I actually think Cammy will be an advantageous MU.
Having more window for wake-up focus is really big in this MU, even tho it always should have been this way. LK Gekiro as an early AA will still trade at worst, Gen breaks focus including Red ones, while Cammy is really terrible at breaking red focus. AA Ultra in reaction to non-EX Cannon Strike will be much easier thanks to its longer landing recovery, even with its lower height res.
Gen could actually stay grounded and fight against Cammy quite well, and it’s easier to get out of her setups with focus. Losing most part of meterless vortex sucks, but that was just one of the ways to beat Cammy with Gen.
Pretty much everyone in Japanese arcades is saying that EX Gekiro does not hit crouchers in arcade version. It is only 3 days away (since it’s 1 day late for xbox :() but I seriously hope it hits crouchers in console version.
Juri was already able to do that. Gotta say annoying as fuck. Not sure who else can do this but if ex gekiro doesnt hit crouching they’ll be able to even throwout cr. lks which is even worse.
"Our philosophy this time around has been to make everybody a threat,"
said Capcom fighting game manager Matt Dahlgren told Siliconera. “We
don’t want to say these characters are the best in the game and nerf them-
that isn’t fair to the players that put a lot of time and effort in learning those
tactics. The super powerful characters will have slight modifications, but our
real intent is to take the lesser used characters and make them an equal
threat as the top tier characters.”