit on my team now. If they wanna take a meter away that’s fine. Unless the meter gain in this game is nerfed to shit my team can still build good meter on hits and go for snaps and damage then.

We also need a compilation of all the alt costumes. And I think I saw Strider double-jump on the gameplay trailer on the snow village.

UMVC 3 tournament starting a 3 pm PST http://www.eventhubs.com/news/2011/jul/20/capcom-streaming-comic-con-umvc3-gameplay/

If Viper EX moves cost .25 meter, and she stays the same otherwise, she is absolutely unquestionably #1

what do you mean “just got”. im dreading to play you in UMVC3 now.

Viper was already a top tier character, imo, probably within top 15 to top 10 material.

Anyways, I saw on stream yesterday that Wolverine landed a dive kick on a grounded opponent and assist and the two characters just flew away from Wolverine. On CH and air-to-air the dive kick acted normally. Can anyone confirm this change or was there just some other circumstance that caused this?

IM and CapAm share the simliar taste for playing mid range fighting, but compared to say the other mid-range fighter like Dante…they both are blah. There both use unsafe tactics and you gotta take some big chances to get damage going, and that’s why they’re both low tiers. IM can be sooo much better if they just fixed his damn hitboxes. There some of the wonkiest in the game. Giving him a btter Unibeam at least betters his zoning and defense.

But Cap needs “something”. Outside of shield slash hitstun and a decent crossup games, he offers nothing to the game. Invincable cartwheel would be too abusiable, that part I get. He’d just cartweek out of danger all day. Just give him his double jump back, and make his normals come out alot faster. Or Since he has a indestrutable shield, they coud give him the best chip reduction…just something.

Hopefully that is the case with Wolverine. That’s the way it should have been from the beginning. Why can my grandma play Wolverine? Makes no sense.

He does have his double jump.

V.Joe looks like he has less recovery on L/M RHKs and six machine and less startup on Voomerangs. I don’t play him really enough to know.

Captain specifically has everything he needs except mix up. His mix up is pretty garbage without a low hitting assist and it’s obvious they made him to be kind of a zoning based character (can land full combos from 3/4’s screen with shield slash) that also has the ability to get through zone easily. Meaning he puts fear even into characters that can zone better than he can because he has insanely fast start up specials and supers that burn right through projectiles. It’s just the trade off is that his mix up game and ability to get damage off throws becomes garbage without an assist.

If he really has that, than take away his j.M. That shit is too good. If his zoning has improved that much, he can do without j.M.

What’s so good about j.M that he’s gotta lose all of that also? It is really good in that it lets him set up high low mix ups that are visually impossible to see that no one’s really using yet but he still can’t cancel his dash into normals so his pressure is really broken up and easy to air throw without assists. It beats pretty much all ground normals but so do a lot of other projectile based air normals. He’s still not as self sufficient at getting in and doing damage without assists as Magneto is and Doom’s strong assists pretty much will have you putting Doom towards the back any way. Unless Doom is your favorite character and you wanna build a team around him where you’ll have to stack him with other strong assist characters.

Captain America has a 4 frame c.L that covers a 1/3 of the screen or half the screen with a dash forward first. His s.L is 5 frames and a great anti air also plus he gets fucking DP’s on top of that. His main issue regarding the normals is how unsafe they are on block which means you have to tick with c.L a lot and have a good assist for setting up backflip or j.S/j.d+H mix ups. His other main issue regarding offense is that he can’t cancel his dash into normals as quickly which means his throw setups are a bit limited also. The actual speed on his normals is fine though especially considering how they almost all have retarded good hit boxes.

Lol c’mon DevilJin! Work with me here!

I ain’t gonna work with you if you’re trying to nerf Doom. LOL. That’s my assist dude. That guy needs everything he can get on point. He’s not as bad as Haggar on point but he either has to be loaded up with assists or have XF3 ready to be close to the scare level of Magneto on point with an assist. All of those buffs mentioned lose to advance guarding after you block them to push him away any way. Another reason why he has to be loaded with assists or at least have XF2/3 to be scary.

The way I see it Captain’s main issues are lack of scary mix up without assists (which is mitigated a bit with a good low assist) and a slow cancelling dash that makes throws a bit harder to set up (which is part of why his mix up isn’t that scary any way). If he had those 2 things working for him there’d be no reason not to pick him just off that alone.

Based on the end of this video, Viper still consumes 1 meter for EX Moves.

I just realized the characters glow a color according to the direction they hit you in when they TAC. From what I seen when they hit you down they glow blue, to the side they glow green and when they hit you up they glow red. They probably did this to make guessing a little easier and to counter random TAC’s more often.

Well then, we need to find out why that team had a black line across their meter at the 1/4th point and what it was used for.

So what I noticed is that Ryu has something where he goes into a state (Light Hado) and lets him do new moves and new priorities. Where do I get this from? In the stream yesterday Ryu did his hyper and it did not bounce off the wall. Now in the trailer before he does his hyper he is glowing in a strange way and upon activation you can see his eyes are clearly white and thus giving him the ability to use a hyper that bounces off wall and that huge hyper hurricane kick storm. Sorry if this has already been said.

Note in the trailer while Ryu performs his improved hurricane kick and bouncing beam, Ryu has a meter above the super gauge. Very strong evidence that Ryu has a transformation super. This has been speculated since yesterday.

-I’m fairly confident I saw Doom’s j.S fly in a weird trajectory. Almost straight down compared to now. Which is weird since I saw j.S act normally in other matches.

-CAP HAS THE MOTHERFUCKING DOUBLEJUMP AGAIN!

-Maybe just me, his L and M shield slash seem to have more startup than before.

-Gustaff Fire helper is definitely weaker. Got beat out as she touched the ground twice.

-Tron’s j.H seems to knock further away. I guess this limits followups a bit.

I believe that’s being called Denjin mode. You can tell he’s in it with the glow and when you see the time bar above the super meter.