Ultra Street Fighter 4 | General Lounge

Anything blanka related will be great

C.mk push back distance is it reverted maybe try something like c.mk,c.mk,s.lp is this possible?

Also any frame data related to Upball block fadc or hit fadc advantage/disadvantage information will be great

Obviously if you can ask combofiend or anyone from capcom bout it, it might be easier

Thanks in advance, hope you can find out

I had a feeling. Frankly I’m fine with it at this point. I’m actually more disappointed in hearing Rolento getting nerfed lol. Still hyped for Juri/Makoto/Poison.

As for things to test:

Fei Long - can he chain cancel crLK into itself again? Did they make any of his Rekkas focus cancelable so he can use them to combo into EX Red Focus?
Seth - still have crossup HK? I wouldn’t be surprised if they re-re-reverted this change to once again not have crossup HK. What about canceling normals into tanden engine?
Cody - Does EX Criminal Upper still have no throw invincibility? Can he special cancel any of his knife attacks? Did they allow him to keep it when performing throws? Is LP Criminal Upper any safer? (get as close as possible and do one vs Fei Long and see if he can punish with a reversal Flame Kick)
Deejay - Can LK Up Kicks hit crouching?
Rolento - Put yourself in the corner with the opponent right next to you and do his Backflip - Ex Roll (3punch - 2 punches on landing) how many hits can you get? Can you control Rolento’s air movement at all from his wall jump (check regular and EX. Input is quarter circle back + kick)
Zangief - LP Green Hand any safer on hit? See if you can punish it with reversal SRK from Ryu. (arcade build it’s -3F on hit)
Gen - Can Gen change stances in mid air and use his other stances air normals? E.G. Do a jump from 3 Kick stance, hit 3 Punch in mid air and see if it does the 3K stance FJ HP or if he changes stances instead. If he changes stances, see if he can do a different stances normals.

The latest Saikyo blog post is hilarious when run through google translate. It’s all about the new online training mode feature, as well as the offline replay saving.

http://translate.google.com/translate?hl=en&sl=ja&u=http://www.capcom.co.jp/blog/sf4/saikyo_blog/2014/05/02_7786.html&prev=/search%3Fq%3Dhttp://www.capcom.co.jp/blog/sf4/saikyo_blog/2014/05/02_7786.html%26biw%3D1920%26bih%3D917

Here are the best bits:

XD

YOUR HUSBAND! HERE IS STORMED!

You decide in the womb … combat it.

I’d like it if someone would test to see if Vega’s c.LP links are still one frame unplinkables. Basically just do them and see if they’re easy to do 100% or not.

It is but it’s nice to throw them to the corner if you can’t manage to get running grab off. They’re either…making him work harder or less hard. lol Can’t tell without testing. He dashes pretty quick so depends on how much ground he got on the far away. If this leaves them right next to him it’s a buff.

By the way we were wrong about the Hugo vs sim match cause now that his 2 hit s.mk is gone he gets in a lot easier

-If you sim in the corner he can’t get out without losing half his health

-meaty clap DESTROYS SIM there nothing he can do, this guy did wake up super while my clap was active it traded and I was able to follow up with s.lk into clothesline

-the overhead either stuffs s.mk or trades and he hops over fierce punch

-sim cannot yoga sniper at all I believe, every time the sim player hit me I could ultra or clothesline him

-if sim tries to teleport out the corner you could catch it with ex meatsquasher and you’ll eat the attack then grab sim by the time he lands.

I just want to see how a pro sim will handle this match up to see how he can keep Hugo out.l cause so far the match up changes once Hugo is next to sim.

And eternal Cody is still being grabbed out of ex CU…looks like capcom hates Cody

Gotta wait till EcT hopefully they’ll have a different build

BTW 5v5 usf4 team tournament going on a d supposedly a fief ocved a team lol

go away am first line

Abel
Ultra 2 any faster… it’s 10 currently…
Any thing else Abel related please!!!

Air’s comments on the ultra build

If these hold Bison players can actually play Ultra again Kappa

Guile nerfs are already buffs to gen so I’m happy atleast for that. lol.

Is it possible for Dudley to follow up with ex ducking moves after catching a backdash with F.HP ?

mmm so in europe guile U1 no more auto correct and in US it does lol

maybe they reduced the auto correct window

Dieminion said that guile usd kick still whiffs on low profiles. I can’t believe they are actually making Guile weaker than the AE2012 version.

Does any one of you know if the smoke in Viper’s ultra 1 is back to normal? please? please?

Hoping there are some Dan buffs in the latest version, I’m not holding my breath though,

Why does that even matter? Well i guess having more smoke is good cause sometimes they block the wrong way and eat a full ultra 1. (it does happen) Haha’ Or is their another reason you want the smoke back?
Become an Eternal Fanclub member! :smiley:

Alioune said Air may have tested incorrectly so Bison’s lk SK might still be -1.