(Nah, Hsien-ko can’t move. She’s a just statue that can occasionally teleport. Like a Weeping Angel, only a thousand times weaker and less threatening.)
Macarratti, I think you misspelled Arthur as “Shuma-Gorath”, especially Shuma has an airdash (that, while slow, is actually faster his normal ground speed unlike a certain Chinese zombie) and decent mobility otherwise between his stone smash thing and spiked-sphere form–I’m too lazy to look up the proper names of these moves right now. In fact, I’d say that his (aerial) mobility is probably the strongest thing about him after his Mystic Ray assist (and, perhaps, Chaos Dimension’s inability to be blocked), though maybe that’s just because everything else he has is rather weak.
Victory by textual bludgeoning! Yatta!
Anyway, since I can’t watch Twitch due to this computer (currently) being ass and really, really bitchy about streams, I had to suffice for the Youtube videos. Rather grating commentary aside, those were interesting enough. Your Zero isn’t bad–not that I ever said or was even implying it was–and I certainly see now why you think he has difficult time getting in given how sparingly you use Hienkyaku (though that’s not necessarily a bad thing) and, more importantly, you how lack a beam/horizontal assist; also, I think your Dante is better, but that might just be because Dante is arguably better than Zero (or, at least, has more bullshit than him from across the screen). So thanks for that, I guess.
Also, kudos for beating Wolverine backed by Shuma-Gorath’s Mystic Ray assist even if your opponent was somewhat…reserved in his abuse of that. P. Gorath kinda destroyed me with that last we played (months ago), especially since Wolverine is already bullshit when you’re coming in anyway.
P.S. I really wish someone–aside from that one time I saw Spooky play–would use Super Skrull competently in a tournament beyond “Meteor Smash! Meteor Smash! He loves you! INFERNNNNNNOOOOOOOOOOOO!” It’s such a waste of K’lrt’s potential.
-Zero’s health in ultimate 825k, which is 25k more than beforehand so it is true that his health has been buffed, but only negligibly.
-Normals are just as awesome as they were in original MVC3.
-Loss of hard knockdown on buster nerfing it’s overall utility is up for debate since special moves can now be cancelled into buster has received.
-Increase of hitstun decay on moves may affect his overall combo ability, however he has new combo’s as well due to specials cancelling into buster which could make up for it.
ZeroXZ03 made a video concerning Changes to Zero in UMVC3 which is where I got my info from if anyone wants to watch it I’ve embedded it here and it’s much more detailed than the quick account I have given.
honestly, Mystic smash (his spiked ball move you mentioned) is a HORRIBLE way to travel around. It’s safe on block, thats true, and moves far, but everything else about the move is ASS. It has some of the worst priority I’ve ever seen, and can be thrown out of on reaction by everyone. His airdash, while faster than his footspeed, isnt saying much considering how fucking slow his footspeed is. Its a very predictable, one dimensional airdash.as for his j.S (stone smash)…lol. That shit’s just asking to get punished outside of combos. Small hitbox, unable to combo after (you can combo mystic ray in the corner after an air series, but off of empty j.S? you’re not getting anything) and leaves him wide open once he hits the ground since, unlike every other air normal in the game, it doesn’t cancel upon shuma hitting the ground.
But you’re right about one thing: his Aerial mobility is one of his strongest aspects. but that really ain’t saying much.
I would actually say that Arthur is significantly better off than Shuma Gorath. Arthur honestly has some good projectiles, and the ability to jump while throwing them in Ultimate will be a buff to his full/midscreen projectile game, and we ALL know how crazy he gets in Kings Armour and Xfactor. In the right hands, and against characters who dont have Disruptor, Arthur can still be scary as fuck in the right hands. Shuma just kinda… he just kinda… somethings.
(For how long-winded I am, I suppose really do need to be more clear at times.)
I’m beginning to realize how many character sections are still rather barren when it comes to any type of details and updated first posts for people who want to try to pick up the character (and other things). I wonder if this will change come UMvC3; probably not.
Ah, right. Mystic Smash is the name of it. I honestly don’t know why I could remember all of a sudden.
And I wasn’t aware that Mystic Smash was so bad. I mean, I knew it was at best mediocre (since otherwise I wouldn’t have seen so many complaints about Shuma), but, ugh, that sounds rather disheartening. Quite glad I picked Jill over him.
Oh, I purely meant that Shuma-Gorath has better (aerial) mobility than Arthur, if only because Shuma actually has a ground dash, moving that he can move forward with some rapidity when needed safely (since Arthur can’t jump-block out of his f+H). Ultimately, I think that Arthur, for all this problems, is indeed better off than Shuma (who may well be the worst character in the game overall). Additionally, Arthur got more things than Shuma going into UMvC3, so it’s only nature that he’ll remain better going into that game.
Unless (though more likely even if) the meter drain they gave Shuma turns out to be absolutely ridiculously and drain like a bar or two every time you manage to grab someone. I suppose draining a bar might be possible since I remember being able to remain a seemingly absurd amount of energy if I mashed hard with him back in MSHvSF, but that might just be the haze of my memory and I find it unlikely they would give him something like that.
(Weird. Why didn’t I see that egregious underlining error before?)
Really? That’s good to know. Thanks.
I’m guessing, given that it goes straight forward on the ground like Soul Fist :l: and Soul Fist , that it goes at a 45 degree angle diagonally down when in the air like them as well. Is this correct?
yeah. when i played her, i was doin L soul fist xx fly xx S soul fist in the air. with astral vision and 2 realllly slow projectiles with (one) high durablility, it was pretty buff.
