UMvC3 List of C. Viper Changes

Haha, I was thinking the same thing.

Are TK L and M feints doable before it comes out, on whiffs and on hit? And what is the distance she can travel to land the M with feinting. Like, how far does she goes in relation to that frame window where she can feint it, near the end, middle, andor beginning of the whole motion?
Havent played since March so a little out of the loop. lol

Dude, I’ve been saying for a while that Maximilian does not know shit about viper. It’s like he avoids her like the plague, and yet knows a lot about almost every other character. My guess has always been that he’s just not willing to put in the effort due to her execution. I can’t really blame him though, h learns a lot of those characters well. He’d be better off spending that time learning 2-3 other characters. <.<

The “frame window” isn’t really a true statement, Maximillion isn’t very familiar with Viper. In Vanilla, you had 1 Frame when the TK hit to feint it. In Ultimate you have one or two more. You can still feint it any time before hit.

Oh ok, I thought there was a strict window on WHIFFS too, (it always seemed that way but Im sure I just sucked at executing it) and that was increased. That makes more sense now.

Nice IM vid! Near the end with the Smart Bomb to Unibeam semi-reset for mixups is brilliant.

IM in this game was (naively and stupidly) the first character I tried playing in a fighting game… ever.
That vid wouldve been great to see back when I was playing in spring. It took me almost a full 2 months to figure out how to get ANYTHING off of air throws and the timing and spacing of his flight during the standard combos was so insanely tough for me to do. And the Air Dash resets in the corner with the Doom assist LOL thats pretty much exactly what I just talked about in the other thread about Viper with Doom. XD

You are awesome!

Thanks, but the lack of cross-up options still makes IM’s mixup very linear and pretty easy to deal with. However, the character can hit basically every spot on the screen, I feel it’s better to play very passive agressive with him and control space.

My Jill vid is much flashier… :slight_smile:

I love your Jill vid. Helped me learn more about her.

Nice, Im gonna check that out. I saw a bit of the bnb things off the IM vid, havent checked out your link there yet though.
What are your takes on Jill? Flexible and diverse enough to be full of fun in terms of resets and combos? I guess the answer would be YES since you have a flashy vid of her. lol
I never DLCd her so never tried her out, as I quit before I hooked online up to get her. :frowning:
Was thinking about it, but have NO idea (I guess watching your vid will show something interesting haha)
As you could probably tell already, I suck at execution (Im new) but its very appealing for me to try it. Jill might be a good fit. :slight_smile:
Edit: btw your Jill link seems to go to the Iron-man vid. Maybe its just mine but… I donno haha

Yeah I definitely noticed that any time I sat still with IM, any fraction of space and time lost meant a lot. With most characters it seems there is a comfort zone or a positioning that they want to be in and positions they want to avoid, for him it seems the position he wants to be in is taking up the space the opponent wants to go and the position he wants to avoid is not taking up that space
The target goal is possibly just towards being 100% active all the time with precision over (as you pointed out) the whole screen. Miss the wrong spot at the wrong time and it can hurt. Fun character, Ill be using him again for sure. 1st character I ever played, got some history with that guy now. :slight_smile:

Well, this is a Viper thread, so I’ll keep it short. Jill is a very powerful character, but where many of the MvC3 characters wear their strength on their sleave, Jill’s power comes from all the little nuances of her moves. She does need a team to back her up, but with the right guys behind her her mixup when she gets in is second to none, add to that mad beast traps, meter gain, great resets, and very high damage output and you have a good character. She does need help getting in and dealing with her bad matchups (all result from her total lack of air mobility). She also has a ton of Mad Beast tricks and options. All of this comes at the expense of having the most excecution intensive character in the whole game. In short, Jill is a better version of X-23 that suffers mostly because of how broken the God tiers in Vanilla were and some bad matchups (Trish, Zero, etc…).

I’ve got alot more tricks, I’ll make more vids eventually, just waiting for Ultimate to get here… Also, stuff for other characters (like Viper), and eventually, the new guys I’m sure.

Wow, I see now why someone recommended I tried Jill. Looks so diverse. Might try her out, and makes sense about her aerial hitbox character weaknesses.
She was a little too much (maybe a lot) for execution back then. When I started on Viper I had a huge amount of work to do before I could get - dp.A jc. AD j.A - to connect with any consistency. When I get back to playing Im sure itll come a lot faster. Things like TKFs being easier makes me smile. lol

That reminds me. I started to get Seismo spam down near the end of my spring stint, but I remember studying my inputs tonnes really helped. I saw on the tech thread that the proper way is a DP followed by another DP THEN the jump, and continue.
Would DP then jc THEN DP work, or is that improper or harder or something?
For some reason I was thinking DP. jc. DP was the way to get 2 in a row, not DP. DP. jc.
Shows how much Ive forgotten maybe. This game processes things funny. :0

im using her right now in training mode and u can feint at any point on hit, theres no longer a window for it, infact if u try to TK into an ex on hit u have to wait for the animation to end or else you’ll just get the feint when u input S for the ex move. You can still ex her TKs on whiff it overrides the feint. Atm im doing abc TKM feint, bc seismo, airdash CS, bcs, air string into otg seismo super and it does 700dmg for 1 bar, im sure wit ex burn kicks/assist calls and all kinds of things viper will still be able to 1 shot everyone xD.

