Ultra Street Fighter 4 | General Lounge

Anyone going to the loctests tomorrow ?
I might check out Ultra SFIV at Taito Station in Nipponbashi, Osaka.

I call bullshit, you don’t know what you are talking about…

It’s not so much the damage as the utility that concerns me. It’s a mistake in my opinion to think utility can always be balanced away by a simple damage nerf.

so you dont have any other arguments then insults ? clearly am the wrong one

either you have no idea what it is to play with setups, or you’re playing it dumb and just be happy so you dont have to think now on your wake up

i dont really care if you think am that wrong ( really dont waste your energy being angry please), i dont clame being a specialist or whatever, i just play the game daily and thats how i feel about delayed wake up, i dont have much problem about it ultimately as i play other character who dosnt rely on setups

how about fixing said characters that get free round on some other characters rather giving every character another defensive option

T.Hawk is definitely gonna be worse off overall thanks to DWU despite his buffs.

I only have two questions regarding the new changelist:

1: Does EX Red Focus still crumple on lv.1? Otherwise the lessened meter cost is pointless.

2: Does Seth still have stretchy-arm jb.HP?

Seth lost his stretchy arms. EX RF LVL1 still crumples

I think it works out for the characters who can actually benefit from W-Ultra. Not every character can generally benefit from the choice of that ultra and it too depends on the match up. Would the match up really matter if that character has access to both ultras to deal damage. I agree with your sentiment that a damage change isn’t a universal fix to it but I’d rather think of it as…take the damage nerf than to nerf the tool’s effectiveness like reducing start up invulnerability or taking away armor break properties to an Ultra.

But I can see the potential problem of people using w-ultra to cover the bases completely when they are competent of a certain match up and can directly affect the mind game of a match before it starts.

EX Focus crumpling on level 1 is a gigantic buff to charge characters. Which is nice.

Not really. Some characters can use it to combo into ultra, but the scaling will rarely make it worth 3 bars to do it. El Fuerte can use it to get into RCF from a light, but again, scaling will probably make it pointless.

I talked about it on Twitter a bit, but Viper can do
FFF >medium TK > red focus cancel > FFF > ex seismo > Ultra / sweep.

That’s only from Heavy attacks. That’s gonna hurt.

You’re only sitting at what, 70 percent on the Ultra after Normal x EX Red Focus x Ultra right? That’s not toooo bad, , all things considered.

So Seth is pretty much dead right? Yun isn’t dead but I think they should at least remove the command throw nerfs. Those seem soooooo unnecessary.

  1. Quick wake up didn’t ruin the game.
  2. Weakening the vortex is the point of balancing in ultra
  3. Vortex characters will still have option selects IE: cammy can do normal spike OS EX spike, rufus can just dive again
  4. You can still make set ups for late wake ups just like we do on soft knockdowns
  5. You can still perform a meaty if your safe jump fails on top of baiting a dp out of throw range (yes jump and meaty attacks can reach pretty far)
  6. Timeouts aren’t prevalent in non-vortex character fights, so a slight defense against getting robo-bodied won’t automatically cause sfxt syndrome.
  7. And you admit that the players will rely more on footsies which is point of street fighter…

You are lucky you have sf4, play the older games and try mindless wake up games.

60%. And you’ll most likely need one or two more hits to hitconfirm it. Still, its gonna make the combo system more open, which is a plus imo. It will also be an easy way for beginners to combo into ultra with a lot fo characters, especially charge characters.

I wouldn’t say that. Only thing that annoys me is how heavily he got hit in the stun department. For example, he’ll still be pretty safe after SRK xx FADC by simply forcing them to block his FA. I don’t know if it’s a blockstring, but they should be counterhit if they try to throw out a normal or something, and if they block it, you’ll still have that sweet SRK/SPD mix-up.

Play the older games and try defending those mix ups.

Just wanted to point out vanilla SFxT was full of timeouts, but they are very rare in ver. 2013. So that isn’t a valid point to argue against DWU or whatever.

I wouldn’t call them rare. They still happen at a high enough rate.

Pit Stop 109 stage is in the latest Japanese build:

https://pbs.twimg.com/media/BfQW8aHCAAAn5-c.jpg:large

Got my high score girl card.

Nooooooooooo!!!

This way worse than any nerfs or DWU. People need to redirect their bitching towards this stage