He’s right, I just tried it out myself. He recovers so much faster that he can easily walk up to the opponent while they’re still in block stun. The amount of advantage is mind boggling!
About JC U2, I been using that as a wake up reversal and between my opponent’s block strings and it’s fairly safe. At least Gen has something to make the opponent respect him up close. We lost lk gekirou but we might have something better now.
I don’t think they are going to release a new patch so soon…but who knows? If they release a patch they better at least give us lk gekirou back and fix the c.lp (m) issue. It’s kinda ridiculous how Gen got so many nerfs and the only decent buff he got is an unintentional glitch.
Are you trying on a pad or stick? On a stick you don’t need a triple button. Just p-link s.mk with your thumb and press PPP with your index,middle,ringfinger. Unless you are talking about doing on a pad…
You don’t need a PPP button. I wrote PPP because it’s easier than writing lp+mp+fp. Just position your thumb on s.mk and p-link LP+MP+FP with your index, middle, and ringfinger.
That’s how I do it. It’s not really hard.
To give you a better idea. It’s the same position you use to piano s.mk > hands.
Way back in Alpha, Ultra2 Mantis(super back then)use to recover very fast. I was surprised that they added recovery to it in the SF4 series.
Scrub tactics back n the day was lp roll a couple times until you condition someone to poke you afterwards…then catch them with the Mantis dizzy super.
And since the lp roll recovery is a bit better in Ultra, it’s time to revisit the scrub tactics to see if anyone bites on it.
I just tested it on my capture card, it’s +5 on block for the “AA” version, and -10 on block for the regular version as you guys already knew.
Both versions inflict 26F of blockstun on the last hit. The difference is that while the regular version has 36F of recovery, the “AA” version only has 21F of recovery…
You can punish air fireballs with crane u2, I’d argue that even more reliably. Also you can possibly just neutral jump if he teleports and ultra. Didnt try that yet but I think it could work, just not as reliable as u1. Personaly I like double ultra in the akuma match. I’ll take as much utility as I can get against that motherfucker.
Yes, you absolutely right Momo. In fact, even back in 2012 I would switch between U1 and U2 for this matchup. Gen can effectively shut down Akuma’s fireball game with U2. Also, if Akuma is in the air doing any nonsense he is coming straight down.
I would say U2 is even more of a threat now at mid range / up close since the Akuma player will have to be much more cautious with his frame traps (no more pressing buttons on Gen’s face). I don’t mind the grey damage because we still have Teiga at our disposal and if the Akuma player happens to get hit by the Shintenketsu he will have to drastically adjust his style on the spot.
However, one matchup that I’m still not sure about switching from U1 to U2 is the Vega matchup.
Ok guys. I got bad execution skills. What is the input for the new glitchy Mantis U2AA? I keep getting the regular one. Also…how do you know if you did it right?
Also,yes…I use U2 almost always against fireball opponents…especially Akuma. I’ve seen some Gens use it against Yun and Yang as well, since they like to stay in the air neutral jumping a lot.
I might have to try this too just to see how effective it is.