O_o, Really now? I mean my lvl.3 buster goes through just about anything and everything and Viper actually has something stronger than that? Astounding!

Can you blame him? it took me a month of training before I could get anything special happening with viper

Wow, that beam’s sounding better and better. Granted I don’t plan on using it to all-out replace Seismos, but it definitely sounds like it’ll work well in certain applications and against certain characters that the Seismo hitbox doesn’t cover.

I got to go to an Ultimate session last night cause even though I don’t have the hook ups to get it early other awesome people in the area do. Some general notes about how things feel in Ultimate.

Viper’s combos working feels like more and more of a big deal as I tried some other characters where either the damage, gauge, or hit stun of their combos just made them nowhere near their previous power level.

EM disruptor is no longer near as good for Viper as it was before, it’s no longer a soft knock down and cause of thise if you try to use it to relaunch enemies flip out and do so exceptionally quickly.

Jam session is still really strong for her and every new character I tried gained a lot from having it too, however there are some new assists that may cover the deadzone for her too!

Damage output with feints is easier, but I often found myself needing to EX seismo to relaunch mid combo thanks to the previously stated EM disruptor thing.

The air dash change makes a lot of her match ups different, you need to be more cautious about your air movement and use some pre-emptive BKFs that aren’t just for stalling now if you like to spend a bunch of time in the air.

I still think she’s the strongest character in the game, but we’ll see.

Assists that were amazing for Viper or looked it but I didn’t get to try:
Daggers of Denak is exceptionally good because as long as you cover him coming out it can support either chasing people down or keeping them out, very powerful in some matches against air dashers.
Vajira is silly in general and along with covering her blind spot it has amazing zoning utility, unsure if it will hold up if people mash supers to blow Strider up since his health is exceptionally low.
Shopping Cart is amazing for everyone but Viper gets to capitalize off of it in every kind of gameplan, it does not cover her blind spot but is still incredibly good for her and is very spam friendly as well. Right now I enjoy Frank on point too much to get as much use out of this however.
Greyhound is like Taskmaster horizontal arrows but I think it has even less start up, with the nerfed disruptor things like this are absolutely amazing.
Log Trap worked out really well for me, but I would need to test with it a lot more in order to really determine how good it is for Viper.

Sorry for not having more information, I invested the majority of my quite limited time in Frank who I had assumed would be like Vanilla X-23 tier or so but he seems immediately very powerful and has a really strong game that like Viper if something covers the air is very aggravating to deal with.

I know I’m gonna be spending alot of time looking at Dante replacements when Ultimate comes out. Not out of spite for Dante, but simply because we didn’t have much choice in Vanilla.

Also, with regards to Frank. I have been told (as in I can’t confirm), that if you still have your wallbounce, and you hit with Frank’s shopping cart super just right on an airborne opponent, you can link a camera afterwards. Given the DHC window on Burst Time, I’m sure that this will be something very easy to set up and get frank mad levels really quick.

Awesome Chrisis! Would you might giving additional input about the new cast? Like who you played against that seems very strong… a lot of hype around Vergil right now. Any of the new cast present any potential bad/neutral matchups for Viper?

Its cool to hear about Frank. He was one of the new characters I was more interested in.

Wait, why? He still seems very good as a character, and Jam session is still amazing.

Personally, the lack of relaunch ability means I’m really going to be considering finding a new anchor to replace mags. But I can’t think of anything! I keep tinking strider will be good, but I can’t figure out how I could possibly use him for a relaunch…

Like I said, we didn’t have much choice in vanilla. In Vanilla when it came to covering that Blind spot the only real options were Jam Session and Hidden Missiles, and Dante was obviously a much better choice for Viper. However, in Ultimate we have alot of choices for that spot which in turn will allow more team compositions.

@FlyingVe:
Unfortunately that was false, in the stream people saw of that happening the person used X-factor but people didn’t notice or something. >.< He can however get levels incredibly easily, I just posted in the Frank forums if you want to know more. ^.^

@NissanZaxima:
I’d be happy to when I get back from some stuff I need to do today. I mainly played with Frank West however and wrote up a fairly comprehensive description of my thoughts in his thread. ^.^

@ThreeSided:
I can see a lot of viable potential anchors, I think Strider relaunch should be possible but likely different, you may be able to get 2 seismic hammers since his tracks and hard knock downs!