Especially in that last match I don’t see how you can complain by winning the entire match just by putting a bunch of swords and projectiles on the screen that can barely be countered. Your ability to do that in Ultimate is only going to strengthen so…definitely make do.
Dante is getting nothing but nerfed outside of DT and I still see him being ridiculously strong either way. 900k means he’s still gonna die easy to a double DHC or the turn on of XF.
I’m just trying to help you see the light at the end of the tunnel (which shouldn’t be hard for a clearly untapped S tier in Vanilla).
Yeah DJ, I get you on that. Like I said I’m not saying Zero isn’t good. I just also don’t think he’s busted like a couple of people on here seem to think.
Damned: I don’t hienkyaku ALL the time since I don’t have a full screen assist, you really need drones or a beam if you just wanna herp derp fly in from full screen. Funny thing since you mention P.Gorath, the guy in that video and him are old friends. I played P.Gorath at evo… had him in a kill combo with Dante with the time running out on his last character but fuckin’ dante’s combos are so long I couldn’t do the deed before it ran out lol.
For Dante, it’s hard to say how hard the nerfs are going to affect him. His extended OTG stuff still works but supposedly it does less damage? Hammer also having less invincibility I don’t think will hurt him as bad as some people think, I believe it still has some right? Bold cancel’s still gonna be amazing for pressure and safety and I’m sure he’ll still be a steam roller in x factor. He’ll also still have gigantic normals, so it shouldn’t be so much of a nerf I don’t think. Looking at Vergil though I’m not sure how he’s gonna hold up. Jam Session’s still gonna be a staple assist though.
Ironically Dante and Vergil are looking to be rather good friends in ultimate.
edit: and I think Zero is pretty S tier material with the right team backing him up.
It’s also WAY too early to assume that Zero’s damage output went down in ultimate. He may just become more assist dependent for that damage. Canceling specials into buster can add so much damage to his combos (I’m already looking forward to lightning buster cancels in his assist extensions). He’ll have to shave off some loops from his BnB for sure (and may not be able to carry people from corner to corner as a result), but the assist extension is where half of his damage comes from and that’s working fine.
Hammer still has plenty good properties being an overhead move that hits on both sides and will most likely still grant him the plus 20 on block if done low to the ground. I doubt they took all the invincibility away, it’s probably just maybe like 5 frames towards the end of the move or something. Even if they did took all the invincibility away it still has a lot of untapped potential for mix ups and still causes that hard knockdown or whatever on hit.
Dante really does need to do less damage because if you know combos you can basically TOD most of the cast pretty easy off one random ground hit. Builds 2 plus meters in those fucking combos…shit is retarded. I’ve been working on mix ups and resets for Dante but it’s not even really that necessary yet because I just kill people first before that happens. LOL. I have Dante on point so I only use him in XF1. In XF2/3 you have to change up his combos too much for my tastes. I prefer X-23 or Doom in XF2/3 since they feel more natural to me in XF and X-23 especially has a lot of dumb shit she can do with XF1/2 + assists.
Vergil + a lot of meter definitely looks scarier than Dante but Dante will have air dash and double jump without devil trigger so he’ll be still more intuitive to use. Vergil is kinda limited to Wesker style assist call based movement with teleports unless he’s in DT. Plus Dante’s Devil Trigger is getting buffed so now he can triple jump and double air dash during DT and will still gain access to the two best special moves in the game during it. I’m gonna be able to call assists and fly from mad high in the air in DT now. Which basically means he trades standard strength for more DT shenanigans.
He might be able to do some goofy shit with devil trigger combos now too. Like triple air series stuff with the triple jump. Double air dash will be pretty nice for closing the distance too.
As far as vanilla Dante XF2/3 combos, you really just have to do the day one shit and it kills them half way through the combo. like the simple ABC S j.BC j236A etc etc. Don’t need to be too fancy with x factor.
I see Vergil being best second or third… sword super into teleport mixups is gonna be so dumb. Especially the sword satellite thing he does… I can picture using that and just randomly teleporting… shit will be impossible to block. They all stagger on hit too. I wonder if he’ll be able to do combos timing the sword hits like BC sword hit BC sword hit BC sword hit since they stagger?
He’s basically a better character as far as a fundamental standpoint is concerned now that he can cancel into level 3 buster during all of his specials. He won’t be able to build 2 plus meters per combo anymore (due to most of his standard loops going away), probably wont be able to kill anyone with a million + health unless he has nearly all 5 meters or turns on XF… but the trade off is Zero will be harder to hit and will most likely have an easier time getting in. He’ll just be more based around invincible resets and shit like he was intended. The average Zero player will most likely just feel like he’s a better character since they can’t do any of his real combos any way.
He can now charge buster to level 3 before the round starts also which will make his point game stronger. Genreally just put him on a good team with good assists and as long as you space yourself well Zero takes care of the rest. A good Zero shouldn’t be getting hit, he’s just a big ball of hit boxes so he will always have priority to land attacks first as long as you play him right. Of course you’ll want solid characters backing him up should he get hit and end up going home.
Vanilla Zero will generally always be better regardless since he can kill in one combo and hard knockdown buster was retarded but fundamentally, Zero has more tools now.
If they still work, that is. The minimum hitstun scaling has been reworked for many moves, I’ve heard. Things like Sentinel being able to do a hypothetical 100 hit combo, then following that combo up with OTG rocket punch>hyper sentinel force doesn’t exist anymore.