Ultra street fighter 4 gen changes

If the last hit in LP Roll got 1f more hitstun instead of reduced recovery (and most likely it will be more hitstun) his FADC forward will be +3, making it an 1f link with Mantis st.LP.

Gen got worse overall, but I think the roll buff still counts a lot.
Gen had very little chip damage potential. He might be good playing this game now…

It was also hard to combo hk gekiro before because how character specific that could be, now that ex gekiro is the one with hard kd, you have universal combos.

Mantis U2, could be something too. It’s good against projectiles with extended hurtbox in that pc mod, maybe it’s good here too. Mp hands > u2 should be a meterless, universal combo too?

Damn, i’m still positive that Gen will still be enterteining, if not very powerful. I’d like to try him before saying goodbye.

I though of ex gekiro the same at first, but doesn’t ex hands > sweep work on everyone? So correct if i’m wrong and it didn’t work on everyone but he already had a hard kd for meter.

EX hands -> Sweep doesn’t work on standing Guile and Sakura currently. It’ll probably be universal after Ultra, which will be an 1f link.

So in other words ex gekiro buff is as useless as it gets. Unless ofcourse you use it as reversal. So situational. In other words meh.

Doens’t work against Juri too I think? And yeah, much harder to combo and the advantage of a sweep is much worse. Gekiro hard kd gives so much advantage, I suppose we can react to delayed wakeup?

Also, did Oga really got nerfed?

Hitbox as far as I can tell on oga.

Technical message pops up instantly as the person chooses to use it. So yes you can technically adjust your setup.

I would argue that it’s just a matter of time on finding setups but we’ll see. I wouldn’t use ex gekiro just because it’s easier. That is a kinda pointless statement. But maybe its just me.

While there’s a lot left to be seen as far as the overall ecosystem goes, I’d remind you that in Super Gen was one of the worst characters, and Ultra Gen isn’t that much better than Super Gen was- in several respects worse even.

In super he was shit because he didn’t have a target combo so with that also reliable hit confirm, they butchered his s.mk from vanilla and he didn’t have the cr.mp yet. He was definetly worse. Getting that target combo was HUGE as it also forces stand on hit. In super even the fadc combos were highly situational and he couldn’t even benefit as much from super as his cr.mp was worse.

Point I was trying to make is that gekiros hd knodown gives him better setups than sweep, as he has much more advantage. IIRC TC Ex Hands sweep gives you small advantage and bad spacing for crossups, but I admit that I don’t really use ex hands sweep since ae2011 so I don’t remember how good it is.

I’m not debating that Super Gen wasn’t worse, just contesting the idea that Gen is incapable of falling below mid tier.

AE Gen was mid tier, and Ultra Gen is worse than AE Gen was. (2012 Gen is top 10 easy, and possibly in the conversation for top 5.)

I still don’t get the hype about Gen in 2012. Seems like a mid tier character to me.

2012 status has as much to do with how few characters were clearly better than him as is does with how good Gen himself was.

That said, 2012 is clearly the best Gen. (Okay, scary m.k. xx hands loop Vanilla Gen was also a bad man.)

2012 Gen was not mid tier. Lol. He’s very much in the top 10 conversation.

Keep in mind that **A Lot ** of characters got nerfed, and that ultra forces a lot more neutral play and will heavily reward mid range damage conversions.

Carry on. I’ll be back after the game drops to get back in the lab and try to help develop the old man again. See you guys that stick around then. :slight_smile:

Speaking of new techs/playstyles, I’m interested in trying chip damage Gen. Sitting on charge with him looks a bit hard but he at least got good AAs, something that a lot of charge characters does not. Roll looks like a good meaty too.

More rolling means Gen probably builds more meter too.

you guys know that it’s only light and medium jyasen that’s -1 on block. hard version is still -3.

as far as super and AE Gen the only difference was the target combo and hard Gekiro.

not much characters got their main tools butchered. Gen drops to mid-low tier. the only thing he has now going for him is crMp hands and that too got nerfed.

super Gen and AE Gen bnb difference was 10 points of damage.

ultra Gen will be slightly worse than super Gen.

Gen got a few other buffs for AE like better hitbox on st hk and better frames on cr mp, no?

Oh, you probably meant from AE to 2012 as that’s where he got TC and HKD

yes I meant 2012. funny how Capcom is forcing us to use jyasen.

let them make it soft knockdown and I’m gold.

yes I meant 2012. funny how Capcom is forcing us to use jyasen.

let them make it soft knockdown and I’m gold.

ugo I realise you’re sad, I’m too. But for the love of God super gen was definetly not worse than ultra gen. What bnb in super? st. mp st.mk xx gekiro was character and distance specific, if you do cr.lk cr.lp st.mp xx gekiro it still whiffs sometimes. Believe me, because I tried to find a replacement for the one frame target combo link. And I had to fucking deal with it and learn it because it pretty much sucks the enemy in after mk cancel, It pretty much can’t whiff. And whifing gekiro is huge. So not having to use fadc for bnb and better poke in the form of cr.mp is huge. And super gen was worse.

You propably don’t realise how huge the target combo buff was. Like it’s one of the best buffs maybe along with hard gekiro kd which is gone.