UMvC3 List of C. Viper Changes

This is an obvious question which may have already been answered… but is the optic blast air ok?

Wait, so it’s spammable? That would be great.

Sadly, it’s not. :frowning:

It’s spammable to an extent; just make sure you have a good assist to cover you during the animation. Rapid seismos are a lot better though.

Like, completely better? As in is there literally no point in using it if I can rapid seismo, or are there certain scenarios where this thing may actually come in handy?

In the end, I guess that’s the ultimate question when it comes to this new move: Is there any point to using it, and if there is, then what are the scenarios/situations it would be giving us a new advantage?

The beam will stop Hulks new Gamma Charge or Thor’s Mighty Strike.

So, basically, it’s a high-priority projectile to ward off things our seismos can’t.

From what I’ve seen it’s medium durability, so it should crush most everything. I mean, It beats a charges Z-Buster I understand.

I just find it really funny that they added something which further raises her execution requirements.

They’re trying to appeal to us execution junkies. ;D

But seriously, Capcom seems to want Vipes to be the Ultimatum character. In both SF4 and UMvC3, they’ve made her out to be a very difficult character near impossible to play to her full, most likely godly potential.

does not beat lvl3 buster, they cancel each other out ;3
and you can cancel optic blast with either super or ex

Alright. I don’t have the game yet, so I can only reapeat what I’ve heard.

Point still stands though, if it trades with Buster, it beats basically everything else.

Yeah optic blast beats a lot of stuff…it destroys gravimetric pulse. But the start up is really slow. Its really good at stopping assists. and can be charged during lvl2 focus…seismo jc FADC laser works

EX to EX works just fine

M Thunder knuckle feint is really easy!! Range nerf on it is significant though

The meter nerf is very noticeable for everybody

Would someone please elaborate on what aspects of Viper’s gameplay make her so hard to play? Consider her often mentioned “theoretical maximum” in your response, if you’d be so kind.

Well, several of the techniques her game relies on make her very difficult to use, among these being rapid seismos, FADC, TK/BK feint shenanigans, etc. They require you to be able to do them at least fairly consistency in order to play her at all decently. Besides that, some of her comboing stuff can be pretty tight.

As for the “theoretical maximum”, you’re talking about taking the skills each of which even the best among us have not managed to master, and mastering every single one of them.

The below is purely theoretical. Don’t expect anything like this to ever happen. But it’s fun to imagine. =D

I’ve always imagined this “theoretical maximum” would basically start as an indefinite game of keep-away using rapid seismos, cornering the opponent and then using FADC to match their movements/nullify their push blocks. Attempts to SJ over the seismos would likely be met by some sort of AA assist, and depending on the character, the occasional SJ j.H into stair kick loop/air grab into full combo. Once the point character died of being gayed out by raw seismo chip, the next incoming character better hope that Vipes doesn’t have any lock-down assists, or that they have a teleport of some kind or a DJ and know what they’re doing. If not, then they are doomed to fall for what we are starting to believe on the Viper boards to be an otherwise inescapable unblockable > full combo, quite possibly to death (due to her epic damage). Any failure to kill in one combo or to land the unblockable would probably result in the gaying out to commence once more.

And that’s what I’ve got.

If anyone would like anything specific tested for viper, let me know.

I still want a Psycho Crusher… :smiley:

Anyway, I’m really like Greyhound assist from Hawkeye. Working on putting the new feints to good use as well.

I won’t be using this move…

Some of this stuff is just too juicy to be fair. :stuck_out_tongue:
Interesting meter building nerf though. Should be a good thing in the end.

The Thunder Knuckle Feint Cancels will probably offset a nice amount of that for Viper. Not entirely, but moreso than most other characters are seeing.

I like Maximillian but he had no clue what he was doing with Viper unfortunately.