If someone wants to check Cody’s walk speed by seeing if he can catch up to a backwards walking M. Bison I’d appreciate it. If M. Bison still walks faster backwards than Cody does forwards than there was no change. If Cody CAN catch up to M. Bison try El Fuerte who has a backwards walk speed of 0.043 (just below Ryu’s forward walk speed of 0.045). Likewise to test if Cody’s backwards walk speed was increased, try seeing if he can walk backwards away from Sagat and start gaining distance. Sagat’s forward walk speed is 0.024 while Cody’s backwards is 0.024. If so if he can’t gain any distances away from Sagat then there was no change. Alternately you could try Seth or Dhalsim who have 0.025 forward walk speed.
Why not test forward walking walk-speeds against a character whose walk-speed hasn’t changed? Whoever pushes the other character is faster and if neither character moves, then they have the exact same walk-speed.
Well none of the characters I suggested testing against have had walk speed changes. Also my method is a bit easier and faster in terms of seeing a comparative distance because the distances starts getting larger and larger between characters when done backwards vs forwards walk speeds where as the distance between the two characters stays the same when doing forwards vs forwards so there is only a very small amount of movement at all on screen.
No reason not to do both though as long as the setups are available to be used and don’t cost money.
So did they revert Ibuki’s neckbreaker back to being a hard knockdown? The final changelist doesn’t say it doesn’t hard knockdown anymore.
Also, any word on us having custom soundtrack for characters? I really wished they remixed Ibuki’s 2I theme instead of 3s.
No one even touched Ibuki at ECT lol
Both those ibuki themes were good but i Prefer her Thirdstrike version because its such a chill theme
Yeah, it’s been reverted. In the arcades their was even a Ibuki player(shimuta?) who adjusted to DWU by using the same set up into a ambiguous jump in and then reacted to DWU by throwing a kunai. Only possible because it was a hard knockdown. I figured Capcom probably thought that DWU would hurt her vortex enough that it wasn’t fair to take away the hard knockdown, well guess again lol.
any news about Yun ? is the dive kick change still there ?
It did hurt her vortex. Its not close to as dumb as it used to be. People will be able to block vs her much more consistently in a few months
Then people will actually realize that Ibuki’s ground game is SERIOUS as well, and we can all keep bitching about her.
yeah you can see how good her ground game is watching how well sako or shimuata can slow the game down before they get a KD
I’m sure some of you guys are still gonna stick to your guns and gonna be ultra stubborn about DWU despite not really playing with it for an extended period of time (even if you tried out at location test the time is very limited)
but apparently Wao feeling towards it has been changed a bit. Here’s the quote
"Now that I’ve gotten more used to it, I’ve come to think that it’s actually pretty alright. "
Lets try to play the game more before everybody jumping to conclusion, this doesn’t only apply to DWU but to character balance as well
-LAU
And here’s the rest of the quote:
Emphasis my own. If you’re the kind of player that enjoys a big reward off solid footsies or close-up game, then this game will be less fun for you. That’s how I interpret it, and how I’ve always understood the impact of DWU. It’s no secret that in the grand scheme of things the characters in the SFIV series have always been very average to weak. In fact, Daigo said that the one thing he felt about SFIV was that the developers were to far too afraid of creating strong characters, and (I’m talking about 2008 here) that he wished more characters were as strong as Vanilla Sagat. Vanilla Sagat, Akuma, Seth aren’t in the game any more. Neither are Super Cammy, Guile, AE Yun/Yang/Fei Long. All we have now are a bunch of average characters, which is a real shame.
Like I said
Let’s try the game first.
As far as what’s fun and what’s not that’s really subjective and the rest of the quote doesn’t deny the fact that he kinda jumped to conclusion a bit too fast about his feelings towards DWU. I wouldn’t be surprised if his feelings change again 6 months later (for the better or worse)
i will go as far as to say that you dont need to try DWU to understand it, if you know your character well enough you already understand what are the implications of a 11+ frames wake up, also simply watch ranking/actual tournaments from Japanese arcade, players whiffing/whiff punishing stuff leading to very low damages ( unless in corner with specific characters ), stuff lead to knockdown then nothing happen literally , how is that exciting ?
the game has become boring to watch for me for some matchs up, all the excitement is nearly gone, at least for characters who rely on hard knockdown to pressure/rush, but not all characters are affected, meaning that some match up didnt change much from AE2012 too … i didnt enjoy E.ryu because he’s a great shoto, but because he has very fun setups to use , and when i think that all of that is because some peoples cant stop mashing on wake up or bother to learn how to punish setups…
and am not even gonna bother talking about characters who do not deserve at all yet another defense option , where setups are the only way to ensure pressure on them, also to quote Wao :
Already tried it. DWU does slow things down quite a bit. It doesn’t make it impossible to play offense, but it does make damage less frequent. It also makes pinning down characters who already had slippery defensive options (Bison for example) that much more of a pain and oddly enough characters like Cody or Rose still get vortexed. I am thankful though that reversals in general got nerfed because that’s one of the few things that makes DWU tolerable is that even if I guess wrong on the DWU I’m not up the creek.
My prediction is that the meta game is going to shift towards characters who can deal a lot of damage from pokes/close range frame traps. Also Dudley might be decent if his neutral game gets better just because he still has a high damage mix up game that doesn’t need a hard knockdown.
That said Cammy still has a decent frame trap game, Akuma does as well.
Let’s work together and stop complaining, yay everyones coming together about DWU and USF4! <3 Maybe that character you hated didn’t get buffed to heaven! Maybe your character didn’t get nerfed to oblivion and back (Bison, Fei Long, Cammy players*cough) See you on the battlefield in June, this is Saki Omokane (girl my avatar) member of the International Defense Force Far Eastern Branch 3rd Military District 7th Division 11th Specialized Division Regiment Affiliation 3rd Mobile Guerilla Group reporting out! ^_-
…nah. arguments on here are much more entertaining. off with you now
That’s one hell of a title.
^^^
btw guys I got to ask Combofiend at ECT to change Akuma and Gouken’s themes.
His response:
“Huh…well thats weird”…so is the request weird or is having 3 ryu themes in the same game weird? Y U VAGUE PETER?