Yeah the timing is weird. The combos were pretty situational to be fair anyway.
Also a note. When you do it against a crouching chun YOU HAVE TO hold focus a milisecond longer, not for it to be level 2, otherwise it just whiffs, since the stance change isnt isntant it uses the crane focus attack so that propably has something to do with that.
EDIT: Tested on all characters, you only have hold it down on chun.
IF the scalling is truly the same then with the reduced charge time on roll combined with ex red focus and safe roll gen can be pretty terrifying in crane footsies too, which i like because that extra walkspeed is realy good and crane cr. mp is a godlike poke which i liked to use casualy in ae.
I dont know bro. Its realy unsafe to mash it now, combined with the shitty startup its realy meh, also unability to fadc it. Atleast if we go for that ultimate yolo we get something out of it.
Any thoughts on using Stance Change to adjust for delayed wakeups?
I remember DWUs being 9 frames, and Stance Change is 5. Stance-change back and forth should cover it, albeit 1 frame late. Alternately, just use a single stance change along with another normal to adjust for the 9 frames.
No, stand jab is exactly 11 frames, which makes DWU setup possible by adding it in.
As for combos, just use 2012 stun value with 300~450 for Mantis U2 and you’ll get the value for Ultra.
Judging by combofiend’s vid, I’m 99.99% sure that they did not simply swap data between HK and EX Gekiro as a whole. They probably swapped follow-up list of the 1st Gekiro hit, which basically means the 1st hit will be the same as now and the follow-up list of HK Gekiro’s 1st hit is changed to EX Gekiro follow-ups and vice versa (I do hope they didn’t forget to change the meter gain for the very last hit. If the last hit of EX Gekiro gained meter I would laugh then get sad)
i forget the complete reasoning they write frame data this way. in reality, the last start up frame and the first active frame overlap, or they occur at the same time
so for the jab, you can punish things that are -3 because Gen’s mantis stand jab hits on frame 3
from the video the tech message appears on his front throw right at the end of the whiffed cr.mp recovery.
im wondering can he still do the shoto DP whiff set up. front throw, dash, whiff cr.mk (stance change) crane jump mk
the tech message will appear at a similar time, but with the stance change you have to whiff a crane jab, so that throws the set up off by a few frames
My theorized setup from EX Gekiro is:
whiff LK Gekiro -> Walk forward in Mantis stance for several frames -> Switch stance -> Crane j.MK
or
whiff LK Gekiro -> Walk forward in Mantis stance for several frames -> Mantis st.MP -> Crane j.MK
Depending on whether the opponent did regular wake-up or did delayed. I plan to practice this day 1 (actually day 2 cuz xbox version comes out 1 day later for some reason)