Ultra Street Fighter 4 | General Lounge

Apparently Hugo has a very weird hitbox when stunned
I saw a Sagat doing jHK whiff on him completely.

Wow just saw some Hawk gameplay, the only way I can describe it is CONDURU SPIRU-CONDURU SPIRU-CONDURU SPIRU-

j.hk and cl.mp all whiffed lol.

Unfinished characters as expected…

https://www.youtube.com/watch?v=Xwk__q141ZA
relevant?

yeah saw it, if you notice he actually does some kind of weird move/animation recovering from stun knockdown wich stuff whiff during that moment

Its a weaker version that requires more reading, but yup, still there

It’s still as strong as AE 2012. Since Day 1 setup is already found out, I can only imagine her vortex can only be stronger because of DWU now that you have more setups to worry about.

I sure hope T.hawk isn’t OP now, I don’t want them to nerf him before I even get a chance to try him out in USFIV D:

What did I tell you since months ! Watch Hawk guys, even top player thinks he’s really good. I can’t wait to kick Hawk from my lobby because it’s impossible to punish condor spires on lag :), not kidding.

I’ve been saying the same thing, but I just hope they didn’t overdo it.

Hawk could only be too good if he became anime.

Is there any word on how nerfed Seth’s dive kick is?

Like does it just trade more or we talking not doing shit outside of knockdowns? Kazunoko makes it sound bleak, I was thinking about just toughing it out until Triple Ultra Street Fighter IV when they get confused and turn him into Shin-Dhalsim.

Ultra’s shaping up well for me as a Mak main with pocket E Ryu and T Hawk. :smiley:

In Triple USFIV his divekick hurtbox will cover the entire screen.

its not as strong. because no unblockables and you have to know which wake up they will do to take full advantage

in ae2012 you jump and either throw the kunai or go for an unblockable no matter what. you dont care what the opponents options are because ibuki naturally covers everything and is safe

in ultra you have to read what the opponent is doing

if i wake up normal, i only have to deal with whatever frame kill you chose which leads to a more predictable block

if you commit to the kunai to cover normal timing and give yourself a better mix up, you eat a full punish if i did DWU

theres also the issue of the kunai mix up to cover DWU not being a true 50/50. if youre reacting to the tech message, then you arent going to have the same variable release timing you can make in ae2012

so its there, but the opponent has a higher chance of escaping or blocking, and if they make the right choice on when to DWU they can even get a punish

There’s no read mike. The message appears when you recover from your move. You just adjust the setup.

Unblockables are gone indeed though.

As far as I know Poison no longer has an EX overhead (a large portion of the location test footage shows this) - I am not sure if this changed in the final build but EX LMT is no longer an overhead. She can combo off her normal overhead (elbow drop) though.

I’m talking about ibuki. The message shows right before/when she jumps after neckbreaker, whiffed far MP. If she wanted the kunai 50/50 for normal wake up, she cant whiff the far MP. In that case DWU would allow a punish. That’s where the read comes in.

Its different for different characters too BTW. Watch the a Cho video. See where yuns shows after his front throw. Really late into the KD.

I think its tied to when the downed character would normally start waking.

Regarding Hawk, what’s the problem? He’s just a bottom tier character that just got a good move at last. I really hope he stays either unchanged or buffed in other areas for the console version.

After several minutes of footage, I’m yet to see Hugo’s Moonsault Press. Capcom put it on Ultra, didn’t they? Is the range or the startup worse than other grapplers?