yea saw it on his stream, it look insanely hard because most of the time chun foot will land of Rose fireball thing , it have to land like 1/2 frame after ( or before ? ) the fireball start moving slightly so it dosnt hit chun
But the screen freeze during the ultra start up should make it easy even if it is 1 frame. Especially with how the game stores inputs
EDIT-yeah, took me few minutes to get the timing, but you can get the whole charge and punish during the freeze. start charging when you see the flash, input the super when the orbs start to move during the freeze, piano the kicks
it reduce the effectiveness of every setup based pressure and not just specific stuff
it affect every character , even the ones who arnt vortex/heavily setup dependent , wich mean that they are losing pressure and get nothing in exchange, most obvious example being Ryu
it give yet another defense option to characters who does not deserve it at all , and to a game full of defensive options already
everyone will most likely DWU by default , we dont know if its even possible to adjust setups for 11frames +, some characters pretty sure will not be able to adjust
the reward for your opponent doing normal wake up and you a DWU setup is too high to risk it ( work the other way around too but a bit less risky ) as most top players are already doing in arcade, they just wait for their opponent to wake up > offensive break > momentum lost > slow game > free out of jail card ( huh )
damage is too low universally to compensate for the momentum lost from setups
but you know that you could always block on wake up right ? … ultimately its not wrong, it just promote a slow, unexciting version of the game
It messes up a lot of stuff tbh. It’s a pretty bad mechanic.
Hurts safejumps, dp whiff setups, crossup safejumps(why wouldn’t it hurt these too???), ambiguous stuff, meaty overhead stuff, and anything requiring framekills.
I hate the sf4 knockdown game even though I abuse the hell out of it, but as a whole the defender has too many options now, and there are just too many issues with normal pressure.
So you react to dalayed wakeup, and do empty jump whatever instead, your opponent has a backdash your character can’t option select from a meaty, has a reversal that they can make safe that will blow through your meaty, and because of the low number of active frames you might whiff your meaty too.
Watching I’m seeing a lot of reaction to delayed wakeup and block, and a lot of delayed wakeup > throw defensively because your opponent has a 2f window to time their meaty or w/e.
Easy fix for it would just make it so you can only block for the first few frames out of delayed wakeup. No backdash, no dp, no mashing throw.
lol. no. im a fan of block on wake up as much as the next guy, but i dislike the shit out of the way ae2012 is literally get a KD, whiff a button, repeat, topped off with corner reverse blockables OSed or followed with something to make the situation unavoidable
im in favor of DWU until its proven that there are no more reverse blockables. and in the mean time i dont think it “kills the game”, or makes it “too slow”. i’ll agree that it doesnt need to be there if capcom could give a real fix instead of just ridding specific frame kills. i think capcom knows they cant really fix it without a serious rewrite, and i can live with the band aid solution
well yeah, cross up safe jumps as well. but im pretty sure you can create spacing dependant set ups to still make DPs and auto correct DPs miss on most characters, as long as its timed to the grounded opponents movement. also, DPish auto correctable reversals are only on like 10 or so characters. so they get a mild buff, but at the same time they all got system nerfs so im seeing their whole situation as a wash
lazy man cross ups should be fine for the majority of the cast. this also might be why they are ok with giving more reliable cross ups to more characters.
like i said, i dont think it ruins the game for most characters, but i understand you and illitirit being a bit more sensitive to it because blanka is poop, and KD set plays are literally like his last redeeming quality and it took a ton of lab time to turn him into a functional character
Wouldn’t that allow for frame perfect unblockables just by doing a level 3 focus attack? I would just make delayed wake up cost 1 bar of meter, that way you have to choose to get yourself out of trouble or try your luck with the next follow up.
wait. Do you mean Dudley’s F+HP and s.HP can’t hit crouching at all? Like Cody’s F+HK or do you simply mean that they took away the ability to hit low profile attacks like Ryu’s crMK? There is a big difference. Right now in 2012 F+HP can hit crouching opponents fine it just can be low profiled. It’ll still beat or trade with stuff like Ryu’s crLK or Cammy’s crHP but it wont hit lower profile attacks or attacks where the limb with the hitbox is low to the ground and reaches far even if the attack itself doesn’t “low profile” (like M. Bison’s crLK)
I don’t get this, F. HP/ St. HP both have always hit crouchers, are you saying that was removed? And the USF4 buff was to have F.HP knock down airborne, not S.HP
Of course they still will hit crouchers if you’re close enough. The hitbox of st.hp was previously extended downward to hit lower profile attacks. For instance it was able to whiff punish a cr.mk midscreen supposedly or still hit lower profile attacks like juri’s cr.mk.
The hitbox buff (now taken away after loctests) to st.hp wouldn’t have done much for his midrange game anyways imo since he already has other tools for low attacks, I woulda preferred that said anti low profile pokes be buffed like a safe cr.hk or even a lowered hitbox on cr.mp.
Holy shit this entire thing is too nebulous sometimes
i dont understand why he cant have one really good button. not like it has a bunch of range. whiff punishing it is still an option even if it does hit cr.mks
you can beat sloppy crossups with much more than 10 characters, you might have to delay your wakeup move, but it’s something most of the cast can do.
Eh I don’t really care about Blanka, I put a lot of time into him, and it sucks that he didn’t get buffs, but I’ve already moved on mentally and am excited that I don’t have to have hope for him once again. I just think it’s a shitty system mechanic.
If you delay wakeup certain moves you’re going to be on the ground for like 100f. That doesn’t seem excessive to anyone?
Sorry for not being more Specific,They reverted the hitbox buff F.HP can still hit ryu but will still whiff on juri basically its back to AE2012 but it still knocks people down when used as an antiair. Im not mad at this though im still satisfied with all the other things he received
and im not sure if i already posted this here but Yun got his divekick back to AE but the height restriction is still there but they left yang with his Landing frames.My guess is that they want to make the Twins more diverse in playstyle with yun being the rushdown twin and yang people the slower pace fighter