UMvC3 Captain America Changes Thread **Only new information**

Lmao even better. I wonder if it OTGs while hes on the ground like I originally wanted.

Basically it would have startup invincibility and enough after startup to evade an attack(ex. whiffed normals/specials/super). He could still be grabbed out of it or get swept if the opponent wasn’t pressing a button. Or you throw it out there at a wrong time you can get punished for it. Similar to how characters roll in KOF.

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I get it. so it sounds like I will still need to do my web ball cross-up with spidey when Cap is on point. I was thinking that semi-invincible would be like one frame of super armor or something. But since it’s like KOF I get it.

That is a good idea

super armor on cartwheel would be SO lol can you imagine? XD

Well. . . .it seems that one of our worst nightmares has been confirmed. . . .there is damage scaling on all shield slashes. . . . shield slashes are treated as glorified normals now. -__- say good bye to shield slash loops even with x factor. . . . say goodbye to million damage combos. . . . .say goodbye to damage period lol. The the proof is in this video ladies and gentlemen. . . . a person who actually knows how to play cap FINALLY was able to test the game. Watch the combo he tries to do. . . . .http://youtu.be/jjgpn2zdKy0?t=20m13s

To be fair he was comboing Nemesis which I assume has truck health, plus there is that OTG that we can explore as well

yeah, i’m kinda worried about the hitstun nerf that shield slashes are gonna get.

its not the fact that nemesis has a lot of health that made this video very disappointing. Its that he falls out of the combo before the charging star can connect against him. This means that instead of having a set hit stun on every shield slash in mvc3 which allowed him to do loops and long combos, cap now has hitstun deterioration on everything. . . .this means short combos, no loops, and overall wayy less damage. I think by the looks of it our highest damaging combo with cap will top off at about 800k with a level 3. With a level 1. . . .600k. Yay! UMvC3 -__-

well that sucks…

Like I said he does have an OTG now maybe that will be our savior?

yeah…cuz usually if we hit air.S in the middle of a shield slash combo(while midscreen) the other character gets knocked down too far, the angle would kinda make sense for an tk SS to otg and ultra…but still that hitstun nerf seems really excessive.
if this is the case, i would rather have vanilla CAP …without the OTG.

See the thing you guys need to understand is that his OTG L shield slash is still a Shield slash! So all the hitstun scaling is still going to be in effect, which means if you do a really long combo into a smash down S and try to OTG the opponent will flip out before the shield even returns to Cap’s hand. So now all of our combos are going to be short hit confirm combos and he is going to play more of a zoning/ keep away defensive game and less rushdown (even though he never was a rushdown character). . . . . this is why they gave us a soft knockdown on all versions of the Charging star because they want us to easily be able to combo into hyper charging star after hitting a full screen charging star. Double jump so we can escape lockdown rushdown/ mixup situations, faster shield slash for easier whiff punishes on mid ranged opponents. . . . and OTG because we begged for it -__-. R.I.P Vanilla Cap. . . you were the best :_(

Wow, let’s not overreact guys! I lament losing his pimp smack damage, but his changes make some of his WORST matchups MUCH better. I don’t think any of you were getting lamed out and zoned out by MODOK, but that matchup used to be impossible before. Phoenix, mags, and to a lesser extent doom and storm just destroyed Cap with there good zoning/rushdown. And Dormammu could really zone you out with firepit and his other projectiles. Cap getting a double jump, speed, a better charging star, and an OTG so when he gets a character laming it out in the corner, he can actually do some damage without doing the crazy corner combo that has character specific timing. I’ll take that any day over doing a little bit less damage against the rest of the cast which cap did pretty well against to begin with!

Just seen some Cap action in the new gameplay footage on the official Capcom site.

http://www.capcom.co.jp/mvsc3/trailer.html

Watch Gameplay 03, Cartwheel has at least projectile invincibility (seen going through Firebrand’s fire ball), and we see the OTG SS in action. Awesome :slight_smile:

o_O NICE FIND! Well it now has start up invincibility i believe! omg. . . this is gonna be too good!
OTG SHIELD SLASH!!! and its the ground one omg! This is going to be AMAZING!

holy shit. it’s even better than tk.SS. a midscreen otg is too godlike. and cartwheel projectile invincibility(or maybe he can still be swept out of it) now if we can just give that otg.SS as an assist. then CAP will shoot to atleast high mid tier

hell yes! this will definitly move cap up!

Loving what I see. Now just got to learn the new combos.

so is cap gonna have insta synergy with everyone like wesk or dorm?
that otg doesn’t only otg but it most likely brings back the opponent for easier combos

hell yea CW ftw