Ultra Street Fighter 4 | General Lounge

He’s intriguing.
He’s the kinf od character you want to try to figure out.

he’s really really fun

I only ever messed around with his 3rd Strike incarnation, but being this giant character with such long range normals and moves like UltraThrow and MeatSquasher is just so fun.

I love how Sagat’s high fireballs go through Hugo’s head.

The fuck is wrong with his animation @ 0:56~?

You just don’t like it cause Akuma would be banned.

the Video Froze

At least his hugos Cr.MP and St.HP seem really good at stuffing fireballs and other moves

If Sim is the “extreme” zoner in SF then Hugo is the “extreme” grappler. I know he’s on the top of my list of characters I wanna try out in Ultra.

https://www.youtube.com/watch?v=I4hTy5eJUXU

EDIT: It’s the USF4 mod where Red Focus is MP+MK+HP

Focus Attack armor canceled into Red Focus

Inputs: MP+MK, plink MP+MK with HP(done in the video so you can see the first MP+MK input isn’t accidently getting plinked with HP and causing Red Focus to come out)
You can add in a throw tech OS too. Would it be possible to time backdash so that you do focus backdash but if the armor cancel gets triggered the Red Focus doesn’t get backdash canceled?

Why would MP+MK+HP trigger red focus when the actual input for red focus is LP+MP+MK so that you specifically can’t OS focus + throw?

I’m not seeing anything wrong. He does his normal quick rise animation then crouch blocks the fireball. >.>

Here is the thing that is weird I guess, Hugo/Poison/Elena all appear to use Ryu’s quick rise animation rather than having their own. Rolento seems to have a unique quick rise animation as far as I can tell (or at least it’s different from those three.) and frankly, Hugo doing a kick up hand spring looks really really weird. It makes sense in SFxT where those animations were universal (just like reeling animations were universal) but not in SF4 :confused:

oh god Rolento, prepare your brains …

http://www.youtube.com/watch?v=uF8TRhfGoS0

vortex characters who are specifically targeted by this mechanic are already adjusting , while other characters who rely on sweep/throw who have simple setups for pressure are heavily impacted without being compensated , wich not only make this mechanic useless but annoying, players are waiting for their on opponent to wake up and nothing is happening, and that is huge time waste/slow down , you can already see plenty of time out/streched matchs in the last A-CHO video i posted

give me a super bar that build 2x/3x faster like 3rds and you can DWU all day if you want

Oh capcom capcom, the laziness continues!

Well at least i get to hear rolentos theme with Direct feed footage

I just noticed something about rolentos ultra,Capcom literally took the sound file from Vergils Judgement cut(Orb Cut thing) and used it for rolentos ultra 1 lmao

It’s the USF4 mod where Red Focus is MP+MK+HP. I forgot to add that to the post. Thanks.
Does the armor cancel still work regardless of what input triggers Red Focus? As long as Red Focus is higher priority than regular Focus?

The input should be no problem.

Great… now I have to remap my buttons…

wao’s suggestions for DWU:

Another option is to just remove the stupid mechanic completely. If they insist on keeping it there really should be a legit drawback. Like removing the ability to perform a reversal or at least dropping the reversal window to 1f after DWU.

I only have one thing to say…

Poison… Cr. LK x2, St. LK xxRekkas… That is all.