I bet Gouken’s Demon Flip kick will still enter the Outworld realm once it gets airborne, so his once upon a time ‘vortex’ is rendered null by simply low blocking…
Extremely stupid, joke characters tend to embody those traits – yes.
I bet Gouken’s Demon Flip kick will still enter the Outworld realm once it gets airborne, so his once upon a time ‘vortex’ is rendered null by simply low blocking…
Extremely stupid, joke characters tend to embody those traits – yes.
She can still do those combos, they’re just a little bit harder to do, do slightly less damage and stun, it seems like she can no stun in 2 1/2 combos or 3 full ones from what I’ve seen.
I need some Rolento x El Fuerte footage so I can move on to competitive checkers.
In a game that emphasizes hit-confirms, how does Rolento have ZERO range to do so? The only way he can confirm without pushing himself out of range is by a 1-frame jab to cr.mk link. His rekka also has zero range. …The hell?
I also puked reading Tokido’s assessment of Akuma. Apparently cl.mk is an amazing change because it forces stand. Uhhhhhh, so what does that make cr. jab into st. fp that all Akuma players have been doing 'til now? I haven’t used the character in years but I still hate reading the “positive” reviews players are forced to make behind useless changes.
Lastly, the fucking idiots at Capcom better release those Udon costumes for all of us. What’s the point of making it pre-order DLC when most people probably own the digital copy of AE? Some of the things they do pisses me off so much sometimes…
Ok kool, so the EX cannon, st. mp, cr. hp, cr. mk, spiral arrow is just harder now? I will drop her if I can’t do Sako combo’s anymore.
and currently, c.lp, cl.mk, tatsu actually whiffs on most shotos. idk if it whiffs on more, or even if CapIncompetence decided to fix it
Damn, I guess they were afraid of rolento becoming a fei/yang with rekkas and made his combos unreliable.
I can’t believe EH really posted a video showing how to FADC backdash…
I bet Gouken’s Demon Flip kick will still enter the Outworld realm once it gets airborne, so his once upon a time ‘vortex’ is rendered null by simply low blocking…
WHat do you mean?
I can’t believe EH really posted a video showing how to FADC backdash…
Is it really that unbelievable?
The Ken Air Ex Tatsu Change makes me sad
I can’t believe EH really posted a video showing how to FADC backdash…
If you’re talking about that “make dps safe” video, Shoryuken posted it first days ago.
Someone posted earlier that kens buffed walk speed might make normal jump cross up and ex tatsu not crossup instead of the old normal jump non cross up ex tatsu cross up. The change isn’t bad it just makes it so you don’t get out of the corner for free.
Wheres the Guy footage, i want to see if they actually gave him a 2 frame reversal lol
…I can’t believe SRK posted a vid that showed FADC backdash as some new tech…and then EH posted it as well…smh
In a game that emphasizes hit-confirms, how does Rolento have ZERO range to do so? The only way he can confirm without pushing himself out of range is by a 1-frame jab to cr.mk link. His rekka also has zero range. …The hell?
I also puked reading Tokido’s assessment of Akuma. Apparently cl.mk is an amazing change because it forces stand. Uhhhhhh, so what does that make cr. jab into st. fp that all Akuma players have been doing 'til now? I haven’t used the character in years but I still hate reading the “positive” reviews players are forced to make behind useless changes.
Lastly, the fucking idiots at Capcom better release those Udon costumes for all of us. What’s the point of making it pre-order DLC when most people probably own the digital copy of AE? Some of the things they do pisses me off so much sometimes…
st.HP doesnt force standing, cr.hp does and i dont believe akuma can link into it from cr.jab(?) i dont have the game with me so i cant check. Letting him get better damage of crouchers meterless and being able to get a hardknockdown from it.
Hey guys, I have a question about Red Focus and the -5 SRK FADC nerf. Now, I’m not entirely sure how Red Focus works, I know it costs two bars to use, but, can’t the shotos still have their SRK FADC forward still? But they just have to use Red Focus? I’m currently watching the footage of Momochi playing USF4, and from the looks of it, you can red focus dash regularly, and even uppercut Red focus. So, what’s the deal with that?
Poison looks solid. Probably my favorite of the 4.
Hey guys, I have a question about Red Focus and the -5 SRK FADC nerf. Now, I’m not entirely sure how Red Focus works, I know it costs two bars to use, but, can’t the shotos still have their SRK FADC forward still? But they just have to use Red Focus? I’m currently watching the footage of Momochi playing USF4, and from the looks of it, you can red focus dash regularly, and even uppercut Red focus. So, what’s the deal with that?
Wat? RFADC costs 3 meters.
I’m happy with DWU. Above all else killing unblockables and the frequency of dealing with reverse blockables is a good thing.
If people can still do safe jumps and DP whiff stuff its win win
I think we are a while off from really seeing how I plays out. People haven’t had time to make set ups and from what I’m reading on my TL they’re just playing more neutral as of now